Author Topic: What should STO really look like  (Read 1957 times)

Offline Nova

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What should STO really look like
« on: 29 February 2008 07:35 PM »
Now that the Star Trek Online is getting a sort of design reboot, I thought that this would be a good opertunity for the community to really voice there oppionion on the developmental look and feel of Star Trek Online.

In short which do you prefer.

Early Developmental Concepts that PE had made. (realistic look)

Late Developmental Concepts that PE had made. (less realistic in appearance)

Or something completely different.

Now I realize that this could be a Commnity Pole but rather then giving a choice between one or the others, please elaborate on what you feel a Star Trek Online MMO should look like.

Here are some Fan based developed games, for reference on what we could see from a professional developer.

Star Trek Excalibur (Fan developed game)
http://www.hailingfrequency.co.uk/boards/index.php?action=gallery;cat=9

Star Trek Enterprise Temporal Cold War (Fan Developed mod for Half Life 2)
http://www.hailingfrequency.co.uk/boards/index.php?action=gallery;cat=5


Offline Falin

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Re: What should STO really look like
« Reply #1 on: 29 February 2008 07:52 PM »
I want a total new approach.

reset the era to the loast era (post TMP-pre-TNG)

drop the whole class deal (engineer, tactical, medical) and inster a skills based system. use char creation templests, but don't resrict players to a "class" path.

drop the Starfleet only aspect. put in 3 factions, let players choose what Faction theywant to align themselves with. I'd say Fed, Klinks and Rommies to start with, others could be added in expansions.

Also on that token, allow players to play a civilain path, explorers, merchants, ect

Ships: should have interiors for the most common places, allow players to interact with the ship, repairs, replicators, shuttle bays, ect. also ships should be fully destroyable, making players really dedicated to preserving it. Ships also should require fuel and supplies. want to go warp 9.99 around the place, fine, but realize you'll burn up fuel and have to use fleet points to replenish it.

Space: vast, make sector big, use warp scale in them and make players take more than 2 seconds to go from earth to Romulus. on that token, make some sort of fast warp system to get from sector to sector, i don't think many players would enjoy the 3 month journey from one side of fed space to the other very much.

Player run economy (yes i know the feds don't use cash), in which players make goods, transport and distrubute them for either their Faction, or as independent mechants for profit. and we all know around the LOst era, there were still soem fed citizenxs with greed.

that's my short list for now......
Admiral and Commander, TDFS Vindicator


Offline Crazyfist

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Re: What should STO really look like
« Reply #2 on: 29 February 2008 08:16 PM »
I want the era to be a year after nemesis. I don't like the idea of my favourite ships being outdated, the stardate may progress when the game is published and develops.

Also, I want the realistic look, not the cartoony any other MMO look.

Realistic, cool Trek style is the way.  I might not show that in my cs3 images, but i do strive toward it :P
Proud member of the {UFP}, trek gaming since -02.
www.ufplanets.com

Offline Nova

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Re: What should STO really look like
« Reply #3 on: 29 February 2008 08:18 PM »
So in short, Falin your say you want a STO that is the exact opposite of what PE was developing. nk2 Thats good. I like some of your ideas.

Offline Sheriffnl

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Re: What should STO really look like
« Reply #4 on: 01 March 2008 01:06 AM »
i would like the game to be as realistic as it can get. except for the traveltime between sectors and all..
i did not like the cartoonish look. some aspects of the federation must be let off so the gameplay will be more realistic for a mmo.

i dont know exactly the details to give ...

Offline Sarevok

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Re: What should STO really look like
« Reply #5 on: 01 March 2008 10:24 AM »
I'd want the game to be realistic as possible, but I'm not going to call anything "cartoonish" untill I've seen it move.


Offline Zach

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Re: What should STO really look like
« Reply #6 on: 01 March 2008 01:46 PM »
I think that an STO that looks something like this multiplied by 2 would be nice:




Images from Star Trek 3D - A fan created game. See more images in the gallery here - http://www.hailingfrequency.co.uk/boards/index.php?action=gallery;cat=6

Offline Starbear

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Re: What should STO really look like
« Reply #7 on: 02 March 2008 06:54 AM »
I have to agree with you Zach, I would like to see that ammount of detail in STO, I will however point out that you'd probably need to have a zone based system to have that much detail. I couldn't see many computers being able to keep a ton of that high end graphics running all at once, its just to much data.

AKA: Yavin_Prime (Offical STO forums)
*Proud member of STO.net, and STO.net staff. 8th Mar 2006 - 29th Feb 2008*

Offline Zach

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Re: What should STO really look like
« Reply #8 on: 02 March 2008 07:17 AM »
I have to agree with you Zach, I would like to see that ammount of detail in STO, I will however point out that you'd probably need to have a zone based system to have that much detail. I couldn't see many computers being able to keep a ton of that high end graphics running all at once, its just to much data.

The images taken above, from ST 3D were done on a AMD Duron 1.2ghz running 512mb of SD Ram and a 128mb Geforce 6200 video Card. VERY old system specs, and the game still ran very fast.

It is possible to get high detail without sucking up system resources like a blond......errrr.........

Offline Falin

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Re: What should STO really look like
« Reply #9 on: 02 March 2008 01:29 PM »
Very high graphics liek that are good on solo/ low # MP games. I'd love to see details like that as a ship interior, as most ships would have probably no more than 6-10 players at a time on them. however, let's move this to a starbase or planetside, 1000 players there would bog even the best system down, the amount of details on avatars alone would do it, but then take into account your system keeping track of all 1000 avatars last known locations (as what was sent by the server), then saying ok, they're therre, he's looking this direction, what do i draw in view, and what do i draw just in case he turns the camera?. belive me, MMO's are not the "highest" graphics because they refuse to do it that way, it's because of some serious cost-benifit anaylis on graphics levels was done.

give it about another 10-20 years, when PC's get newer technology, and can handle more without super heating up and we might start to see far better graphics in MMO"s.
Admiral and Commander, TDFS Vindicator