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Author Topic: Aftermath: Battalia Requiem  (Read 17060 times)

Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #30 on: 04 October 2010 10:49 AM »
Here is a proto version of the Galaxy class. This is not the final AM version but a proto version where treatments and ideas get tested out on. This version is testing out possible Terran treatments and other effects.



The AM engine has had some more work done to it to bring in a more hectic styled combat system. As this work is a global effect, every aspect of the final product is in the process of changing to match the new work to the engine.

Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #31 on: 07 October 2010 07:50 AM »
Another promo shot today, this time the start of the ENT Borg transformation work. Below is the ENT Cube in its current form. It has had bronze hull treatment, an ice treatment effect and its glows altered to whitish/blue color. The ENT era Borg overall look is not finalized yet but so far am leaning towards a more 'smoother' look instead of the industrial look they have at the moment. The transition from the Borg in ENT right through to TNG leaves too many questions and there is not much linear progression apart from the shape of the ships so the potential for a very different looking Borg fleet is quite good.



Another issue is the Aftermath home site, http://theaftermathmod.star-trek-games.com/ . Just dont know what to do with it anymore. With ModDB covering all the bases, it leaves the home site with a big question mark. With the rate of progress and the amount of time needed to update the main site it does not add up. Its just how to make it work for the brand. Over weekend will look at other games at how their main sites are ran and take things from there. Might lock the site down for a month while I work on it but really do not know what to do with it.

With Aftermath across two games, whatever I do with the main site will have to be what works out best for both the Legacy and BC versions of Aftermath.


Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #32 on: 13 October 2010 06:37 AM »
Two things for today, a video and a download.

Video is footage of the new system Esio. Had the ENT era ships out on it and you get just over a minutes worth of footage. This is also the first video taken since the new updates to the engine were applied. The changes made to the engine are all process based changes; they are not blindingly obvious changes that have happened like changing the colors on a ship but the Legacy community might be able to pick up the difference.

Battalia Requiem: Esio (ENT fed footage)



Next bit is a new download; Tein Bessa. This map was made during Dev Cycle I for Battalia Requiem but I dont want it in the final release. The map has simply been made redundant by the more advanced maps that have come in since it was made. This is now the second bit of content that has been dropped from the Battalia Requiem release. The quality and content control for Battalia Requiem is very strict; if it dont fit with the overall image of the release it will be dropped. The goal is not to have the biggest download but to have a solid product.


Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #33 on: 22 October 2010 09:44 AM »
For show today is one of the proto systems that have been created. Proto systems are a little different to the normal systems that are made throughout the dev cycle as they are usually just test beds for other features. This one will make the final release as a system called 'Whyr Garaan'. For initial testing, the map is being used to test out nebulae formations for use in atmosphere enhancements. The one in the map currently is the largest single object nebulae in an AM release with next to no lag. The final form of the system will not look how it currently is in the shot below but the lighting is finalized.


Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #34 on: 27 October 2010 06:13 AM »
Work has begun on the mechanical parts of Battalia Requiem other than the main engine. The new artillery system that will replace the current weapons system. Its little tests at the moment before the major work is done for it. At moment effects are being tested both firing, impacts and overall feel. Physics are in the process of being applied to the artillery system and groundwork has been set up for vibration effects. The physics of the artillery system is something that has been tested on and off for a couple years, the first of the work was started just before Aftermath 2.0 was released. All the weapons will now have 'weight' added to them and force. Current tests are promising especially with the smaller ships. Its doing exactly what I want the system to be doing but in the most extreme of cases. So now its on to find why the little ships are displaying the behavior and how to control it so I can then apply it to every other ship. The new artillery system is a massive change to Legacy.

At the moment the biggest issue with it is implementation. I can either use the existing structure or rip everything out and start from scratch. Build the generic set then once Im happy with the results go in and start filtering out to give it variance and customized to each ship/race. I still deciding to have the new set up as a template set or have it arranged ship-specific. Difference between the two is the template set is similar set up to the upgrade system. Ship specific is similar in a way but each ship will have its own unique artillery set up.

The other areas are to bring in a more involved playing experience. In final form, the artillery system will be something unique to Aftermath. None of it will be canon and none of it stock. Staying canon there is no challenge in it as its been done before by countless modders as the end result is the same (what everyone has seen in the shows). No surprise to it. It will be a very different look to what people are use to with both Legacy and ST in general. The Battalia Requiem release has very little ties to Star Trek and that will be evident throughout the entire game.

Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #35 on: 06 November 2010 11:07 PM »


Here is the first look at the current build of the AM Sovereign. The ship has a gold treatment applied to her and various other treatments to highlight paneling. The combination of all the effects applied to the ship result in some unique lighting effects on certain maps like Nullabyron and Whyr Garaan. The shot is just a WIP, the deflector dish will be changed later on to a new version.

Soon will start putting together the first beta version of Battalia Requiem with content that are at the 85% complete stage and above for a test to see how everything is coming together. Currently the release is being tested in certain parts but would like to start testing everything together other than the build version where I make everything in. There is still a lot of work to be done but already there is enough content made to support a beta version.


Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #36 on: 10 November 2010 02:19 AM »
AM Sovereign Screen Test


Here is a few minutes footage of the current build of the AM Sovereign. Slightly different to the shot shown a few days ago, this version has had a little bit more done to its hull. In the video you get to see the gold treatment effect the AM Sovereign has and the metallic hull effect. The footage comes from the system Whyr Garaan. You also get to see a few seconds of the Galaxy R concept

Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #37 on: 10 December 2010 09:12 AM »
Here is some footage of the AM Galaxy R concept that was previewed a couple months ago. This version of the Galaxy class will be released shortly as it will not appear in the final release version of Battalia Requiem. The Galaxy R is a concept of possible Terran and Arbitor race treatment effects. The Galaxy R that will be released will be slightly different to the one shown in the video; the footage was taken a month ago.

AM Galaxy R Concept

Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #38 on: 16 December 2010 09:17 AM »
Now you get to play with the Galaxy R Concept. This download is a little different to the other two that came out before it; this ship will look different if you place it in Battalia Requiem. I left certain things out on purpose for the download as I dont want some parts of BR being out a whole year before release. To have the Galaxy R playable in Battalia Requiem all you will need to do is put the odf file into the Battalia Requiem install.



Aftermath: Galaxy R Concept (Battalia Requiem Reject) download link

Compatiablity: Legacy and these mods (Aftermath, UUM and Trek Battles)
Ship: AM Galaxy R concept
Race: Federation
Era: TNG

Description:

The AM Galaxy R is a concept ship where many tests are carried out on. Due to the nature of the ship, the Galaxy R concept will not appear in the upcomming Aftermath release; Battalia Requiem.

The Galaxy R was a test bed for possible treatments for the Terran, Federation, Borg, Romulan and Arbitor races. Tests such as reflective hulls, black glass, LED lighting, alternate cloaking techniques and much more. Apart from the visual tests, many mechanical tests were carried out on the ship such as its EAI system (Emotive AI). The Galaxy R was made out to act out payback, wreckless and tease tactics.

Please note this ship is not balanced for any version it is placed into. This is a just for fun mod. Its more expensive than a Galaxy class, weaker hull, stronger weapons, weaker shields but regenerates its shields much faster. Slightly faster too.

Alternate Battalia Requiem version

Although this is the 'generic' version of the AM Galaxy R, for the Battalia Requiem release the AM Galaxy R will have a different look if this mod is placed inside Battalia Requiem. To play the alternate version of the Galaxy R Concept in Battalia Requiem you will need this mod installed into Battalia Requiem.

Please note the generic version will look slightly different to the one in the photo.

Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #39 on: 19 December 2010 01:15 AM »


Here is the very first look at how the AM Akira is shaping up. Unlike the other AM versions of the ships that are slowly being shown; the Akira is the first one which is getting its textures completely rebuilt. The AM Akira will be built piece by piece, the process is longer but the end result is a completely different looking Akira. The main reason for rebuilding the Akira texture set is the concept for the AM Akira would not work with its existing texture structure. It is an issue that is coming up more frequently as more ships switch over to their AM counterparts. The concept is heavily influenced by the visual style of Mass Effect 2.

Depending how well the process goes in reaching its concept visual; other ships may swap over to the texture rebuild process. Current progress of Battalia Requiem has hit a brick wall. Will wait till I build the rest of the Berratta Verge up then take a look at where everything is going. The issue I keep running into is Star Trek itself; just dont know what to do with it and how it fits in with the Aftermath Universe.