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Author Topic: Kobayashi Maru Version 1.1  (Read 13334 times)

Offline 9thNebula

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Kobayashi Maru Version 1.1
« on: 11 July 2009 06:34 PM »
Hello Nebula here, I just like to inform you the KM is not dead!

The KM team is slowly working on KM 1.1 which will be at first a total rebalancing of the Hardpoints of each and every ship in the mod for Bridge Commander.

This "rebalancing" is targeted to give a more player friendly experience with longer and more exciting battles which will hopefully introduce more strategy.

Once we finish the "rebalancing" phase we will review each ship and select those we feel will need replacing and attempt to upgrade them.

Along with ship upgrades we may introduce new ships to the bunch to fill out the lackluster Klingon, Romulan, and Cardassian Fleets.

Before I forget we will be also modifying/fixing old scripts in KM as well as adding new and improved scripts to give more functionality and options to the player in QB or MP modes.

We have no release target set... we are just taking it one step at a time.

Thank you for reading! :D
KM - Mod Team Member & BC - Elder


Canon is what people argue exists on ships that don't exist.

Offline Zach

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Re: Kobayashi Maru Version 1.1
« Reply #1 on: 11 July 2009 06:55 PM »
Sounds cool.  Is this in anyway related to the other mod being done based on KM?


Offline 9thNebula

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Re: Kobayashi Maru Version 1.1
« Reply #2 on: 11 July 2009 07:04 PM »
Nope, this is the original KM team here. 
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Offline 9thNebula

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Re: Kobayashi Maru Version 1.1
« Reply #3 on: 02 August 2009 03:45 PM »
just a little progress report if ya interested

 Added

    * Galaxycharts 1.1
    * Random battles
    * Seeker Torpedo (Constitution class only)
    * KM Version of the AI Editor to new folder tools/
    * Enable all Mods on first run.
    * Initial supported for non-standard-resolutions aka widescreen support.
    * CE's Background Pack

Updated

    * Borg AI
    * Dominion Ram AI
    * Construct mod
    * FoundationTech
KM - Mod Team Member & BC - Elder


Canon is what people argue exists on ships that don't exist.

Offline 9thNebula

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Re: Kobayashi Maru Version 1.1
« Reply #4 on: 05 August 2009 04:13 AM »
just a little teaser pic:

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Offline 9thNebula

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Re: Kobayashi Maru Version 1.1
« Reply #5 on: 15 August 2009 03:36 PM »
Now this is better...

Say hello to KM on twitter
http://twitter.com/BCKobayashiMaru

Oh and since GC 2.0 is out we may be adding it instead of it's 1.1 version... heh
KM - Mod Team Member & BC - Elder


Canon is what people argue exists on ships that don't exist.


Offline 9thNebula

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Re: Kobayashi Maru Version 1.1
« Reply #6 on: 17 August 2009 11:45 PM »
Just realized something.... I never linked to the main KM forums...

http://bckobayashimaru.de/phpBB3/index.php
KM - Mod Team Member & BC - Elder


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Offline 9thNebula

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Re: Kobayashi Maru Version 1.1
« Reply #7 on: 29 August 2009 06:16 PM »
here is a picture to go along with our most recent Twitter update:


1680X1050 resolution

pic is now also on twitter
« Last Edit: 29 August 2009 08:45 PM by Nebula »
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Offline 9thNebula

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Re: Kobayashi Maru Version 1.1
« Reply #8 on: 06 September 2009 05:30 PM »
one little update:

Defiant is working hard to get the next version of KM work with the BC single player campaign.
« Last Edit: 06 September 2009 09:19 PM by Nebula »
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Offline darkthunder

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Re: Kobayashi Maru Version 1.1
« Reply #9 on: 06 September 2009 06:04 PM »
Would be nice if you removed the blue windows from the Akira, as well as adding the sideglow to the nacelles.

I occasionally play the KM 1.0 mod and enjoy trying out new stuff each time. Haven't really got much time for BC multiplayer, so usually it's quickbattles for me :)