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Author Topic: Crews in STO  (Read 5777 times)

Offline Crazyfist

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Re: Crews in STO
« Reply #10 on: 16 July 2008 12:06 PM »
Add to that, if they could build ships too when theyve built a shipyard. And when a base/ship is being built it looks like its being built too :P
Proud member of the {UFP}, trek gaming since -02.
www.ufplanets.com

Offline Raven

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Re: Crews in STO
« Reply #11 on: 16 July 2008 06:26 PM »
Add to that, if they could build ships too when theyve built a shipyard. And when a base/ship is being built it looks like its being built too :P

Sounds good, and a very valid point, especially in the world of Trek.  It would be nice to help people in guilds, to have in a way player cities in space.  While the Starbase can accommodate this role with crew quarters, and recreation areas, there needs to be an incentive to come back to you're guild's base, including giving guild the ability to build drydocks and industrial replicator facilities.  An example to best illustrate this would be, I left Lotus Fleet Starbase 10, I am heading towards Betazed when I am hit by an Ion Storm, I can turn back, and use the dry docks at Starbase 10 transport to the starbase and chit chat while my ship is being repaired.  It can also be worked out to where your guild base would also have fuel storage centers so you can refill your vessel's supply of deuterium and dithium, a cache if u will.  I would also be able to go to other guild's bases and "pay" for fuel and repairs. I think in STO they can do ALOT with guilds.  I will, I think have a more detailed plan posted later on.


Offline Crazyfist

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Re: Crews in STO
« Reply #12 on: 20 July 2008 12:52 PM »
Don't forget, in Guild Starbases you could have big research facilities where you research new technologies, aswell as develop ship schematics and configurations, phaser upgrades, etc etc. If a fleet/guild could even have its own 'tech tree' it would rule. Technologies should be traded too
Proud member of the {UFP}, trek gaming since -02.
www.ufplanets.com

Offline Niko

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Re: Crews in STO
« Reply #13 on: 13 August 2008 12:24 PM »
looks like cryptic ruined it for you again zack.

NPC crews that you modifiy with skills and such.
you can invite players on your ship to show em around and do certain specific missions onboard, but otherwize it's every man in thire own ship.

maybe they add the future that let's you play as a team on a bridge later on?

even tho i can understand why they let everyone have thire own ship etc like this.
bigger fleets, insted of 3 ships with 15 peps total vs 15 npc fleet.

insted it's 15 ships vs 15 npc's.

TrekWar