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Author Topic: Crews in STO  (Read 5774 times)

Offline Zach

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Crews in STO
« on: 05 March 2008 05:22 AM »
So, one thing i always looked forward to doing in STO, was getting a bunch of my friends together, Kinn, Juliano, Croesus, Ksuan, LrdNova, Random Redshirt, even BLZBUB, on one ship, as a crew, and, you know, star trekking around the universe together.

Then Perpetual dashed my dream....No crews?!? No large ships?!

The good news is, Perpetual is gone now, so i get to look forward to this again.

Personally, i would love to have a "Starbase" to the members of STO-Zone to hang out at, in game, to bring their ships to repair, relax and resupply. And i would love to have a starship for us all to go out on and do missions.......

As a clan, guild, or  group of friends, would you WANT to serve on a ship together, taking "orders" from a captain and h aving your specific duties to perform aboard the s hip?

Or would you want your own command? Will clans and crews even work properly in STO?




Offline Random Redshirt

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Re: Crews in STO
« Reply #1 on: 05 March 2008 06:55 AM »
Back in the day on STOnet, I wrote a rather lengthy explantion of how "guild" ships could function. I will attempt to recreate my ideas here.

(Sure Zach, I'd love to hop on board the Devilfish with you, Kinn and Ksuan, as well as the rest of the Hailing Frequency crew! :D )

So, my idea went something like this. Ships would be run in a variety of ways. They could be run by a single player (shuttlecraft, runabouts, small transports, etc.) or could be run by multiple players (Delta Flyer size and up) however for multi-player ships, a system would need to exist where either a human player or an NPC could run the auxillary stations.

So, you join a guild (ship crew) and you gain access to a large ship. So, how would it run? The way I envisioned it, was the Guild Leader would serve as Captain of the vessel, and other guild members would serve the other functions on the ship. The guild would decide on a location to head to, set course and travel to a destination. Once there, the guild would spend some time conducting missions at the chosen location. This would require that missions within STO be written in such a manner that they could be conducted by members of a crew ranging in rank and skill level. (More on that another time) So after the guild spends their time at the location, they move on to a new location. If crew members from a ship are not done at the location the ship was at, they could take a temporary transfer to a starbase near by, or to an allied guild's ship that may be in the area, or simply use a shuttlecraft/runabout from their ship to finish in the sector and then rejoin their ship later.

Now, what happens if there are not enough guild members online at any given time? At that point, NPC crew members could be used to help fulfil the functions of the ship. However, these NPCs would not be useable as crew members for missions or instances / raids type content. If another guild member signs on, they would be able to relieve the NPC who is at their post.

So, what happens when other players want to command ships, but don't want to leave their guild? Simple enough. Once a guild officer reaches the level of Admiral, then multiple captains could exist within the guild, and multiple ships could be assigned to the guild in order to create a "fleet". This allows a guild to grow, without impeding the members who want to continue to advance.

So, how about a person, who doesn't want to be part of a guild, but wants to work with friends and groups? This would be fully possible, however the size of the ship would be limited to best suit the player and limit the reliance on NPC crew members when the person is not operating as part of a group.

I fully believe that player controlled ships and guild ships could be done, and done well within ST:O, following a method such as I have described, and would allow for a very full and immersive experience within the game.
"I reject your reality and substitute my own!" - Adam Savage


Offline Sarevok

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Re: Crews in STO
« Reply #2 on: 05 March 2008 09:01 AM »
Quote
Then Perpetual dashed my dream....No crews?!? No large ships?!
Did PE really say there would be no crews? That would have sucked...

Anyway, I think you should be able to crew a ship with one player OR with NPCs OR with all players.
The way I would suggest this to be done would be that the captain has control over a bunch of consoles, wich, on larger ships, would probably be too much to handle for one person. So the captain would be able to assign control over some of the consoles to an NPC or a player.

Offline Crazyfist

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Re: Crews in STO
« Reply #3 on: 05 March 2008 02:35 PM »
If you cant have large crews, then my viev of STO would be ruined.

I cannot imagine STO being decently good if there can onlybe 1-3 people.


Actually. I WANT ships to NEED player crews. Well, not need but to function properly. If all the players are gone, NPCs will take their place. Though, NPCs would not be nearly as effective.
Proud member of the {UFP}, trek gaming since -02.
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Offline Zach

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Re: Crews in STO
« Reply #4 on: 05 March 2008 05:44 PM »
Wow Redshirt - I love your ideas.

I just cant imagine STO without crews, proper sized ones not silly little npc crews, and, to be honest, redshirt, you just expanded perfectly on the ideas i have been trying to formulate into posts :)

I really hope we get to have crews.

Offline BLZBUB

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Re: Crews in STO
« Reply #5 on: 06 March 2008 01:51 AM »
"...even BLZBUB" ??? LOL.
 But I think Random Redshirt has it pretty well nailed down. The STO.net discussion on this topic showed everyone was fairly...adament...on the requirement of multiple crew members running the larger class vessels within the game. And almost every other site I perused showed the same sentiments!
 If the new developers fail to understand the wishes...NO! The NEED...of the fans to have this basic necessity in the game, then they are doomed to failure. Star Trek was, at it's core, a multiple-personae endeavour...interactions aboard the (various) Enterprises [and Voyager's, etc.] contributed to and sometimes were a requirement of, the success of whatever mission they were meaning to accomplish.
 Can you envision yourself Captaining a Steamrunner by yourself? Ordering around a ship full of Data's. One may as well use a small runabout and forget about doing anything but running from star base to star base, delivering soup ingredients to the local chef's.
 Give me the NPC's if my ship mates are off-line, but when we are all online! I'll take orders from the chain of command...even if it is Zach! :supernova:
Admiral BLZBUB,
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Offline Zach

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Re: Crews in STO
« Reply #6 on: 06 March 2008 06:11 AM »
Hopefully, the new devloper is taking into consideration some of the basic requirements of the community.

Quote
Can you envision yourself Captaining a Steamrunner by yourself? Ordering around a ship full of Data's. One may as well use a small runabout and forget about doing anything but running from star base to star base, delivering soup ingredients to the local chef's.
 Give me the NPC's if my ship mates are off-line, but when we are all online! I'll take orders from the chain of command...even if it is Zach!

Exactly Right. Who wants a Fistful of Datas when star trek is meant to be about the crews as much as the adventures. I order you to go replicate me a tea..."That function is not available"....Frack Off.....LOL!

NPC's should only be on "shift" when your crew members are offline.

Quote
I'll take orders from the chain of command...even if it is Zach

Thats nice to know, i think i have a vacancy on my crew somewhere....possibly in the kitchen.....hmmnnn.....maybe you could dress up in a dress,  put a wig on and paint your skin green?!

Offline BLZBUB

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Re: Crews in STO
« Reply #7 on: 06 March 2008 11:40 PM »
.....hmmnnn.....maybe you could dress up in a dress,  put a wig on and paint your skin green?!

Welllll...I suppose the wig wouldn't hurt. How's one out of three?  :)
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Offline Zach

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Re: Crews in STO
« Reply #8 on: 07 March 2008 01:23 AM »
"Its not good enough dammit its not good enough!!!"

Offline Raven

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Re: Crews in STO
« Reply #9 on: 15 July 2008 04:45 AM »
I briefly read through this thread so I might of met something...but while I originally thought player ships should be manned by players it is not realistic, I also thought that everyone should be simply a member of a ship crew and need to work their way up which also may not be feasable, so next best thing especially in the terms of guilds/crews would be to have Outposts/Starbases that a guild can BUILD, not buy, but build, which will take time and resources...personally I think this could be fun, teamwork will be required for this, and members of the guild will maintain and man the station.  Prolong abandonment of the base could result in it being vacant and damaged.  Just a thought, I like realism.