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Author Topic: Exploring STO  (Read 5358 times)

Offline Blackfire

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Exploring STO
« on: 06 September 2008 10:43 AM »

     One of the things I havant seen in the sto forums and made a thread on is about what kind of scenerios we will be looking forward to playing through in the game.  While numerous posters have been discussing at great length pvp and other aspects of combat, no one seems interested in discussing what we may be doing exploration wise in the game. Surprising considering this is a major component of STO. 

    On the diplomatic front it would be interesting to play through scenerios, where you are required to investigate if the world applying for membership is suitable and ready for membership.  During this scenerio, imagine they dont fit the criteria, but discover the world in question is rich in a very rare resource that the federation needs. Do you accept their membership to the federation and deal with the consequences of that acceptance for that much needed resource or do you say "they are not ready yet". and file the world as " to be later contacted"?

   A variation on this for the klingon players in mind. The empire sends you to a remote world to study it's potential resourses to the empire, nevermind that it is inhabited by a species in it's early industrial era. The klingons might have to avoid combat, if only for the sake of the large numbers of the species to see if there are resources sufficent to justify a later invasion force. Depending on what you find you can then recommend that the empire can justify the cost of an invasion force or not.

   Another situation, involving the feds could be discovering a previously unknown species on a world and finding evidence that the orions or the ferengi have been exploiting the world and it's citizens, how will you handle that situation and any contamination there of, or if they are in the early stages of development of space exploration do you order a quarrintine of the system until you can asess the situation?

   What about worlds uninhabited? what sort of stories can we expect to see in this case? any ideas?


   Another aspect of exploration.  While we can chart many systems from afar it's a different story altogether when you get there. Say you come across an absolutely massive debris field asteroids and gasses similar to our own Oort cloud that surrounds our solar system. perhaps with difficulty we can navigate our way in and discover a system of worlds that had been hidden away never before seen. Or a system of planets hidden inside a nebula that was never detected before.

  While I dont expect anyone to answer the above scenrios with "I would respond with this answer", I would like some opinions on what other ideas we can come up with that may help the devs in writing exciting stories for those of us who love to make new discoveries and explore.

Offline Zach

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Re: Exploring STO
« Reply #1 on: 20 January 2009 10:18 AM »
I am looking forward to and hoping for a wide range of exploration oriented missions and episodes.

Some of the best episodes of Star Trek dealt with storyline like the ones you outlined above and I really hope they are doing some things like this.

They literally have thousands of storylines to pull on from the world of Star Trek and thousands more if they get some good writers onboard, so here is hoping.....



Offline CherryTerri

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Re: Exploring STO
« Reply #2 on: 16 February 2009 06:27 PM »
I am a big fan of exploration in games (must uncover each tiny corner!) and would welcome any storyline in game with multiple decision trees.

Offline Zach

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Re: Exploring STO
« Reply #3 on: 17 February 2009 10:09 AM »
My only concern is that with 1,000,000+ players and "transwarp" or "slipstream" drives:

1) Will they system be able to generate enough content for exploration?

2) How long will the Milky Way actually last with 1 million ships exploring it........

I'm thinking we could easily run into issues here, unless they plan to instance the universe which would suck.

Offline CherryTerri

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Re: Exploring STO
« Reply #4 on: 17 February 2009 03:17 PM »
My only concern is that with 1,000,000+ players and "transwarp" or "slipstream" drives:

1) Will they system be able to generate enough content for exploration?

2) How long will the Milky Way actually last with 1 million ships exploring it........

I'm thinking we could easily run into issues here, unless they plan to instance the universe which would suck.

I thought they already planned on instancing?

Because if someone else gets to a place, how fair is it for those who come to the game months down the road to not be allowed something for them to find or see that hasn't already been seen by others?

Offline Jatal Khyron

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Re: Exploring STO
« Reply #5 on: 17 February 2009 04:15 PM »
I think instances are OK, but like anything else they are only cool if used properly. Or to quote Hamlet:

"To instance, or not to instance"

Make those things that might cause a bottleneck in the game into an instance, but try to keep the game as open as possible so it doesn't get abused.

There.

Now to fix that pesky world peace thing...


Offline Zach

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Re: Exploring STO
« Reply #6 on: 20 February 2009 01:01 PM »
In this day and age, I dont see why instances need to be used at all.  I mean come on, we have Bluegene Servers and Blade Servers, that are in the teraflop and petaflop ranges - why do we need instances? Why do we even need loading screens?

*sighs*

Offline Jatal Khyron

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Re: Exploring STO
« Reply #7 on: 20 February 2009 02:37 PM »
Well I'd guess because even though Ferrari's exist, that doesn't mean we would get to ride in one.

Hell I'd love to see that kind of power in an MMO, but you would still run into the "I was here first" spawn camping that leads to people spitting their Dr. Pepper at each other. ;)

Offline Blackfire

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Re: Exploring STO
« Reply #8 on: 20 February 2009 03:26 PM »
In this day and age, I dont see why instances need to be used at all.  I mean come on, we have Bluegene Servers and Blade Servers, that are in the teraflop and petaflop ranges - why do we need instances? Why do we even need loading screens?

*sighs*

  Oh I agree Zach, I strongly dislike instances. Is it not enough that to keep resouces for your guild requires players to band together to keep them and obtain them? How often would anyone expect to see groups of ship captians to gather for an away mission to explore a world??? I dont remember ever seeing anything like that in any episode I've ever watched. It's a waste of resources. The only time I could ever imagine seeing multiple ships working on such a mission together ever would be exploring a Dyson sphere or a ring world. Even then, these should be rare occurrances, as I cant imagine these would be commonplace to find.

Offline Mark Robertson

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Re: Exploring STO
« Reply #9 on: 24 February 2009 09:33 PM »
You have an interesting point..  Can Cryptic randomly generate content at an exponential rate higher than the rate at which powerleveling players can get their ships outfitted for long-range missions, and take off for the edges of the map? 

I'd like to think so, Cryptic's mentioned warp drive will be both instantaneous and not, so if you pick a star and warp to it, you could have hundreds of thousands of stars with only thousands of players, potentially..   At least as far as my understanding of server loads go...  I'm unsure how accurate a starmap could be painted.. 
Captain Mark Robertson
Lotus Fleet - Fleet Support Director