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Author Topic: Aftermath: Battalia Requiem  (Read 17099 times)

Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #10 on: 22 June 2010 11:22 AM »
Something for show today is a concept of a different kind; promo concepts. I dont actually think anyone has ever tried conceptualizing their own promo but it is an area that Aftermath has been well known for; slick promo. Anyone that usually does promo work in mods its usually take shot and slap your logo on it and spam it out to the world. Apart from the actual shot and the logo, that is the only reference to your actual mod. With Battalia Requiem, the promo in the concept below also has ties to the new interface. The new interface ties into every aspect of Battalia Requiem, including its promo. You will find this out over the coming months as the promo for Battalia Requiem has a secondary component.

Promo will be split into 3 types; generic, premium and video. Generic promo will all be at the 800 x 600 resolution for forum browsing. Premium will be 1440 x 900 resolution for special promo and ModDB and video is self explanatory. The smaller resoultions for the promo is down to internet speed, not everyone has high speed internet and many countries now run capped internet services. It may be something small but it shows Aftermath takes everything into consideration.

Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #11 on: 27 June 2010 08:53 AM »
Today some random concept artwork for show. This is part of the 'Statica' series of Aftermath. The series is a bunch of artwork that gets created for later use within the dev cycle of the game. The one below is currently being trialed with the new interface. The new interface I will start going over it in depth in roughly 2weeks time.



Anyone that has followed the progress of Aftermath over the years may pick up on where this originally came from and its original form. May also release something from Battalia Requiem over the next few months. Something you can play with...


Offline Delta122

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Re: Aftermath: Battalia Requiem
« Reply #12 on: 28 June 2010 08:04 PM »
I wish Star Trek online looked that good...

Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #13 on: 10 July 2010 07:02 AM »
Over the past few months, Dagger from CombatAce has had exclusive hands on access to the upcoming release Battalia Requiem. Its something I decided on a long time ago was to allow different sites access to Aftermath material. CombatAce being the first to get a hands on preview of Battalia Requiem. Recently CombatAce did a feature for Aftermath and focused on the upcoming release; Battalia Requiem.

A lot of the material in it has been taken from small interviews here and there, hands on testing, various promo releases over the previous months and the staff members own input into how things are shaping up. The review does jump back and forth in a few areas mainly due to the previous promo being scattered everywhere and some can be traced back to late last year. In the review you get to see a few bits and pieces into what is to come.

CombatAce feature review: Aftermath Battalia Requiem

This is the first time I have let a site have hands on access to an early build of an upcoming release.

Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #14 on: 08 August 2010 08:37 AM »
A few months late, here is the official announcement ofor Aftermath: Battalia Requiem. Listed in the announcement is the path that will be taken for the latest release and what is beyond in the future. A new direction for the Aftermath franchise.

full ambr announcement audio


Aftermath first began way back in late December 2006 as an untitled mod. At first it was just a small interface mod that changed the stock interface of Legacy for a more user friendly type interface that saw reductions in lag and some new backdrops. For the next six months, this small untitled mod slowly grew into a new total conversion mod; Aftermath. On the sixth month, the game changed forever...



The smallest of all the total conversion mods for Legacy began making changes to the game that kept it at the forefront of the modding community; game play advancements. Spanning a total of 4 major releases and 12 minor releases over 3 years, Aftermath kept the community in a constant cycle of activity. That all ended in March 2009. Development support of the Aftermath 2.0 release had come to an end. The Aftermath team was soon disbanded soon after. A new major release for Aftermath was planned; Aftermath 3.0. Within months that release was scrapped. Instead of quitting, work continued on a new untitled release but at a much slower pace than normal. Work began on creating a brand new Aftermath release starting from scratch...



After several months of uncertainty, that untitled project became Battalia Requiem (battlefield of the fallen). The darkest of all Aftermath releases yet the most grand in scale. The name was chosen in memory of all that had come before that had since passed on and also for the last Aftermath release. The final battle. This final battle is waged within a region of space known as the Berratta Verge. A long fought battle tore this region of space in which the stories of the scarcely populated natives of this region refer to it as the battle between Heaven and Hell. The ones that participated in this battle that tore this region of space apart have long passed leaving the Berratta Verge split into two distinct sectors representing the result of these two factions. Since the collapse of the Borg Transwarp network, this region of space has now been discovered by the other races of the galaxy. Though this region of space has many secrets it has kept hidden for so long, all is not as it seems in this region of space.



With inspiration taken from games like Mass Effect (both 1 and 2) and Darksiders; Aftermath Battalia Requiem is the least Star Trek influenced release for what is still essentially a Star Trek mod. With next to no Star Trek influence, Battalia Requiem is doing something no other Legacy mod is; standing completely on its own and running under its own momentum. The only reference to Star Trek canon is the collapse of the Borg Collective. No canon look, no canon feel and certainly no historical battles of canon events are present in Battalia Requiem. Battalia Requiem is the first representation of Legacy as a completely different game. No throw back to ideals of yesterday, Battalia Requiem is a re-imagined version of Star Trek in a much darker portrayal. Less technical and more brutal. Unforgiving and savage. An apocalyptic type realization of the Star Trek franchise.



With massive advancements to the core game engine, Battalia Requiem is well on track to going out on a high note. Everything from the way the game plays, the look of the ships and the environments will all be unique to Battalia Requiem. With a heavily stylized look and feel, Battalia Requiem is to be the last Star Trek version of Aftermath. With inspiration ranging from other games right through to music videos, K-pop and carbon fiber; Battalia Requiem is ready to leave the Star Trek franchise behind. The departure from the Star Trek franchise is reason for the state of Battalia Requiem. The final send off. The uniqueness of Battalia Requiem is to pave way for non Star Trek versions of Aftermath.

   


Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #15 on: 04 September 2010 10:09 AM »
New download for Aftermath:

Aftermath: Nepera Dissi (Battalia Requiem reject)

This is one of the maps that was originally made for the Aftermath 3.0 release and spawned the start of Battalia Requiem but since all content made after it; it really doesnt fit in with the release anymore. Plus I dont like it that much either. This map would not have held up well against the other ones that are in the release. Nepera Dissi was also a testing ground for some of the new techniques that are found in the Battalia Requiem map set. The map is very dated, was made last year.

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Compatiablity: Aftermath 2.0 and above

Map name: Nepera Dissi
Mode: Death Match
Players: 6

Description:

Nepera Dissi was the first maps made for the upcoming release Battalia Requiem but due to the level of content that is being created for that release, this map did not fit in with the overall project.

Nepera Dissi was the missing link to the entry into the Berratta Verge and also the last Borg stronghold before this new region of space. The Borg set up their stronghold within this system as they were losing too many of their ships inside the systems of the Berratta Verge. With their ships being destroyed by an unkown source, entry into this region of space was a long fought battle for the Borg to understand this area.
---

There will be more little releases like this by the time Battalia Requiem drops


Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #16 on: 06 September 2010 04:57 AM »
The second dev cycle is now underway for Battalia Requiem. Doing things in cycles so I dont overload myself with too much at one time. For this cycle most of the concepts shown in the first cycle enter their dev cycles so the interface and GBS feature make the transition from concept to in-game. Interesting times for those two areas.. For today is one of the new systems that will be in the release, Esio. Esio is the lead map of the second dev cycle where the bulk of all testing gets done in. Esio has the most advanced lighting set up currently present to mimic a realistic lighting environment. Light and shadow showing in the right places rather than randomly and against normal conventions. The lighting set up in Esio is also set up specifically for the reflective ships that are being made. Instead of the toothpaste look; many of the ships now actually look they are made from metal. A couple ships that really show the map off are the Romulan Gryphon and the AM Centaur that is being developed. The environment gives the ships a complete new look. The AM Centaur progress will be shown over the next few days.


Once the lighting set up is finalized, it will be carried over to all of the other system maps to portray more realistic light and shadow. The intrepid shot above shows how far along it is, its slightly off at the moment but it shows the direction where things are going. Esio also has a lot of placeholder content in it. The final version of Esio will look different to how it currently is.

Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #17 on: 09 September 2010 11:19 AM »
For Battalia Requiem, all of the races are getting mass overhauls of pretty much everything. The ships are no different. Breaking away from tradition is something that the Romulan race will go through; main thing being green ships. In BR, very few Romulan ships will actually be the standard green colour. Here is an update version of the AM Heavy Defender. From an earlier build, the changes have been a switch to a gold tinted hull and a frosted metallic texture effect. Also updated are new detailing effects to give the ship a velvet/suede like look. Initially to be white, the gold treatment worked very well for the ship and will be further tested on other Romulan ships.




As a whole, the Romulan ships may make a permanent shift over to gold coloured ships as currently trials on the other ships are coming up pretty good. It is a big difference in terms of presence as their fleet now has new persona's to play with.

Offline BLZBUB

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Re: Aftermath: Battalia Requiem
« Reply #18 on: 09 September 2010 09:59 PM »
 I rather like that new color scheme.

 Please don't hesitate to put more pics up as they are available! :D
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Offline tjoz_aftermath

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Re: Aftermath: Battalia Requiem
« Reply #19 on: 11 September 2010 12:29 AM »
The ship above is actually the Vengeance class and not the Heavy Defender. Can always change their names around though ;p Heavy Defender is also being worked on too.

Next up is one of the Klingon ships; the Deathrite. I rarely show how Klingon ships are looking at the moment as a lot of them are the ships that get used in the reflection testing. This one though has just started its initial work stage for its overhaul. Like the Romulans, the Klingons too are ditching the green ships theme as for a race that is war like, the green ships do not match that persona. Instead, the Klingon ships will be going for a bone colour look with a red tint. The ships look more older and have a far more aggressive/intimidating look to them.