Author Topic: Story, psionics, ships, personal logs & Trek ideals all in the latest Q&A  (Read 1005 times)

Offline Lioncourt

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Continuing on from previous Q&A sessions, Cryptic has answered some very important questions regarding the direction of STO and how it will differ from a typical MMO while staying true to the core of Star Trek.  From the simple things such as story and society to the complexities of attempting to balace the scale of ships for realism versus fun, the developers seem to be enjoying the challenge.  While not giving away everything, it is clear by the developer responses that Cryptic's committment to making STO the definitive Star Trek experience is definately on course. 

Thanks very much to our development team for taking time out of their busy schedules to answer these!

Given that the story and character of Star Trek are almost iconic, how will the story element be delivered? Will there be voiceovers or cut scenes?

Star Trek Online takes place about 30 years after the events of Star Trek: Nemesis and Star Trek: Voyager, in the year 2409. Many of the characters have retired, passed on or otherwise evolved. Certainly, some characters have very long lifespans, and many will have had children. Expect to see the descendants of some of your favorite characters, old enemies return and friends evolve. And definitely expect to visit familiar locations like Starfleet Academy in San Francisco, Deep Space 9, Qo'noS, Vulcan and many others, as well as strange and entirely new worlds.

How will psi-capable characters be handled (Vulcans, Betazoids, etc.)?

Expect to see some of these abilities represented in Star Trek Online. Some psi abilities are easier to represent than others. For instance, Ocampan or other telekinetic species present obvious gameplay elements. Others are much more challenging and are often simply used as plot devices on the series. It's not unreasonable to expect a Vulcan to be more resistant to psi attacks and control, or a Betazoid to have a bonus with NPC interaction.

Space is vast. Will it feel vast in STO?


Very vast! As we are constructing Star Trek Online, it is sometimes amazing to experience just how vast space is. We are paying close attention to the fine balance between delivering the true experience of vast space and keeping gameplay fun and engaging.

One inherited flaw that I have found in current Star Trek games is that the ships are not in scale with one another. For example, in Bridge Commander, the Defiant was as large as a Galaxy class saucer section, which is not canon. What will Cryptic's plans be with scaling of the ships?


We have been working on that recently, and we are in the process of defining ship scale and size ratios. Most of the time it is not a problem. But there are a few exceptionally small ships, such as shuttlecrafts, that become problematic. At true scale, they become nearly unperceivable when you are flying a ship the size of a Galaxy class, and that's simply not fun.

We want to deliver a canonical Star Trek experience, but we also want to deliver a fun game, so we have to find a balance. Expect larger starships, from escorts to battle cruisers and Borg cubes, to have their scale represented fairly accurately. There will also be some small ships in STO – take a close look at the trailer and you may see some.

Could we possibly expect to make our own "log" entries? Star Trek just isn't Star Trek without log entries.

Yes – log entries are an awesome idea with many cool applications. We've got a lot of ideas on how we can do this and to what extent you'll be able to view the logs on and offline – but the details are still to be determined. Make sure you tell us what you're interested in seeing out of this feature on the forums!

The Star Trek universe is based fundamentally on "we are better people in the future and work toward peace." Nearly all (successful) MMOs currently have conflict at the heart of the game. How will you balance the (very high) ideals of Star Trek with most people's need to "pew pew" the first person they see?

As we looked closely at the IP and built our story, we realized there were certain truisms we needed to honor. The Federation is an idealistic society that seeks to better themselves and others. It is a fundamental part of Gene Roddenberry's vision – the future will be brighter. Other societies like the Klingon Empire or the Romulans are not evil, but they are different. They are motivated by different values and handle situations very differently than the Federation.

But even in an idealistic society, there will always be conflicts and there will be those who seek to undermine those ideals. Conflict is a vital part of any drama, whether it is television, film or a game. Some of our favorite moments in Star Trek were in Star Trek II: The Wrath of Khan and the Dominion War and we want to capture the drama of that type of conflict. But wherever possible, we will offer alternative ways for players to solve conflict – as long as it's fun.
« Last Edit: 05 September 2008 11:31 AM by Captain Lioncourt »

Offline Zach

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Thats a very interesting Q and A session - Some good questions and answers there!  Interesting about the "Ocampan" mention......


Offline knightofhyrule730

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im not impressed yet again. not only did they dodge the first question, but they have yet to give us any information of value (exception: personal logs)
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Offline Hathaway

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They do seem to have an affinity for dodging questions lol. I guess there are some things they don't want to give away, but it is a little frustrating to be given the same line for what isn't entirely the appropriate answer.
However their PR department continues to impress me. I figured we'd be in for long silent periods of waiting, like we did with Perpetual. Just glad they keep feeding us info, even if it is drip fed.

Offline knightofhyrule730

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Just glad they keep feeding us info, even if it is drip fed.

oh of course. i am very glad we are getting some type of info...even if it is just rehashing of the same stuff. i think we all know that the sto space will be big and huge. lol
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Offline Daniels

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The interview did ask more questions then it allready answered, because as Knightofhyrule had told it's still the same Cryptic had published. I look forward to the year 2409 when the path continues.


Offline Random Redshirt

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I have reservations regarding the answer they gave about combat. They indicated that their favorite Trek was Deep Space Nine during the Dominion War, and the Wrath of Khan.

This is troubling to me because it makes me think that STO is going to have a more combat centric nature than a Trek MMO should have. Exploration should be first and foremost in a Trek MMO. Bottom Line. Especially if you are playing as the Federation. Combat should be one of those things that is only encountered when all other options have been exhausted. Think about TOS:Balance of Terror for just a moment. Think about how conflicted Kirk was when he had to make the choice to fire on the Romulans. He knew that the consequences could be severe, igniting a full scale war along the Neutral Zone.

This is how the gameplay should be in STO. But it seems to me Cryptic wants to capture the look and feel of the Dominion War, right from the beginning. I think that's a mistake. Conflict should be avoided at all costs, until all other measures have failed, and conflict should have a high price.

It seems to me that Cryptic feels that a war or a conflict is necessary to make an MMO successful. In most cases I would agree, but this (Trek) is the one IP in all the world where having an outright conflict, could end up dooming STO to failure, especially among those fans who want to get back to the true spirit of Trek.

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Offline knightofhyrule730

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i guess RR...but to make a game...idk, combat needs to be in there. i mean, i doubt well just be able to open fire on random npc ships, but they are probably trying to say that they want to see large fleet battles (eg dominion wars)
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Offline Random Redshirt

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i guess RR...but to make a game...idk, combat needs to be in there. i mean, i doubt well just be able to open fire on random npc ships, but they are probably trying to say that they want to see large fleet battles (eg dominion wars)

I just have a hard time believing that a fun MMO can't be made without combat, or at least with minimal combat.

Why the continous war? Shouldn't the Alpha Quadrant powers have learned their lesson after the Dominion War? The Feds and the Klingons should be stronger allies than ever, the Romulans should be trying to make peace because of their weakened state, and the Cardassians should be of little importance because they got crushed. The Federation's goal after the war was to return to it's exploratory roots.

Cryptic seems willing to overlook that.
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Offline BLZBUB

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The Federation's goal after the war was to return to it's exploratory roots.

Cryptic seems willing to overlook that.

 I can concur with this so far RR, but I am willing to wait until they release a few more "years" worth of back story ( after 2379-2380 ) and make a sounder judgement on the track they 'seem' to be pursuing. Perhaps they can explain themselves better as to this seeming 'battle-orientation' tact that everyone appears to be reading into this game so far.

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