For over a week now, Hailing Frequency has been releasing a series of previously unreleased images and screenshots from Perpetual Entertainments failed attempt at Star Trek Online. (See Here:
http://www.hailingfrequency.co.uk/boards/index.php?topic=786.0 and Here:
http://www.hailingfrequency.co.uk/boards/index.php?topic=800.0)
Many people around the world now look at the now bust Perpetual Entertainment with a certain amount of contempt - after all, they left us hanging for three years on possibly the thinnest thread ever known to exist, however, if you take a look at the failed project in another light, from another perspective and perhaps it can be considered a learning experience.
Star Trek is possibly the most established franchise in the world - with ten released movies and six series, Star Trek becomes a challenge for even the most experienced game developer and of course, Perpetual was a fairly new development studio and for all of their talent, they were really just learning as they went along.
However, for the new developer of Star Trek Online, the failed attempt by Perpetual is a valuable thing - because they can see what worked, what didn’t work and learn from Perpetuals three years of dealing with the community, what the fans want and do not want.
The new developer does have three other major advantages over Perpetual Entertainment - One is the fact that they do already have several released MMORPGs that have not only been highly successful, but also revolutionary in that they did things that they did things that haven’t been done before.
Secondly, they have an established game engine that is amazingly powerful and highly adaptable and thirdly - They have money! Whereas Perpetual Entertainment had to secure investors and publishers and god knows what else, the new developer has the resources to develop and publish the entire project in house.
But enough of looking to the future - lets take a look into the past for a moment with another three images from Perpetual Entertainments Star Trek Online.
Again - We do apologize for the quality of these images. We debated for a long time internally whether to release them or not due to their quality; however they do serve to give us some insight in what we could have expected from Perpetual and what we can look forward to from our beloved new developer.
The First Image demonstrates another aspect of the game that Perpetual Entertainment was toying with - The possibility of Sub-Terrainian settlements and cities. Why stick to the planets surface, when you can go underground and create something potentially even more spectacular:
Our second and third images come to you from the realms of deep space. We have not been able to identify the ship in these images due to the bad quality, however perhaps someone in the community can shed some light on them.
Discuss these images here:
http://www.hailingfrequency.co.uk/boards/index.php?topic=812.0