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Author Topic: Fleets/clans/ect.  (Read 5745 times)

Offline DougQB

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Re: Fleets/clans/ect.
« Reply #10 on: 19 June 2008 09:45 AM »
It will be interesting to see what happens with player organizations.  Not just how the game design will help the players with such group structures, but how the players will treat them.  Will they organize into Clans and Guilds?  Or will they instead form a ship's crew and group into various organizational structures that are more fitting with Star Trek, such as a ship's crew, divisions, squadrons and fleets?
 
The designers can heavily influence the players, but in the end the players will be the ones who set the tone.  If the game is released and we have a lot of player Guilds and Clans advertising all over the place for members, then chances are we'll see more of the same from the new players that show up.  On the other hand, if the initial group of fans playing the game avoid the use of Clans and Guilds, but instead stress using ship's crew, divisions, squadrons and fleets, etc . . . then chances are new players will tend to do likewise.
 
I still think the basic organizational structure is the ship's crew assigned to an individual ship.  The crew would associate and be identified primary based on their relationship with a particular ship.  All those other organizational structures are comprised of ships, and in many cases those structures are temporary in nature.  Fleets form and reform.  Squadrons can easily be put together and rearranged as needed.  The squadron fills a certain role, but the ships that are a part of that squadron can easily be changed, and frequently are!  The individual ship is the only constant.
 
That of course would be leaning towards a more realistic look at things.  However, in the context of a massive multiplayer game, the situation changes a wee bit.  In the case of a game, each player may expect to command their own ship.  Suddenly the ship is the key, not the character.  This is certainly the case in Eve Online.  So instead of an individual crew member, we may actually have a bunch of individual ships organizing together.  Obviously where the players will focus depends upon how the game is designed.  Will everyone be able to command their own ship?  Should they?
 
So if the ship is suddenly the key element, then I can see players organizing into divisions, squadrons and fleets.  The ship's crew, and the individual serving aboard a particular ship, loses a considerable amount of meaning in such a game.  It just doesn't seem as personal, but more detached.  Similar to playing a strategy game compared to playing a FPS or RPG.  This is unfortunate, but it does make make it easier for those large fleet battles when you don't have to deal with all those individuals aboard the ships.   :p
 
As you might expect, the decision about how characters and ships will be handled will have a significant impact on the style of game and how people will play it.  The difference will be reflected throughout the game too.  While I do enjoy strategy games, I personally would like to see a strong connection of the individual crew to a particular ship, rather than a fleet, but it all depends on the type of game they give us.
 
Will players proudly state their character name and ship affiliation?  Or will the Fleet take precedence?  Will belonging to a Fleet be optional or required?  The game may not force us to group into fleets, but that doesn't mean players wont feel they must do so in order to play the game.  You may even see how this can quickly become confusing when we have fleets that are in the game as a part of game play and players organizing themselves into fleets outside of the game.  To what extent should an attempt be made to allow these player organizations to fill a role within the game?
 
What authority will the players and characters actually have in such organizations?  This decision will play a significant role in how we view such organizations and what impact they have on the game play.  Of course the more such organizations are worked into the game play, the more players will be forced to participate.

Forcing characters into a fleet, or other official Star Fleet organization, isn't necessarily a bad thing.  After all, it only seems proper that any game based on Star Trek where characters are serving in Star Fleet should expect to be assigned to such organizations.  In which case, these organizational structures may already exist to serve a purpose within the game and perhaps players would be better served using different terms for their social groups.
 
I suppose player social organizations outside of the game don't have to use the terms Guild, Clan, or even Fleet.  They could use any term they like.  Of course I wouldn't expect that!   :p   So maybe the developers should reach out to the community and try and find a way to link these social groups into the game?  If so, as soon as they are ready to start releasing information about the game, the community relations person should be working with the fans to find a way to accomplish this so they can provide players with the tools they need to organize and manage their social groups through the game.

So your social group outside of the game will actually represent a fleet organization in the game.  Then you'll see them referring to their group as a Fleet, or a ship, or a division, or whatever unit of organization fits for the style of game they create.

Just my opinion of course.   :p
 

A few notes:
 
Fleets are typically the largest naval organization and can be made up of a number of squadrons, flotillas and even task forces.  A fleet is organized to fill a role suited to a specific region and the mission it serves.  A fleet can contain any number of squadrons, flotillas and task forces or battle fleets.  As you might expect, a fleet is commanded by an admiral.
 
Squadrons consist of two or more capital ships, which of course are commanded by captains.  Squadrons that are larger than three ships are frequently organized into smaller divisions.  Depending on the size of the squadron, it can be commanded by a commodore, rear admiral or vice-admiral.
 
Flotillas are usually comprised of a collection of smaller ships, most of which are likely destroyer size and smaller.  A flotilla can be broken down into smaller divisions if needed for greater flexibility.  A captain typically commands a flotilla, any divisions by a commander.  Destroyers are likely commanded by a lieutenant commander and smaller vessels by lieutenants.
 
A task force is a collection of ships temporarily brought together to accomplish a mission, or task.  This can be anything from escort duty for a convoy to providing rescue and relief effort in times of a disaster.

Offline RPHX Fyasko

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Re: Fleets/clans/ect.
« Reply #11 on: 01 August 2009 12:20 AM »

A few notes:
 
Fleets are typically the largest naval organization and can be made up of a number of squadrons, flotillas and even task forces.  A fleet is organized to fill a role suited to a specific region and the mission it serves.  A fleet can contain any number of squadrons, flotillas and task forces or battle fleets.  As you might expect, a fleet is commanded by an admiral.
 
Squadrons consist of two or more capital ships, which of course are commanded by captains.  Squadrons that are larger than three ships are frequently organized into smaller divisions.  Depending on the size of the squadron, it can be commanded by a commodore, rear admiral or vice-admiral.
 
Flotillas are usually comprised of a collection of smaller ships, most of which are likely destroyer size and smaller.  A flotilla can be broken down into smaller divisions if needed for greater flexibility.  A captain typically commands a flotilla, any divisions by a commander.  Destroyers are likely commanded by a lieutenant commander and smaller vessels by lieutenants.
 
A task force is a collection of ships temporarily brought together to accomplish a mission, or task.  This can be anything from escort duty for a convoy to providing rescue and relief effort in times of a disaster.

  Well said, Doug. A TF should be only used when a threat is to be met with potential force or a show of force is needed.