Please login or register.

Login with username, password and session length

Author Topic: Ask Cryptic April 30  (Read 1166 times)

Offline Kinneas

  • Illustrator/Designer
  • Lieutenant Commander
  • *
  • Posts: 865
  • Reputation: 371
  • Howdy, folks!
Ask Cryptic April 30
« on: 01 May 2009 05:03 AM »
http://www.startrekonline.com/ask_cryptic/4-30-09

((from the STO web site)
EARTHDATE 2009.04.30
Ask Cryptic (April 30, 2009)
Posted by Rekhan

Just in time to wrap up the month is the 10th volume of Ask Cryptic. This is a hodgepodge volume, so the questions span as wide as space itself. Today, we talk about interstellar flight, ground missions and more. Will you be able to delegate ground missions? Will Klingons and Humans work together in harmony? Read on to find out!

It was explained that interstellar flight will basically be a type of "over world" view. Can we get a further clarification on this? Would this mean that gallivanting around the galaxy will be similar to Pirates of the Burning Sea in that when not engaged in combat or other special case scenarios we will be in an over world view that basically is a sped up version of travel time? Will solar systems and planetary orbits be personalized instances or will everyone be able to enter it without an invitation? Will combat with other ships be instanced that others can join in from the "over world" map?

Yes, in some ways it will be similar. We actually have three levels of maps. Thereís the sector space map, which youíll be in when youíre going across the galaxy and traveling from one system to another. Itís not entirely flat, but also not completely 3D. There are dimensions to it. Youíll see sector grids, planets, solar systems, space stations, nebulas, anomalies and all sorts of different points of interest. Youíll see and interact with other players in sector space. Youíll also be doing a lot of your exploration in sector space. For example, you may be traveling across the galaxy when your com officer suddenly says, ďCaptain, thereís a distress call!Ē At that point, you get to follow up on that distress call, enter that system and engage in that mission.

Thatís the second level of map. When you go into points of interest the game opens up a 3D space map (or system map) where you can engage in combat. Many of these will be instanced just for you. Some of them will be persistent so that you can go in and other people can join you. For example, there will be a persistent Klingon battlefront where the Klingons are fighting the Romulans. Something will always be going on there and anyone can join in. In instances you can go in alone or your team members can join you.

From system space (either persistent or instanced) you can transport to a ground map, like the surface of a planet or the inside of a space station.

Is it possible to leave your captain on the bridge of your ship during a ground mission, making an away team with only your bridge officers?

No. That will not be possible. If youíre on an away team you must go, as your captain. You get to bring four other crewmembers, or players, with you. It could be players, crew members or other playerís crew members (the player must come with you as well Ė you canít just kidnap their crew members without them).

Will there be events that will require the Federation and Klingon empire to work together in a common cause? (e.g. a particularly massive Borg invasion.)

Yes. Star Trek is not about black and white. Both in PvE and non PvE, youíll see a variety of different alliances. There will be times in PvE where you will make alliances with critters because of a particular mission or particular events. There will be plenty of faction-based alliances; for example if youíre Klingon and your friend is Federation and the Borg are attacking, youíre probably going to form an alliance against them. Youíre going to see all kinds of weird alliances within the game.

How realistic will collision detection be? Will you be able to use a ramming as a last ditch effort or use a tractor beam to pull an asteroid towards your enemy and damage him? Or will deflectors and shields keep you from running into anything?

All of Cryptic Tech has always had entity into entity collision, which not all MMOs have. So ships will bump into each other, and, on the ground, players will bump into each other. However, thatís not going to cause damage. Ramming speed will cause damage.

You can select ramming speed as one of your skills. In which case, you can execute a ramming speed attack maneuver to ram into a target. Keep in mind, if your ship is already badly damaged, you may not want to ram into a fully intact Borg cube, for example. That would be a bad idea. On the other hand, if you know youíre going to lose, you could ram into them, hit the self destruct and take them out with you.

There are tractor beams and repulsor beams and you can use them on other ships. You canít use them on asteroids except possibly in some special case missions. There will definitely be destructible asteroids that youíll need to blow up, but you wonít be able to use tractors or repulsors on them. However, say the warp core of an enemy ship has gone critical and the whole thing is about to explode, you may want to slap a repulsor beam on that ship and push it far enough away that it wonít do any damage to you. Or you can slap a tractor beam on something to lock it down, so you can keep hitting it and it canít turn or get away.

Compared to a human, a Vulcan is superhumanly strong, extremely intelligent, pretty darn fast (according to Sisko), possesses superior stamina and has telepathy powers to boot. How will the various "superhuman" races be balanced against, well ... humans?

In the early TOS days of Star Trek, Vulcans got all the love. In addition to the bonuses described above, Vulcans had superior vision, hearing, feign death, mind meld, a nictitating eye membrane, resistance to low oxygen and heat, and the list goes on and on.  I donít think Rodenberry has an MMO in mind when he created Vulcans.  But as the shows evolved, I think you started to see the writers downplay the overwhelming physical superiorities of Vulcans quite a bit.

Weíre going to have to tone it down and balance it a bit for Vulcans, and some of the other superhuman races, because we need to make sure that the game is fun and playable. Weíre going about that a few different ways.

The different races youíll be able to play or make will all have access to different racial benefits. Both for you, as a playable character, and for your bridge officers. So a Vulcan bridge officer will come with specific abilities or traits. Like advanced logic, which may translate into faster cool down times for their bridge officer powers. Or they may come with some racial traits like the Vulcan nerve pinch or telepathy or they may come with some more common abilities like a bonus to engineering skills or science skills. As a player, youíll find that different races have different skills. Weíre still working on what humans will have. It will probably be something like versatility: jack of all trades, master of none.

No race will ever be particularly better at any profession, because we want crews to have diversity. Vulcan logic isnít going to make them better as science officers, but it may shorten their cool down times in general, which makes them valuable bridge officers. Andorians may have battle rage, which may mean that you do bonus damage under specific conditions. And so on. Different races will also have weaknesses, to balance it all out.


Offline Kinneas

  • Illustrator/Designer
  • Lieutenant Commander
  • *
  • Posts: 865
  • Reputation: 371
  • Howdy, folks!
Re: Ask Cryptic April 30
« Reply #1 on: 01 May 2009 06:11 AM »
Quote
You can select ramming speed as one of your skills.

You need to learn a skill to learn how to go faster and ram!????

Quote
There are tractor beams and repulsor beams and you can use them on other ships. You canít use them on asteroids except possibly in some special case missions. There will definitely be destructible asteroids that youíll need to blow up, but you wonít be able to use tractors or repulsors on them.

oi!
« Last Edit: 01 May 2009 06:35 AM by Kinneas »



Offline BLZBUB

  • Hailing Frequency Donator
  • Lieutenant Commander
  • *
  • Posts: 1023
  • Reputation: 393
  • USS Betelgeuse
    • Lotus Fleet
Re: Ask Cryptic April 30
« Reply #2 on: 01 May 2009 08:42 AM »
Quote
Yes. Star Trek is not about black and white. Both in PvE and non PvE, youíll see a variety of different alliances.

To quote Granny from The Beverly Hillbilly's...

"Oh I got joy, joy, joy, joy, down in my heart..."
Fleet Admiral BLZBUB,
Fleet Commanding Officer,
Lotus Fleet

Offline Sarevok

  • Lieutenant Junior Grade
  • *
  • Posts: 297
  • Reputation: 171
  • Aries Fleet XO
Re: Ask Cryptic April 30
« Reply #3 on: 01 May 2009 09:10 AM »
repulsor beams?? WTF?

Offline Zach

  • President
  • Captain
  • *
  • Posts: 2919
  • Reputation: 1475
Re: Ask Cryptic April 30
« Reply #4 on: 01 May 2009 09:14 AM »
I do not like the bit about "bumping" not causing damage - especialy when its one ship "bumping" into another.   You should NOT have to learn ramming speed as an extra skill......

Also, what the heck is a repulsor beam?  My thought was that a tractor beam could both tow a ship, and "fling" a ship for lack of a better term.....

Its a whole concept of momentam in space - when you "push" a ship with your Tractor Beam, up to say, 20,000kph, that ship will maintain that speed unless otherwise stopped - so therefore, why would you need a "Repulsor Beam"

Falin - Permission to Rant Granted.