In the end, I think, personal imagination is just as, if not more, important than a good game design. We, as a community, so badly want "the" Star Trek game. But let's be honest, until they develop a real holodeck and tie them into the net so that I can be in the same scenario as, say someone in Serbia, then we aren't going to be satisfied. I don't know about anyone else, but when I approach something like a new Trek game or a new Trek series or movie, I WANT to enjoy it. And it takes a really really really bad product to fail to entertain me when I am LOOKING to be entertained. That isn't to say that I am always happy with what we are given. Examples, Borg Queen, Chakotay, uncalled for character death (cough Trip cough). The "Special Edition" Star Wars'...bad. I digress...
My core group of gamers have been roleplaying their Star Trek characters in-game across every MMO we've ever played. In one fashion or another, our crew slips from dimension to dimension looking for home. From the peaks of the Everfrost Mountains of Norrath to the alleys of Victory City, we've worked with what we've had. You may have run into Aizar the paladin in Shattrath City or run into Aizar Kel at the steps of Cerberus City Hall on Dantooine. But one thing is sure, when STO launches, we will be home. And if the content is bad, we will make it into what we want it to be. We have the power....
(looks around for Castle Greyskull)