WarCry: This week you've released your first space image and now your first land image since you decided to move away from a photorealistic image and towards a stylized one. Can you talk about both images and why you think the decision you made is the correct one?Daron Stinnett: We love the caricatures of the races in Star Trek and we had a strong desire to make sure that each race was as visually distinctive as they are on an emotional level. However that presented a game design challenge given that on TV, all those great races are just human actors with prosthetics and makeup to differentiate them; an approach does not translate well to the game world where subtle differences among players and NPCs would not be legible at typical view distances during gameplay.