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Author Topic: How Detailed Should Ships Systems be?  (Read 5605 times)

Offline Kinneas

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How Detailed Should Ships Systems be?
« on: 07 June 2008 12:09 AM »
To SIM or Not to SIM with the Star ships?
That is the question?




Offline knightofhyrule730

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Re: How Detailed Should Ships Systems be?
« Reply #1 on: 07 June 2008 03:34 AM »
I think that the standard "phasers, torps, impluse, warp engines, warp core, sensors, tractors and transporters" will probably happen...

thats assuming that PSIs aren't in. if they are........

i want to see the warp manifolds pulsing...with plasma, as they explode into my toon's face XD
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Offline Kinneas

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Re: How Detailed Should Ships Systems be?
« Reply #2 on: 07 June 2008 03:54 AM »
i want to see the warp manifolds pulsing...with plasma, as they explode into my toon's face XD

Amen.


Offline Crazyfist

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Re: How Detailed Should Ships Systems be?
« Reply #3 on: 07 June 2008 04:26 PM »
Ofcourse id want em to design them so that they could theoretically work in real life :P according to trek i mean.

That would mean ships systems exploding in your face :P
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Offline Zach

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Re: How Detailed Should Ships Systems be?
« Reply #4 on: 11 June 2008 09:32 AM »
One thing about Star Trek is, as far fetched as some of the technologies have been, they have always been somewhat scientifically sound. They always consulted with lots of scientists and stuff when making the show, to make sure they were as accurate as possible.

To that end, i would hope they use the same level of detail in STO - and not just insert a pulsing manifold because it "looks nice"

Offline SpeakThoseWords

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Re: How Detailed Should Ships Systems be?
« Reply #5 on: 11 June 2008 01:09 PM »
I think ship systems should be more detailed the bigger the ship is, and be tied (or be the basis) for Engineers gameplay.  Bigger/better ships would have more engineers and more skilled engineers and thus, require more detail and interactivity and effects and possibilities for re-routing to keep all those guys busy.

So your first ship may be VERY basic, just have a circuit representing the power system and an auxilliary battery.  The Soverign Class would probably be filled with every system conceivable, routed through every accessible part of the ship.

If Ship systems aren't tied to engineering gameplay, then I don't mind them just being background effects. 
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Offline Zach

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Re: How Detailed Should Ships Systems be?
« Reply #6 on: 24 July 2008 08:33 PM »
So - What kind of detail do some of you other community members want in this game?  This is YOUR game and you can shape what we get by posting your opinions

Offline Sir_Cedric

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Re: How Detailed Should Ships Systems be?
« Reply #7 on: 25 July 2008 01:10 PM »
Lets put the question to everyone this way.

Your just been given the command of your very 1st Starship, not a small shuttle type, but a large ship of the line.

You on the bridge of your ship, the crew be it Players and/or NPCs are at their stations, and your in dry dock.

Do you want to:

(A) Just fly right out of dry dock?

(B) Yell So long Suckers, as you dance a jig on the bridge?

(C) Give orders to each station, to make sure all is ready to go, before you leave the space dock?

I think (C) is the way to go, it will give you the felling all systems are ready, plus lets say if you didn't do a check, something could and should go wrong on that ship. As the Captain you Must make sure all is secure before you leave space dock, and that everyone and thing is clear outside before you engage your engines to leave. It only adds to the feel of the game IMO. Sure you can just go max warp, and take out 1/2 the station, along with parts of your ship, but only a crazy NOOB does stunts like that.

I vote for have a very deep feeling to your ship systems, along with hiving a check sheet of things that Must be done and on, before you can even get started.  :wink:

Offline Raven

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Re: How Detailed Should Ships Systems be?
« Reply #8 on: 25 July 2008 03:19 PM »
Lets put the question to everyone this way.

Your just been given the command of your very 1st Starship, not a small shuttle type, but a large ship of the line.

You on the bridge of your ship, the crew be it Players and/or NPCs are at their stations, and your in dry dock.

Do you want to:

(A) Just fly right out of dry dock?

(B) Yell So long Suckers, as you dance a jig on the bridge?

(C) Give orders to each station, to make sure all is ready to go, before you leave the space dock?

I think (C) is the way to go, it will give you the felling all systems are ready, plus lets say if you didn't do a check, something could and should go wrong on that ship. As the Captain you Must make sure all is secure before you leave space dock, and that everyone and thing is clear outside before you engage your engines to leave. It only adds to the feel of the game IMO. Sure you can just go max warp, and take out 1/2 the station, along with parts of your ship, but only a crazy NOOB does stunts like that.

I vote for have a very deep feeling to your ship systems, along with hiving a check sheet of things that Must be done and on, before you can even get started.  :wink:

Definately (C)

Offline Admiral of Starfleet

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Re: How Detailed Should Ships Systems be?
« Reply #9 on: 25 July 2008 03:37 PM »
(C) is the way to go.