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Author Topic: How Many Subscribers does STO Need to be Considered a Success?  (Read 8953 times)

Offline USS Parallax

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #20 on: 06 June 2009 06:42 PM »
100,001-499,999

However there's a HUGE difference between 100,001 and 499,999.  The later is a huge success for an MMO (not WoW huge but huge enough).  Most MMOs don't get past 100,000 and stay there.

The hurdle STO will experience is the fact that it's a Star Trek game.  I'm not sure if ANY Star Trek game has even sold 1,000,000 copies.  Maybe that 25th Anniversary thing but I'm not sure.  Most don't even sell 100,000 even at Star Trek's peak.  Star Trek doesn't sell like Star Wars (as evident by t TOR's sudden huge forum population growth, it's already up to 150,000 people).

Offline Jatal Khyron

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #21 on: 07 June 2009 02:08 PM »
Well one thing I have to say about this is they should have coordinated with Abrams to get the game come out when the movie did, to spark interest when the iron is hot, so to speak.

I just think it's a 'lost' opportunity, is all. =)

Thank you, I'll be here all week!


Offline Sarevok

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #22 on: 07 June 2009 06:15 PM »
Well one thing I have to say about this is they should have coordinated with Abrams to get the game come out when the movie did, to spark interest when the iron is hot, so to speak.

I just think it's a 'lost' opportunity, is all. =)

Thank you, I'll be here all week!

Problem with that is that it would have meant they'd either have hade to rush the game to come out 1/2 or 1 year before it was ready, or put the movie on hold for that same amount of time...

Offline Falin

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #23 on: 07 June 2009 06:56 PM »
don't worry the game will be out in time for the crappy sequel to a even crappier movie (and yes i officially forced myself to live through that, i almost walked out 10 times, it was so bad), so they may yet get some people from the average movie goers.
Admiral and Commander, TDFS Vindicator

Offline Jatal Khyron

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #24 on: 07 June 2009 11:24 PM »
LOL!

So after your Everest sized mount of bellyaching you still plunked down money for a ticket? And didn't burst into flames?

Wow, next there will be peace in the Middle East...

Offline Zach

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #25 on: 09 September 2009 12:42 PM »
So Cryptic Studios have recently announced that they consider anything about 100,000 to be a succesfull MMO.....this is an intereting number in my books.


Offline zetetic

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #26 on: 10 September 2009 12:45 AM »
100k wow
But I guess that's good to know. I think STO will definitely be over that tho.
On another note, I think it's time for people to stop thinking about WoW (in a comparison context).
I don't think anyone can beat WoW and it's just pointless to think that they can.
Devs should just focus on creating the best game they can and not worry about WoW.
I don't think there will ever be numbers like WoW sub numbers. The most a game could reach now I think would be about 1 mil.
But anyways, I think 100k to 499k is definitely the sweet spot.

Offline Zach

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #27 on: 10 September 2009 09:10 AM »
There are currently approximatly 150,000 registered users on the Star Trek Online Forums.

Figure an 80% conversion rate for those who bothered to register, then figure at least 10 unregistered folks for every registered member.....

My guess is somewhere around 500,000 to 1,000,000 users between launch and the first six months.

Offline zetetic

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #28 on: 10 September 2009 11:24 AM »
I think I can actually see that happening Zach :)
Though I think the numbers will change after the first free month that will come with the game.
Then I think it will change again after 3 months.
Then from 6 to 12 months it will settle down.
I'm also expecting the first week or so to be a bit chaotic ;)
(look at Champs' first week)

Offline Aegis

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Re: How Many Subscribers does STO Need to be Considered a Success?
« Reply #29 on: 30 December 2009 09:39 PM »
Won't the forums account for all registered players for STO? After all, when you register for a game account you get a forum account automatically..?