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Author Topic: Emote Yourself!  (Read 6244 times)

Offline SpeakThoseWords

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Re: Emote Yourself!
« Reply #10 on: 21 May 2008 12:53 PM »
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While I agree, I'm not quite sure this would happen. If it did, it would most definitely revolutionize the MMO world. Not only would it involve everyone to have superior internet connection speeds to keep up with the server, but it could also present some exploitive situations, depending on how it was carried out. It would have to involve mutual cooperation from both players, obviously.

Obviously.  Any co-emotes would have to be mutually agreed upon, thus preventing the exploitive situations.

I think that your concern about internet connection speeds is unfounded though, not sure why you feel that way.

The actual technical challenge would be collision detection on such a wide variety of avatars. This technical issue would prevent the same, say, hug animation being used between a Klingon-to-Ferenghi Hug and a human-to-human hug, due to size difference and the inevitable compensation.  Seeing as hugging isn't really a trek thing anyway, limiting these to handshakes, where all that needs to be compensated for is arm position, becomes a much more plausible goal.  As implied, looking to the Matrix Online's Interlock system for cues on this issue might be wise.

As for custom emotes, definitely... this is something that I've been doing since chat rooms came out in the late 90s.  But it highlights another concern I attempted to touch on... Emotes, at least a times, should have some sort of gameplay purpose... either NPCs react to them, they trigger certain things in certain missions or something, so that the time taken to learn and utilize them isn't deemed a complete and utter waste of time.  Adding multi-person emotes and, as thus, 'gameplay' to emotes is one solution, but there are other ways.
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Offline Zach

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Re: Emote Yourself!
« Reply #11 on: 24 July 2008 08:43 PM »
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Emotes, at least a times, should have some sort of gameplay purpose... either NPCs react to them, they trigger certain things in certain missions or something, so that the time taken to learn and utilize them isn't deemed a complete and utter waste of time.  Adding multi-person emotes and, as thus, 'gameplay' to emotes is one solution, but there are other ways.

I totally agree. Games that allow any custom emotes just do my head in - especially Second Life - its bloody t errible.

I dont think custom emotes should be allowed in STO - though i think they should take the time to give us a huge database of stock emotes.


Offline Zach

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Re: Emote Yourself!
« Reply #12 on: 20 January 2009 01:11 PM »
/Tea, earl grey, Hot

Offline Aizar Kel

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Re: Emote Yourself!
« Reply #13 on: 20 January 2009 01:41 PM »
/makeitsothatChakotayneverexsisted

I just wanted to say that I love what Warhammer Online did with /dance.  There was nothing more annoying to me than being in a Corvette in SWG and having some character dancing around the place while killing SBDs.  Warhammer online, when you type /dance, your character shakes his/her head and says, "No, you refuse to dance."  Classy!


I have always wanted to see /eat and /drink .  Just an emote, no real effect on gameplay but a roleplay tool.





Offline CherryTerri

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Re: Emote Yourself!
« Reply #14 on: 16 February 2009 07:03 PM »
/killfedrats

Hehe ...

As a Gorn .. maybe /growl or /snarl

Klingons could get /headbutt

Offline Blackfire

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Re: Emote Yourself!
« Reply #15 on: 16 February 2009 09:02 PM »

 /Trudeau_salute

   hehehe and for those who dont know.......using your middle finger. :D

     :startrek021: