Right but Ship Interiors ARE going to be there at launch, but only INSTANCED as part of missions. You will not be able to invite other players onto your bridge or your ship, but the system for interiors will be there to some point.
They will just need to build on it later.
IF they can build it later on.
That PSI's in a fully explorable format are not going to be included at launch is an indicator that something has gone wrong, and they don't feel confident that they can sort it out prior to the game's release. Once the game releases, it will be incredibly hard to recode interiors to ships to allow full exploration or even partial exploration of every ship in the game.
PSIs, and the ability to go anywhere in your ship is part of the fundamental base code as it is tied to the environmental coding. To make massive changes to the environment after the game launches would take a significant allotment of time and resources. Look how long it took EVE to even incorporate partial exploreable interiors on just space stations.
The other issue in all this is player satisfaction, and the free expansion. A very smart friend of mine told me "If a company has to offer a free expansion, to add in features that should have been there at launch, then the game should not have launched." I whole-heartedly agree, and the players of Age of Conan and Warhammer Online undoubtably agree as well. Warhammer Online is the perfect example, and Cryptic should be taking a very close, hard look at Mythic right now. Mythic should be looking at beta-testing a pay-to-play expansion right about now. Instead, they are beta-testing a free expansion that finally adds in the last of the cut content that was supposed to go out at launch, as well as still sorting out launch content issues. On top of that, they are living with the fact that in less than 6 months, they have dropped close to half a million subscriptions.
I would hope that any company hoping to make money from an MMO, would be wise enough to be looking at the mistakes made in previous ventures, and attempting to do whatever is possible to avoid those same mistakes. If that means launch is delayed a year, even 2, then so be it. It's much better to deliver a complete and total product than it is to rush something out to try and capture some enthusasim (that will wane with the very next WoW expansion that comes down the road) and end up dropping the ball completely and ending up like a Tabula Rasa (going offline this month) or an Age of Conan. (not likely to survive into 2010)
I maintain that the exclusion of explorable ship interiors is really a bad move by Cryptic, and those who are looking forward to fully exploreable ship interiors down the line, just might end up disappointed in the long run.