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Author Topic: Journey/Travel Time  (Read 5016 times)

Offline Zach

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Journey/Travel Time
« on: 25 February 2008 02:02 AM »
Something i have always wondered, is how journey time will be handled in STO.

There are two methods they can use:

1) Keep Journey times realistic aka long depending on the destination and warp factor.
2) Use some kind of transitional explanation to dispense with the huge travel time and have it be something silly like 2 seconds

EVE Online uses the first method - it can sometimes take several hours to get from one place to another, it depends on where you are, how fast your ship is, and where you need to go.

This is a very realistic model, however where it fails in EVE, is that there is nothing to do while you are making this journey. You just have to sit there and endure it.

In STO, this time could be used for so many other things - Mini Missions within the ship, recreation aka holodecks, personal devlopment aka training, so on and so forth.

Personally, i would want journey times to be realistic, but there are people who would disagree with me.

So what does everyone else think?

Offline Random Redshirt

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Re: Journey/Travel Time
« Reply #1 on: 25 February 2008 06:04 AM »
I think a system could be developed where both the real time travel and the rapid transit travel could be used within the same game.

For example:

 - If you are out and about just meandering through the universe exploring, why not use a realistic travel model that allows you time to access on baord systems, run some sensor scans, participate in some holodeck fun with friends and further train your Starfleet officer. This would be an excellent model and would make Ship Interiors much more justified. Furthermore, if you were about to log off for the night, your guild (ship crew) could set a course, and you go off duty to your quarters and simply log out, then when you log back in, you are in the destination system and can begin some missions and stuff.

- Rapid Transit could be used when accompanied with a mission or if you are covering ungodly amounts of space between set points (much like Flight Paths in WoW). This would make multi-planet / multi-system missions much easier to take on. However, you could also be allowed to take a slow path during missions if you chose, where that time could be used to conduct work for the mission on ship such as scientific studies, long range scans, research on an enemy, tactical / security training, etc.
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Offline Starbear

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Re: Journey/Travel Time
« Reply #2 on: 26 February 2008 12:48 AM »
Personaly I would like to see a realistic timescale for travel, but at the same time the devs MUST give the player somthing to do while they are traveling or it won't work out and people will get board fast. So to back my stance up I'll list a few things players could do while traveling.

-Holodeck (thats an obvious one)
   -This could include training
   -Holonovels
   -PvP simulations
-Crafting
   -Upgrading ones ship
   -Creating equipment from raw materials you've gathered
-Decoration (assuming we get PSI)
-Combat drills (simulated boarding parties and repair drills to hone your skills for the real event)

The list goes on the point is if the devs are smart they can have realism with fun all in one, and I think that should be their goal... game with simulation aspects.

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Offline Admiral of Starfleet

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Re: Journey/Travel Time
« Reply #3 on: 26 February 2008 01:32 AM »
Realistic travel times make the game seem more like a simulation which really isnt a bad thing and of course allows for ship work, time in the holodeck,many things. I think rapid transit could be used like for traveling to hubs like Earth. But if like your ships ends up near the edge of universe like say voyager Rapid transit shold be disabled. Some missions where alot of fighting occurs you might want to travel a
while before you say engage another enemy in a war situation. Times should be also realistic based on the ship's current warp factor. On a sidenote no going beyond warp 5 unless the situation is critical meaning no traveling at warp 9.5 for a normal stellar cartography mission.

Offline Starbear

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Re: Journey/Travel Time
« Reply #4 on: 26 February 2008 01:42 AM »
They could have "rabit tranist hubs" as in like a web of transwarp hubs which take you to major hubs of each sector. So areas like Risa, Earth, Vulcan, Kro'nos could all be hub areas and from those locations you travel in normal realistic time. That way you don't bog players down with 100% realistic travel but at the same time getting to remote locations and such would take time thus adding a level of realism to the game.

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Offline Falin

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Re: Journey/Travel Time
« Reply #5 on: 26 February 2008 01:48 AM »
I don't see how realistic time is a problem, start at say 20 years after generations, then click the time up slowely (say 1 in game day = 1 real week). this way the date will never get far fetched or run into a snafu. wouldn't be hard to show the stardate you accepted the mission, and see how long it's taken you to complete it. plus at 60 years till TNG, you have 420 years of game play  :andorian1:
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Offline Starbear

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Re: Journey/Travel Time
« Reply #6 on: 26 February 2008 01:57 AM »
Personaly I'm a huge fan of "real time games" as in 1 RL day = 1 Game day. That way when its dark on the game its dark in the real world... hehe thats a bonus because during the day its harder to see in dark enviorments.

I do hope they go with an actualy calandar and dates that move because I hate it when your stuck in the "this happens now, that happens then, and that will happen in the next update" type stuff. It was like SWG, that game is still going and it was ment to be between movies 4 & 5... so they have 4+ years of gameplay where its post 1st deathstar yet pre-hoth!

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Offline Zach

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Re: Journey/Travel Time
« Reply #7 on: 26 February 2008 04:13 AM »
I'm a huge fan of RT games too, but i think 1 Real day = 1 game day, is a bit excessive.  You'd never get anything done! Especially if they use a training system similar to eve online....

Offline Falin

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Re: Journey/Travel Time
« Reply #8 on: 26 February 2008 04:20 AM »
you have tooffset the time some how, otherwise some people will always play when it's day and other only when ity's night, so can't be a perfect 1:1, 1:3 is the norm right now
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Offline Starbear

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Re: Journey/Travel Time
« Reply #9 on: 26 February 2008 04:28 AM »
Haha I think we missunderstand eachother... I mean only in the passage of time, you know sun up sun down. WoW is Real Time but people still get things done on a regular basis. The real time aspect would be for keeping of records and saying... "hay its 4am and I've been decorating my ship all night, mabey I should go to bed" lol. I agree things have to be in a reasonable time scale, the ability to get on for 30mins and have fun and be productive and then log out should be a goal of the developers, but also have enough content to keep the hardcore 24-7 people happy.

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