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Author Topic: Storyline / Quests - How should it be in a Trek MMO?  (Read 6766 times)

Offline SpeakThoseWords

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Re: Storyline / Quests - How should it be in a Trek MMO?
« Reply #10 on: 05 August 2008 12:51 PM »
Now THAT is an epic awesome post: yes, yes and more yes.  Generated content is the way to go.  The way design is now, it can afford to be a lot more than just a mad gab.  They can have variables for tactics and call the names from a database, one that could be updated and also contain variables for past dealings.

It would take a lot of writing, as was also pointed out... instead of 100 sets of dialogue for 100 static missions, you'd have to have thousands of lines of dialogue for 1 mission, that happened to have 100 variations. 

As for consequences and feeling like you're part of the universe, I'm not sure if I said this before, but 'mission chains' might be the way to go.  Basically, mission chains mean that every mission carries with it the history of events that led to that mission.  It'd be pretty dry, I'd think, and read like battle feed:

"On Planet Archid in the Venga system, Capt. Velor defeated Pirate B'el Tasar. B'el Tasar fled to the Klingon-Cardassian Neutral Zone and attack the Kibosushi Maru.  B'el Tasar defeated Commander Sam Duckets and escaped with 400 latinum worth of goods from the Kibosushi Maru.  B'el Tasar is now attempting to sell these stolen goods on Aenor, see Mission Briefing for more info."

While this may seem dry, if you know Velor or Duckets and talk to them about their mission wins/losses, then this becomes exciting... you're part of a continuous universe.  What that means is, that every mission, whether lost or won has to be able to generate a mission.  This means that a GM event will spin out a great deal of new missions of fallout, or, with a little fudging, GMs can spin existing mission chains together to 'spawn' their GM event.  Some missions might be high stakes, and so it could spin out several missions that other players will end up dealing with.

This is the other place where writing has to come in... writers need to be creating new planets and NPCs as old ones get destroyed.  They can, by and large, continuously recycle assets like dialogue, clothes, faces, pallettes, minor races, as long as its mixed and matched.  The database has to be consistently added to with new options to keep the game fresh for hardcore gamers.

That's how I'd make players feel included... mission chains string everyone together into the same universe.  You can trace your mission back to a major event.  Of course, some mission chains will just get started by GMs, but they'd still have some kind of origin, perhaps 5 minute mini-GM events would generate these things.  Just someone playing as Quark at the bar lets out word of something serious... boom.  New mission chain.
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Offline Zach

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Re: Storyline / Quests - How should it be in a Trek MMO?
« Reply #11 on: 20 January 2009 01:12 PM »
Well said SpeakThoseWords


Offline Aizar Kel

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Re: Storyline / Quests - How should it be in a Trek MMO?
« Reply #12 on: 20 January 2009 01:46 PM »
Edit:  I should like to point out that I'm completely okay with completely pre-scripted holodeck missions; call me a hair-splitter, but as long as it doesn't grossly violate continuity or common sense, it's fine with me, and I might even take part myself.  This would also open up for people who want to play some historic missions (the battle of Wolf 359, for example; it could be our "Onyxia" ;)) or fly out-dated ships (such as an NX- or Constitution-class starship), and thus allow the developers to make use of some of the stories and content that have been written in these past few decades!

I'd love to see a holodeck recreation of 359 as the "new" Kobiashi Maru!


Offline Zach

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Re: Storyline / Quests - How should it be in a Trek MMO?
« Reply #13 on: 20 January 2009 02:00 PM »
Well they are putting in the "original" kobayashi maru but i'm sure they will create other no win scenarios to annoy folks with lol.

Offline CherryTerri

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Re: Storyline / Quests - How should it be in a Trek MMO?
« Reply #14 on: 16 February 2009 07:01 PM »
Very nice ideas.

Only problem I see if doing quests to change the world .. what about people that come in later?  Your actions will affect things that they have no way to affect themselves.

But I do agree with changing the name of a pirate/spy whatever to kill.  Pretty odd when everyone kills the same guy.

Offline Zach

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Re: Storyline / Quests - How should it be in a Trek MMO?
« Reply #15 on: 17 February 2009 10:03 AM »
what about people that come in later?  Your actions will affect things that they have no way to affect themselves.


Tough luck.  Should we hold the universe back on the basis that players who come in later might no know whats happening?  No way!

The best option would be to have a regularly updated chronicle of the events in universe on the STO website.

Craig Zinkievich has already stated that they will have a comprehensive website for STO, so a page where events in game are listed is probably going to be included so that new players do not feel overwhelmed.


Offline CherryTerri

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Re: Storyline / Quests - How should it be in a Trek MMO?
« Reply #16 on: 17 February 2009 03:25 PM »
what about people that come in later?  Your actions will affect things that they have no way to affect themselves.


Tough luck.  Should we hold the universe back on the basis that players who come in later might no know whats happening?  No way!

The best option would be to have a regularly updated chronicle of the events in universe on the STO website.

Craig Zinkievich has already stated that they will have a comprehensive website for STO, so a page where events in game are listed is probably going to be included so that new players do not feel overwhelmed.

So it's a first come first serve universe?

Hm ... *tackles everyone to the ground and ties them up*  The universe is MIIIINE!

Offline Zach

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Re: Storyline / Quests - How should it be in a Trek MMO?
« Reply #17 on: 24 February 2009 10:14 AM »
I'm not saying it should be first come first serve - I'm just saying that if you join the game later on, you should expect the storyline to be much further along that it says on the box.

If Cryptic do their job right though, it wont be a problem as players will be able to update themsevles on the story