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Author Topic: How Detailed Should Ships Systems be?  (Read 5590 times)

Offline Falin

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Re: How Detailed Should Ships Systems be?
« Reply #10 on: 25 July 2008 04:27 PM »
Movie quality ;)
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Offline Desy

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Re: How Detailed Should Ships Systems be?
« Reply #11 on: 25 July 2008 06:27 PM »
It should be such that it gives a feel of Trekiness but not so complicated that its a burden just to move forward.
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Offline Raven

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Re: How Detailed Should Ships Systems be?
« Reply #12 on: 25 July 2008 08:54 PM »
Well adding on to my earlier reply, I believe that ship interiors should be more of a simulator than anything else.  I should be able to explore most parts of my vessel, not just critical areas, I also, should be able to enter almost every door.  I would definitely like to be able to update science labs and add other rooms in my vessel.  I think the degree I would like to see in the game would be ships in such detail that I can access a random system and either burn out something or enhance something slightly, such as messing around with an EPS Relay or rerouting a plasma conduit.  Out of everything displayed in Star Trek, the ships are what is going to be important, and they need to be done right.