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Author Topic: Fleets/clans/ect.  (Read 5654 times)

Offline CaptainPicard

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Fleets/clans/ect.
« on: 19 March 2008 11:34 PM »
Hi everyone!

I'm a bit new, and just wanted to know a little bit of background knowledge about fleets/clans/ect. I also want to know how this will fit into ST:O when the game finally comes out. Any help is greatly appreciated. Thanks!


Offline Zach

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Re: Fleets/clans/ect.
« Reply #1 on: 20 March 2008 11:46 AM »
Hey! There are a bunch of fleets registered on these forums, so im sure one of them will post in here shortly.


Offline Sarevok

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Re: Fleets/clans/ect.
« Reply #2 on: 21 March 2008 03:13 PM »
Well, how the fleet/guilds/clans/whatever will be structured in the game is at the moment unknown. But several groups op people have already started fleets onthe internet.

Offline Kinneas

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Re: Fleets/clans/ect.
« Reply #3 on: 07 June 2008 12:58 AM »
I really hope we stick to the term 'Fleets'

Guilds as a term if it deal with something like: Shipbuilders guild.



Offline BLZBUB

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Re: Fleets/clans/ect.
« Reply #4 on: 07 June 2008 09:38 PM »
Captain Hockalugi !!!!  :D That's too rich Kinneas. I'd forgotten that one.

I too prefer "Fleets" over guilds. I mean really, who has ever heard of "Star Guild"? :puke:
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Offline Random Redshirt

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Re: Fleets/clans/ect.
« Reply #5 on: 07 June 2008 11:56 PM »
LAWLZ! Grand Poo Bah!

How about an MMO set in the Flinstones Universe? Or Perhaps the Jetsons or even Futurama?

I tell you what, they would probably sell, just on name alone!

 :wink:
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Offline SpeakThoseWords

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Re: Fleets/clans/ect.
« Reply #6 on: 11 June 2008 03:44 PM »
Fleets.

That said said, I think crews should be pseudo-permanent and fulfill the roles traditionally taken by the "guild." But once players get large enough, or players favor having their own ships, then the 'crew' becomes too large to be on one ship and becomes a 'fleet.'  Though, in the interest of not having the foolishness of having 5 fleets on one ship, I suggest using the term 'subfleet' and using fleets to designate large sets of ships.  Even if the fleets are customizable, it'd be nice for my own immersion if a 'fleet' had a minimum number of ships and people to be called a fleet, even if players can form "subfleets," "fraternities" or "Squads" at any time.  Squads sounds kind of fun...
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Offline Zach

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Re: Fleets/clans/ect.
« Reply #7 on: 17 June 2008 04:19 PM »
You always have an interesting perspective on things SpeakThoseWords - I like the way you think.

Offline Nova

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Re: Fleets/clans/ect.
« Reply #8 on: 17 June 2008 04:32 PM »
I still think hes a STO Dev in disguise.

Offline Zach

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Re: Fleets/clans/ect.
« Reply #9 on: 17 June 2008 05:19 PM »
I looked into that when he first turned up (sorry to talk about you in the third person STW) - his IP address originates from a US Military Base - Fort Huachuca