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Author Topic: Bridge Commander 2: An Independant Fan Game  (Read 74191 times)

Offline Zach

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #30 on: 27 June 2010 05:54 PM »
Yes, it has been publically established that this game will be released for free

Offline Delta122

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #31 on: 27 June 2010 08:54 PM »
YES!!! A free Star Tre game.... i love it!


Offline Xsnip3rX

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #32 on: 27 June 2010 11:25 PM »
I do have a small request, BC2 needs modelers, in a day or so i'm going to write up (or have Zach write up, if he will:p) a recruitment thread, but until then i just need everyone to be patient, since i haven't been posting a-lot of images lately, so here's a Saladin class im working on.
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Offline Z3R0B4NG

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #33 on: 01 July 2010 12:46 PM »
This looks highly intresting!

I'd say throw it out to the public as soon as you have something halfway playable (even if it is only a graphics demo or shooting asteroids) so the modders can start looking into how the code works and People can get a taste of where this is heading.

I have seen too many Mods or Total Conversions go downhill after they had a great start... with lots of Screenshots and Trailers.

And make sure you have a Backup (or better 2)!
We dont want that harddrive to fail, like it did with that Half Life 2 ENT Mod!
(You would expect people who work on things in such a scale would know how important backups are. Just sayin...)

Offline Xsnip3rX

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #34 on: 01 July 2010 05:14 PM »
This looks highly intresting!

I'd say throw it out to the public as soon as you have something halfway playable (even if it is only a graphics demo or shooting asteroids) so the modders can start looking into how the code works and People can get a taste of where this is heading.

I have seen too many Mods or Total Conversions go downhill after they had a great start... with lots of Screenshots and Trailers.

And make sure you have a Backup (or better 2)!
We dont want that harddrive to fail, like it did with that Half Life 2 ENT Mod!
(You would expect people who work on things in such a scale would know how important backups are. Just sayin...)
i get the impression you might be thinking this  is a modification of the existing Bridge Commander game, this is an independent stand-alone game developed by me, not Totally Games.
Also known as Kenneth Emerson

Offline Captain Hunt

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #35 on: 01 July 2010 09:20 PM »
he still has a valid point



Offline Xsnip3rX

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #36 on: 03 July 2010 10:12 PM »
I just have a question i'll take it as it will be free? and can you add in the Scimitar and stuff like the future ships you see the Europa from ST:TNG and Hirogen Hunters for ST:Voyager plz thnxjavascript:void(0)
Do you have a picture of the Europa?
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Offline Xsnip3rX

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #37 on: 06 July 2010 12:07 PM »
Small update before i go to bed:

Also known as Kenneth Emerson

Offline Lewis Little

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #38 on: 06 July 2010 02:20 PM »
Hey loving the art-renders so far. Would like to ask, any chance of seeing the Prometheus Class at all, and if it will have the Multi-Vector Assault Mode?
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Offline Zach

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Re: Bridge Commander 2: An Independant Fan Game
« Reply #39 on: 06 July 2010 04:08 PM »
Thats an in game shot not a render