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Author Topic: Daron Stinnett on: 'Ship Interiors"  (Read 5748 times)

Offline doken

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Re: Daron Stinnett on: 'Ship Interiors"
« Reply #10 on: 20 June 2007 06:20 PM »
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Perpetual_Daron
Perpetual Entertainment
Executive Producer
       
Join Date: 13th May 2005
Posts: 87


Wow, a 22 page thread and still going! I certainly didn't intend to cause this much fuss. I'd just like to clarify a few things here. First, I don't believe I've ever promised player ship interiors, though I suppose there might be something I've forgotten. Second, I'm not saying that there won't be player ship interiors either. We will evaluate our ability to deliver player ship interiors once we get a little further into production and after we've fully understood what it will take to deliver a high quality capitol ship interior and experience. We do "understand the importance of player ships interiors to players and the pro-bridge/interior view is well represented within the team. I know everyone would like to get my commitment now, but well, it is a big galaxy.

However, I do want everyone to know that after careful consideration over a year ago, we decided against the "characters at consoles" mechanic for space gameplay. That doesn't mean we don't understand and value the importance of representing your character avatar in space.

Some won't like the mechanic decision we made and I understand that. But I'm confident that we thought through it very carefully and ultimately made the best decision for the game.
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Daron Stinnett
Executive Producer || Star Trek Online

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Perpetual_Daron
Perpetual Entertainment
Executive Producer
       
Join Date: 13th May 2005
Posts: 87

I played Legacy on the PC and did not like the combat. I understand it is better on the 360, but either way the only comparison I would make to Legacy is that you are fully capable from an exterior view. I thought Bridge Commander had a better combat model, and there too players were most effective and generally played from the exterior view, but we're not going the "manage a bunch of subsystems" route.

The interface and style of space combat will have a lot in common with most MMORPGs whether ground or space. Though SWG JTLS is not a good comparison. Eve is a better comparison from an interface perspective, but the team doesn't feel like they succeeded in creating an entertaining combat model.

We still have a lot to develop so I don't want to go into too much detail. Some will love what we realize, some will hate it I'm sure. But I want everyone to come to a conclusion based on what it really is and on the whole package rather than the sketchy information we're able to provide at this point. And for those who feel this might be going in the wrong direction, don't worry, there's still plenty of time to cancel your subscription
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Daron Stinnett
Executive Producer || Star Trek Online

 

Wow I kinda think you skimping out just to make a buck of the MMO burst that has popped up in the last 4 years. Btw you are talking sounds like there will be no open beta, if there isnt I wont be buying STO. I will use sony as an example, they are becoming the killer of games. they cut corners every time they get a chance, other games like WoW, LoTRO they dont hence why they make the money. Looks like you care more about money then about the players, look at it like wow care about the players and they will play well. Cut corners they game will be dead in 8 months and people will be back in WoW

You can only preform badly on a few games befor people stop looking at you, your a year off and you already have people in an up roar.  If you were smart you would have not said anything. Witch leads me to bealve you are just starting drama, your playing it all wrong you have made key mistakes. You have already broken the horses legs and he isnt even out of the gate yet.
Posted on: June 16, 2007, 06:05:15 PM
Quote
Perpetual_Daron
Perpetual Entertainment
Executive Producer
       
Join Date: 13th May 2005
Posts: 87


Wow, a 22 page thread and still going! I certainly didn't intend to cause this much fuss. I'd just like to clarify a few things here. First, I don't believe I've ever promised player ship interiors, though I suppose there might be something I've forgotten. Second, I'm not saying that there won't be player ship interiors either. We will evaluate our ability to deliver player ship interiors once we get a little further into production and after we've fully understood what it will take to deliver a high quality capitol ship interior and experience. We do "understand the importance of player ships interiors to players and the pro-bridge/interior view is well represented within the team. I know everyone would like to get my commitment now, but well, it is a big galaxy.

However, I do want everyone to know that after careful consideration over a year ago, we decided against the "characters at consoles" mechanic for space gameplay. That doesn't mean we don't understand and value the importance of representing your character avatar in space.

Some won't like the mechanic decision we made and I understand that. But I'm confident that we thought through it very carefully and ultimately made the best decision for the game.
__________________
Daron Stinnett
Executive Producer || Star Trek Online

Quote
Perpetual_Daron
Perpetual Entertainment
Executive Producer
       
Join Date: 13th May 2005
Posts: 87

I played Legacy on the PC and did not like the combat. I understand it is better on the 360, but either way the only comparison I would make to Legacy is that you are fully capable from an exterior view. I thought Bridge Commander had a better combat model, and there too players were most effective and generally played from the exterior view, but we're not going the "manage a bunch of subsystems" route.

The interface and style of space combat will have a lot in common with most MMORPGs whether ground or space. Though SWG JTLS is not a good comparison. Eve is a better comparison from an interface perspective, but the team doesn't feel like they succeeded in creating an entertaining combat model.

We still have a lot to develop so I don't want to go into too much detail. Some will love what we realize, some will hate it I'm sure. But I want everyone to come to a conclusion based on what it really is and on the whole package rather than the sketchy information we're able to provide at this point. And for those who feel this might be going in the wrong direction, don't worry, there's still plenty of time to cancel your subscription
__________________
Daron Stinnett
Executive Producer || Star Trek Online

I feel this is important space is a big part of star trek hence the name, its not planet trek. My main problem at this point is the 2d space flight and combat, if i wanted 2d space flight Would play one of the really old pc games that was freeware. I wont put my money into a game that is behind the rest of the industry. Most of the time was played in space and that needs to be the most robust, slack of here and people will not even look at your game. If the 2d space flight is still in at launch of beta i wont even sigh up and i wont be bringing my guild buisness there. 
You have big shoes to fill if you come up short you will have many fans who are pissed at you, it will hurt later games.
I have been playing games and running my own servers for almost 9 years, Ive watched sony kill games with ease. I fear this game is going to launch and be nothing more then a joke, and will ruin the startrek legend.

Offline Zach

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Re: Daron Stinnett on: 'Ship Interiors"
« Reply #11 on: 21 June 2007 03:39 AM »
Well Said!


Offline gategod

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Re: Daron Stinnett on: 'Ship Interiors"
« Reply #12 on: 21 June 2007 06:27 AM »
Well Said!

uh ... i heard they are now having player ship interiors....

http://www.startrek-online.net/messageboard/showthread.php?p=123380#post123380

Originally Posted by Executive Producer Daron Stinnett
I just want to jump in and clear one thing up here:

A. There will be ship interiors - lots of them.

You will socialize, train, relax, explore, and battle within STO ship interiors. Several have said that a Star Trek MMO doesn't make sense without extensive use of ship interiors, and they are right.

Offline MrJuliano

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Re: Daron Stinnett on: 'Ship Interiors"
« Reply #13 on: 26 June 2007 09:14 PM »
I've been trying to tell people for a while now that they were freaking out over nothing, but no one would listen to me. It's really a non-issue that for some reason has ignited the playerbase exponentially.

We don't truly know how the gameplay mechanics of STO are going to work, therefore we don't know if PSIs would make the experience more enjoyable, or less enjoyable. We just need to wait it out, and see what transpires.
<a href="http://hailingfrequency.co.uk/kinneas/swf/vip3.swf" target="_blank" class="new_win">http://hailingfrequency.co.uk/kinneas/swf/vip3.swf</a>

Offline seras_jades

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Re: Daron Stinnett on: 'Ship Interiors"
« Reply #14 on: 14 July 2007 03:41 AM »
Personally I think a PSI invorenment is crucial to the enjoyment of the game. If people are in it for being true fans of a 40 year franchise, and 40 years of enjoyment from shows, to movies, to toys, to games, then a PSI environment on ships is just as important as a good game experiance.

While your ship travels to a destination, and I'm assuming the galaxy will be large and takes a while from point a to point b, what are you suppose to do? Just sit there and watch your ship drive along in warp drive? I mean.. I find that lame. No while my ship is traveling, or there's an away team or two on a planet doing a mission, and you arent appart of it, and you have other duties on a ship then PSI is important to do what you gotta do.

Not to mention when you have "off time" from your duties you can walk the decks with ship mates and friends, or hang about in the lounge or holodeck. Or if you are a medical officer you gotta be able to move about the ship and a sick bay. Or engineering! You gotta have ducts and what not to work in for ship maintanence, or around the warp core and all that good stuff.

I mean there's plenty of oppertunities for a roleplay atmoshpere as well. You can go to other crew quarters that are friends you've made while in service to the ship and hang out.. Go eat a meal in the mess hall.. Or hey! Have borg or other threatening invasions where you have to go into combat if yer a security officer, or someone with combat skills, which most starfleet personel do anyways.

I mean there's plenty of good game play oppertunities in a PSI. I mean some people are right.. This aint all about watching your ship fly around in space. I mean make it an option to see the outside of your ship and the surrounding environments. But put in ship interior's for the love of Star Trek. I'll be so pissed if this company screws up the legacy and legend behind the name and movies and shows. I would seriously be so mad. And it would be an insult to the late Gene Rodenberry (Sorry if I mispelled his name) who took the time and imagination and dedication to make this legacy.

If this turns out to be a cheap knock off with low quality graphics and game play I'll shove it right back up their asses with a nasty nasty letter.
I'm 21 I've enjoyed 21 of the 40 years of the show and movies. I grew up on Star Trek and I would like to consider it a tradition in my life. It is apart of my life that has brought me joy.

PSI= a must. If not I will be demanding a full refund and apology for ruining a factor that has influenced the lives of millions across the world. This had better be of accpectation to any and all Trekies out there or you will have alot of pissed people and a short lived product.

Offline Sandman

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Re: Daron Stinnett on: 'Ship Interiors"
« Reply #15 on: 18 September 2007 11:38 PM »
I think everyone is over reacting this is my personal opinion. Calm wins debates the lashing out is not going to produce any desired results and it turns it into a us vs. them scenario. I believe Daron was trying to say there are going to be PSI's that you will use but if you expect that your going to have to change a light bulb in them your not. It 's like when you make something in a fantasy game you go to the forge you insert x and y components into the PSI and out comes z.The level of coding and the chance of bogging down servers or computers that have to equate the level of game play people are expecting is to say the least not realistic. The fantasy is always better than the reality. You will have to use them they are an integral part (probably) of every character in the game. Seriously I don't want to have to sit down and "make believe" I am doing something that is not affecting the game. EWWWW watch the pretty lights. BLEH. Now he could do that and you could sit in front of your monitors and change the interior color of the ships lighting just for you and for eight hours  you could get your interior ship lighting skill up to 300. Sitting down in front of a console and pressing buttons with my mouse just doesn't appeal to me much.Shooting the incoming boarding party of Gorn with my phaser however really really does. The 2d flight aspect IMHO bites. I can understand the interior but the exterior as well? I digress. I believe the interiors will have functionality just like any city does in a fantasy world the bigger the city the more options are available the smaller the ship the more restricted your going to be to affect items or upgrade your avatar. I think as a community we need to wait and see.

on a seperate note Mr. Stinett your comment to the community: "And for those who feel this might be going in the wrong direction, don't worry, there's still plenty of time to cancel your subscription" ...... NICE......is totally out of line coming from a producer why not just tell them to STFU or something just as rude. You did nothing there but allienate alot of people. IMHO......your right we can't see what you see but we hear you just fine.


Offline Bajoran Berrie

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Re: Daron Stinnett on: 'Ship Interiors"
« Reply #16 on: 27 February 2008 10:05 PM »
there has to be PSI, but i wouldnt mind a really restricted one. one of the thing i'm looking forward to is a senior officers poker game in my quarters. who's bringing the romulan ale?

but none at all would really make it hard to lose urself in the game . but thats just me.

PS ur all invited to the game btw.
Honestly, my Pagh is massive.

Offline Zach

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Re: Daron Stinnett on: 'Ship Interiors"
« Reply #17 on: 27 February 2008 11:02 PM »
Anything Daron Stinnett said about STO is basically obsolete now. PSI's may well be back in, so keep your fingers crossed.

Im gunna lock this old topic as there is a new discussion thread for PSI's.