Mod Announcement: Star Trek Armada 3

Posted on November 15th, 2012 by Zach Nicodemous

Star Trek: Armada 3 is a mod for Sins of a Solar Empire: Rebellion. It is the spiritual successor to Armada 2. It is being created by Max Loef – a name not unfamiliar if you were a member in the old Bethesda Star Trek forums.

The first stage will contain the Federation and Klingon factions, soon after the Romulans and Borg will follow.

What ships are in the mod?

A full list of ships included in the mod will be released shortly but right now I can say that almost all ships from Armada 2 will be returning, in allot more detailed models of course and that there will also be allot of new additions to the playing field.

How acurate (canon) will the mod be?

Acuracy is a funny thing in Star trek, it tends to change after a few episodes, as a ship took 10 phaser blasts in one it might be destroyed by a single on in the next season. That is why I have chosen to try to remain canon AS LONG as it doesnt interfere with gameplay and fun.

I want this mod to be fun to play and not be weirdly balanced that it may be accurate but unplayable.

You can follow the mod at http://www.moddb.com/mods/star-trek-armada-3/ and we will post information as it becomes available and below, you can find a gallery of ALL released Armada 3 images thus far!

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Star Trek Mod for Indie Game FTL!

Posted on November 12th, 2012 by Zach Nicodemous

Those of you who venture around the web a fair bit should have heard of the popular indie, kick starter funded game entitled FTL!  If you haven’t, I recommend you go to their website right now and check it out as its a fantastic little game that has a lot of re playability too!

The news gets better however; there is a Star Trek mod for FTL and it looks pretty slick!

You can find it for download here: https://www.dropbox.com/s/ceiqzq2xs83xrsf/Enterprise%20NX-1-230912.zip and read more bout the mod or have your say at http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2652&start=1

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Star Trek Online: State of Game (Nov 2012)

Posted on November 10th, 2012 by Zach Nicodemous

Dan Stahl has posted a new State of the Game for Star Trek Online:

As we approach our 3rd Anniversary, the STO Team is thrilled that Season 7: New Romulus is almost here. In recent weeks, we’ve seen a steady stream of blogs discussing the new features and content, and some of you have taken advantage of our public test shard to check out these new additions for yourself. We still have a little ways to go, and some feedback to incorporate, but for the most part, we are on track for release in the first half of November.

Season 7: New Romulus offers great new missions and personal progression features designed to complement the Fleet System introduced in Season 6. It is the first time we’ve revisited the STFs and end game rewards since they were introduced in Season 1 and 2 shortly after the game launched. With this new season, we feel that max-level, Borg related STFs, and Vice Admiral/ Lieutenant General rewards will be finally be in a place where we can move forward towards higher ranks in the future.

It also represents a return to the story of what has happened to the Romulans after the destruction of their homeworld. It sets a stage that will allow us to dive deeper into the conflict that is at the core of the STO storyline. By focusing on the internal strife between the fractured factions of the Romulan Empire, captains will vie for the support of the New Romulans much in the way that the Federation and Klingon Empire campaigned against one another in such episodes as “Friday’s Child” and “Errand of Mercy”.

That is why the biggest new feature in Season 7: New Romulus is… New Romulus! Surprise!

Read more at http://sto.perfectworld.com/news/?p=739981

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Star Trek Excalibur: Video Update

Posted on November 8th, 2012 by Zach Nicodemous

A little while ago, the folks over at Star Trek: Excalibur posted an awesome video update from their game and if you haven’t checked it out yet, its well worth a watch!

Its embedded below, so take a look!

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Fleet Ops Update: Norway and Excelsior II: Platform Synergizers

Posted on November 7th, 2012 by Zach Nicodemous

Fleet Ops for Star Trek Armada have posted a brand new update on their website which itself was recently overhauled!

The Norway is no longer a Support vessel and has instead been converted into an Allround unit. It comes standard with a beam weapon and a unique passive: “Remote Controlled Photon Torpedoes”.

The second unit I want to introduce is the Excelsior II. This no-frills vessel is built straight out of the Eraudi Yard. As in 326, it is equipped with forward firing Quantum Torpedoes and a Phaser. However, in our next version, its ability – Guided Quantum Torpedoes – is not simply an ephemeral effect. Instead, it is toggleable and changes the Excelsior II to inherit a Platform Profile while active. While active, Guided Quantum Torpedoes disables the Excelsior II’s phaser and engines, while greatly boosting the offensive and (automated) guidance capabilities of its torpedoes.

Find out more at http://www.fleetops.net/news/item/231-norway-and-excelsioriiplatform-synergizers

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