Please login or register.

Login with username, password and session length

Author Topic: How can we Explore in a MMO and it be fun.  (Read 6392 times)

Offline Sarevok

  • Lieutenant Junior Grade
  • *
  • Posts: 297
  • Reputation: 171
  • Aries Fleet XO
Re: How can we Explore in a MMO and it be fun.
« Reply #10 on: 06 June 2008 09:01 PM »
Kinneas: the problem I see with your ideas is this:
Sure, it would be great if players can impact the storyline by being the first to do something, BUT I have a stong feeling that the players that get the recognition you mention will be players that have lots of time to play. That's good for them of course, but the problem I see is with the casual player: someone who doesn't have much time, but really likes to play STO anyway. If it's the most dedicated players scoop up all the rewards, I think the casual players may well feel left out, and eventually leave the game, because they feel they can't contribute.
So in short:
Quote from: Kinneas
Or do you want it so 'leethxor69' on day one has just as much chance to make a difference as someone who has played for a year and has become specialized in exploring?
No, but if the noob would work for a long time (say a year or more) at building his character, he should eventually be able to do the same things as the more senior player.

Offline Kinneas

  • Illustrator/Designer
  • Lieutenant Commander
  • *
  • Posts: 865
  • Reputation: 371
  • Howdy, folks!
Re: How can we Explore in a MMO and it be fun.
« Reply #11 on: 06 June 2008 11:53 PM »
We have been dealing with that problem since day 1.

There is no way to get around it, IMO.

Some people will live it and some won't.

As it could last another 40 years...there could be plenty of time for them to get involved and be the ones to make a difference.

I do not agree with or believe in too many arguments for their side but have done the brainstorming along with everyone else to help their cause (some of which were great).  The result of which became more and more and more casual ideas and gimped game play for everyone.

Something I hope we do not have to keep considering.

ST:Oned # 17.  2005



« Last Edit: 06 June 2008 11:56 PM by Kinneas »



Offline SpeakThoseWords

  • Cadet 1st Class
  • *
  • Posts: 64
  • Reputation: 13
  • For a better Tomorrow!
Re: How can we Explore in a MMO and it be fun.
« Reply #12 on: 11 June 2008 02:29 PM »
In my opinion, replayability in MMOs is too key to have being the 'first' to do something be a main goal.  You leave out the majority of your player based consistently, which sounds, honestly, like a really bad idea.

Alternately, using the progressive generation we've spoken of, everyone can be the first to explore somewhere, and we can all go around collecting firsts.  Yes, players who've been on longer can be the first in more places, but space is a big giant place with a lot of stuff going on around in it.  Flying the furthest out may give you some kind of record, but it doesn't make you the first to discover the hundreds of thousands of star systems you've passed by.  In a big vacuum, finding 'lanes' is simply not a big deal, nor should it be.

As for limits, I think it should be a skill check.  Once you're good enough to be far out there in some of the worst areas, then go for it.  If you're not good enough, you'll get outsmarted by the computer repeatedly, or cower as your more powerful Captain handles all the light work and you just earn piddling 'watching' XP.

To directly address the topic: I think Exploring should be rewarding, and offer surprises, challenges and spectacular visuals.  I think that will make it fun for many.  I think integrating it with missions of various types will make exploration fun for all.  Charting space is okay, but a lot of what I've seen of Star Trek involves surveying and exploring planets, from the surface if need be.
« Last Edit: 11 June 2008 02:48 PM by SpeakThoseWords »
Readers are Leaders!

Offline Zach

  • President
  • Captain
  • *
  • Posts: 2919
  • Reputation: 1475
Re: How can we Explore in a MMO and it be fun.
« Reply #13 on: 17 June 2008 04:22 PM »
I agree with some of the other folks in here - newer players should not be able to "make a different" at the begining - they should have to work for it.

That said, there also needs to be mechanisms in place to allow people who dont have long to play each week, to make a difference too and have a fufilling career

Offline SpeakThoseWords

  • Cadet 1st Class
  • *
  • Posts: 64
  • Reputation: 13
  • For a better Tomorrow!
Re: How can we Explore in a MMO and it be fun.
« Reply #14 on: 18 June 2008 01:09 PM »
I would like new kids to be able to make a difference if they're smart and skillful.  Sometimes the Ensign saves the day, especially if they're Wesley Crusher.  I would like people who only play a short time, who are smart and skillful to be able to advance, perhaps not in as diverse ways as those who plug a lot of time in the game, but increase in rank and general power for completing a certain ratio of mission success over a certain time frame. 
Readers are Leaders!

Offline Zach

  • President
  • Captain
  • *
  • Posts: 2919
  • Reputation: 1475
Re: How can we Explore in a MMO and it be fun.
« Reply #15 on: 24 July 2008 08:29 PM »
I would like new kids to be able to make a difference if they're smart and skillful.  Sometimes the Ensign saves the day, especially if they're Wesley Crusher.  I would like people who only play a short time, who are smart and skillful to be able to advance, perhaps not in as diverse ways as those who plug a lot of time in the game, but increase in rank and general power for completing a certain ratio of mission success over a certain time frame. 

Point taken - What do some other folks think about this?