If folks eventually get PSI's (Player ship interiors) Will they just be window dressing or will ship systems be simulated?
Usually only the Enginneer's want this as they are the kinds of people who actually do want to live and work on a star ship.
Here are some from the Enterprise D blueprints from Dr. Rick Sternbach and company:
-
Subspace driver coils, electroplasma system (EPS) step-up and step-down nodes, EPS dual distribution nodes, Surge protectors, structural integrity field generators, inertial damping field generators, Organic matter/non-organic matter processors, air scrubbers, waste/water reclamation/recirculation units... etc.
These were just a 'few' from the blueprints (very few).
When and if the developers get a chance to think about PSI's...should they push for simulation?
---
PSI's and 3D combat: Very exciting to ponder as feature by 2012 and beyond.
Knowing as much as possible about the 'basic' interior layouts of ships could make you a very mean opponent in 3d.
Knowing placements lets you ponder what angles to strike to pierce just the systems you want.
It is not a foolproof advantage if folks can shift module placements inside the superstructure and reinforce modules, armor modules, create shields...etc.
-
Remember HUBS?
They say the above ideas are really far down the road still, yet the idea of creating (at first) some HUBS (legendary ships, bases, special locations, etc) in a stage one launch could be do-able.
Should HUBS be built for simulation and include as many simulated systems as possible?
Many feel that the number of folks who would want this style of play is extremely low and that they will not even get HUBS to fill up.
What do you think?