Hailing Frequency - Star Trek Gaming Forum & Podcast

Star Trek Gaming => Star Trek Games => Star Trek Conquest => Topic started by: Zach on 16 October 2007 12:47 PM

Title: Upcoming Interview with Bethesda Softworks - Submit your Questions!
Post by: Zach on 16 October 2007 12:47 PM
Hello Everybody.

I am happy to announce that Hailing Frequency will be conducting an interview with Bethesda Softworks Producer Charles Harribey in the extreme near future.

Mr Harribey has been responsible for overseing the various star trek projects to come out of Bethesda Softworks, and has been Bethesdas Liason with the actual game developers.

In this interview, we will be discussing all aspects of Star Trek Conquest - So i would like to encourage everyone to send in their questions!

This is an oppurtunity for you, the community, to get your questions asked and your voices heard!

Questions can be sent in text or audio format to the following e-mail addresses or alternativly, you can just post them here!

zach@hailingfrequency.co.uk - Text Questions
hailing.frequencies@googlemail.com - Audio Questions

We look forward to hearing from you all!
Title: Re: Upcoming Interview with Bethesda Softworks - Submit your Questions!
Post by: Malle on 17 October 2007 07:59 AM
1. Since Conquest shall mostly likely attract the casual gamer (the main chunk of Wii gamers) to play some mixed arcade/strategy game, what means for modification will be made available for the - let's say - more proficient gamer to change internal functions (such as the effect of movement admirals for example to make it a bit more trekkie since it's quite unusual that an admiral alone - despite possible diligent maintenance and refuel handling and management - can have the effect of a ship moving half-way across the map (on warp 9.9 I assume? the galaxy runs out of antimatter fuel in about 46 minutes at that speed according to canon) while others just move one sector at a time? For the more strategy-focussed (canon) guy, these things need to be adjusted a little so that a charming balance can be achieved (I just assume that there is no balance which appeals to the more arcade-focussed as well as to the strategy-guy either way so you need to make a difference there)! Since it's not PC but console, the only way I could think of to achieve such modification possibility would be to offer 2 different pre-set modes along with the standard default mode so that people can choose difficulty and gameplay balance in the main screen! Or are there other ways?

2. What do you think of Birth of the Federation?
3. How you feel about Fan Games? (i am joking  :gorn2:)
4. Can we expect a ST:Conquest II from your company? (i.e. how long will you keep your license roughly - with regards to the Activision-Viacom-Clash about the early "retirement" of Activision from the franchise; you know what i mean ;)).
Title: Re: Upcoming Interview with Bethesda Softworks - Submit your Questions!
Post by: stormtroopernoob on 20 October 2007 05:47 PM
what i want to know is why this is being built for the consoles only and not for the pc.  if this game is like past beth soft games, theres going to be a severe need for improvements from the modding communities.  I myself have a PC and a PS3, i used to have a ps2 and i can tell you how ridiculous it is to connect and STAY connected to a game online, with that being said how is the rest of the world who still have to use these things, gonna be able to download patches/mods if this game is a bust. 
Title: Re: Upcoming Interview with Bethesda Softworks - Submit your Questions!
Post by: Traynor84 on 26 October 2007 03:02 PM
When making a trek game, how important is the lore when coming up with your story or game designs? Do you work with the people at companies like Paramount that own rights to Star Trek? And How do you deal with fans who seem to know the facts of the story better then the people who originally wrote it? It seems like that would have to be difficult to manage.