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Author Topic: How Many Subscribers does STO Need to be Considered a Success?  (Read 8811 times)

Offline CherryTerri

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #10 on: 17 February 2009 03:06 PM »
I just thought about all those ST Fans in the West, China and Japan.....oh boy, we could easily see over 1 million

Quite true.  They have already been clamoring for a seperate forum for their language.

Wonder if there will be other language support at launch?

Offline Zach

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #11 on: 24 February 2009 10:45 AM »
I suspect there will only be english support at launch.


Offline Sarevok

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #12 on: 24 February 2009 06:51 PM »
I suspect there will only be english support at launch.
That might piss off a lot of Germans, but us Dutch won't really care.

Offline Zach

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #13 on: 25 February 2009 08:24 AM »
I suspect there will only be english support at launch.
That might piss off a lot of Germans, but us Dutch won't really care.

Well yeah, but English is pretty much the most popular language worldwide so what can you do?

I'm sure they will have translations for the other major languages soon after launch.

Offline Wyolars

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #14 on: 18 March 2009 04:25 AM »
At launch I can't really say a number. But, as long as they are not trying to beat WoW, make their own game and keep players interested. They will do well. (remember WoW didn't gain it's huge numbers until long after it launched)

Just being star trek isn't enough. Galaxies shows us this, Galaxies' launch was the biggest of it's time, but it had nothing to keep players around.

Offline Kinneas

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #15 on: 18 March 2009 05:40 AM »
Good answer. :)



Offline Blackfire

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #16 on: 18 March 2009 09:04 AM »
At launch I can't really say a number. But, as long as they are not trying to beat WoW, make their own game and keep players interested. They will do well. (remember WoW didn't gain it's huge numbers until long after it launched)

Just being star trek isn't enough. Galaxies shows us this, Galaxies' launch was the biggest of it's time, but it had nothing to keep players around.


   I would agree, but I would suggest they stop trying to make everyone happy ( and fail ) with  all these customization options and start concentrating on content if they want to succeed in making even a good game

Offline Wyolars

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #17 on: 18 March 2009 02:49 PM »
Yep!

CONTENT CONTENT CONTENT.. customization only makes us buy the game, Content keeps us in the game.

Offline Falin

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #18 on: 18 March 2009 07:25 PM »
thestandard definition of success for an MMO is 300k subs. will STO make that mark? sure, will it retian that mark? prbably not considering, if we look at recent games, Tabla Rasa, War, Conan, and a few others have shown that flashiness does not equate to success in the long run.

Tabla rasa just closed the servers, Pirates of the burning seas reduced the number of active servers by 75% within 6 months of launch, War's great launch of over 750k subs in the first month suddenly dropped to less than 200k in the third month. I's a new market now, with the economy in shambles across the globe, these companies can no longer just pump out trash, hype it up and expect the players to come running. now they have to start thinking long term, how do they retain the customers and build funds to finance new titles.

it's no longer a Flavor of the month, pump out a MMO every 4 months deal, i expect that we'll start seeing 1 title every other year as companies start to enhance and improve what they need in games before they ship them out. they'll be spending the appropriate time and staff on producing higher and higher game play quality to put them in the market.

I think the economical crash is going to affect the game world in drastic ways, bad companies will crumble, the good ones will fight it out and fight for our money with a tenacity never seen before.
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Offline Nova

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #19 on: 19 March 2009 12:35 AM »
I think falin is absolutely correct here, with the new economic situation, mmo subscribers are very likely worth there weight in gold and i would suspect that a more conservative approach and mmo game development is in our future. does that mean longer development times...who knows i suppose we may also so the recycling of game engines and possibly even the leasing of game engines from one mmo developer to another...so that way cost of development and overall development time to launch is dramatically reduced.