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Author Topic: Bridge Commander 2: An Independant Fan Game  (Read 74192 times)

Offline Star*Dagger

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #20 on: 20 June 2010 10:04 PM »
Greetings,

I wish you well in your project.  The important thing to me is not graphics (great graphics are expected in this day and age), the important thing is Starship Combat.
Which rules regime are you going to use?  SFB? FASA? SFC3? BC? STO?  Making it work is only part of the challenge, Cryptic has the resources of a multinational corporation and is slowly getting their space combat to resemble something that is Trek.
Let me know if you need a grognard who has played extensively in every major trek Starship combat system, I would be glad to consult on this simulator.

Yours in Infinite Plasma,
Star*Dagger
Ahr'caehhere faell rhifv plicarate'dhohh kivoi eiheurrhelhai draes.

It is a rare event that a man should err due to restraint. -- Nnerhin tr'Liemha, "Discourse"

Offline Xsnip3rX

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #21 on: 21 June 2010 01:00 AM »
very colorful:p it is going to be BC based combat of course :p and when testing arises i will inform you :)
Also known as Kenneth Emerson


Offline darkthunder

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #22 on: 21 June 2010 09:09 PM »
Sorry, at the moment i don't wish to release any information regarding the engine as it is very possible we will port the game to our homebrew engine before alpha release.

No disrespect meant, but this is exactly the type of behaviour which upset alot of people over at BCC while you were still a member. Alot of people questioned you on details regarding the game, and you were extremely closed on what details you wanted to reveal. You are essentially setting up a bunch of lofty goals, but provide very little in regards to how you intend to reach them, or what tools are being used in the process.

It's no secret that ST: Excalibur is being developed on the NanoFX-Evolved engine. Such a detail is not very noteworthy that it should be kept as a secret.

Offline Nero91

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #23 on: 21 June 2010 09:48 PM »
While under normal circumstances I'd probably agree with you Darkthunder, he did say it's possible that he'll be switching game engines. If he hasn't decided which one to use then I think we can excuse a little ambiguity in that case, at least until he makes a final decision.

Offline Winter[Raven]

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #24 on: 21 June 2010 10:46 PM »
Well i donít see any problems by talking about the engine. DNK 4 Ever..... Quake -> Quake 2 -> Unreal ^^

If you want some positive feedback and the "fan"base by the community, you have to give some infos.

Many devs wait for announcement till the game is in the production cycle. Since you're currently like in pre-production you have to decide if you talk or wait till you're plan is final.
« Last Edit: 21 June 2010 10:48 PM by Winter[Raven] »
"I have sat here all night and looked out the window of my room beyond which there is only what is within. Glimmers of light where hope and dreams lay broken like stars in this black midnight sky."

Offline Xsnip3rX

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #25 on: 22 June 2010 01:52 AM »
Thank you for your comments and concerns, i respectively disagree with you darkthunder, i will disclose details of the engine if and when i feel the need to do so, until then i can promise this is Definitely not a "Lofty" project, i have been continuing to work on interiors, once i texture them i will post up a few screenshots :)

Post Merge: 23 June 2010 07:46 AM
Sorry about not posting much lately, not much graphically done to be honest, been working on Shields and Phasers... sure, torpedos work great, but noooo, phasers have to be complicated, i'm thinking about 2 options with the phasers to be honest...

1. Keep them Traditional BC Style
2. Turn them into Aim and fire (Like X1, X2, X3 or Freelancer)

Some input on this matter will be welcome!
« Last Edit: 23 June 2010 07:46 AM by Xsnip3rX »
Also known as Kenneth Emerson


Offline Canthaya

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #26 on: 23 June 2010 07:32 PM »
As popular as BC is, I can't see that method being disagreeable. I think it's best to keep what works and not reinvent the wheel, ala STO.

Offline Delta122

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #27 on: 23 June 2010 09:47 PM »
I have always enjoyed Star Trek Bridge Commander... Now there is a 2!!!! Nice....

Offline Kurtf09

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #28 on: 27 June 2010 07:49 AM »
I just have a question i'll take it as it will be free? and can you add in the Scimitar and stuff like the future ships you see the Europa from ST:TNG and Hirogen Hunters for ST:Voyager plz thnxjavascript:void(0)

Offline JimmyB76

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #29 on: 27 June 2010 03:50 PM »
I just have a question i'll take it as it will be free?
it would have to be... 
otherwise the project dev would be sued for copyright infringement by using the Bridge Commander name for monetary gain (without legal permission)...