Please login or register.

Login with username, password and session length

Author Topic: Lt Arex Player Model  (Read 4279 times)

Offline Scarecrow

  • Cadet 3rd Class
  • *
  • Posts: 5
  • Reputation: 55
    • Crow's Nest
Lt Arex Player Model
« on: 08 February 2010 04:11 PM »
This is Lt Arex from the 70's animated Star Trek. He started a couple of years ago as a Player Model for Elite Force 1, and may well still end up in that game, I just keep being distracted by shiny things :(



Anyway, I have been learning Z-Brush recently and it occured to me that he might be a nice Player Model for Unreal Tournament III so I decided to work him up. This is what I have so far:



Crow
Wayne Peters
Senior Artist
Blitz Games

Offline Zach

  • President
  • Captain
  • *
  • Posts: 2919
  • Reputation: 1475
Re: Lt Arex Player Model
« Reply #1 on: 08 February 2010 10:28 PM »
What an odd looking sentient.


Offline Scarecrow

  • Cadet 3rd Class
  • *
  • Posts: 5
  • Reputation: 55
    • Crow's Nest
Re: Lt Arex Player Model
« Reply #2 on: 10 February 2010 03:07 PM »
And now he has a body:



Crow
Wayne Peters
Senior Artist
Blitz Games

Offline BLZBUB

  • Hailing Frequency Donator
  • Lieutenant Commander
  • *
  • Posts: 1023
  • Reputation: 393
  • USS Betelgeuse
    • Lotus Fleet
Re: Lt Arex Player Model
« Reply #3 on: 11 February 2010 07:10 AM »
 Is this fella in any way related to the Pierson's Puppeteer species? ;)
Fleet Admiral BLZBUB,
Fleet Commanding Officer,
Lotus Fleet

Offline Scarecrow

  • Cadet 3rd Class
  • *
  • Posts: 5
  • Reputation: 55
    • Crow's Nest
Re: Lt Arex Player Model
« Reply #4 on: 11 February 2010 08:19 AM »
Wow! Had to Google that one.

No, although there is a connection as Niven did write some episodes for the animated series. I don't think he invented or designed Arex, though - mainly because there's was no evidence that Niven was ever on Crack.

Crow

Post Merge: 12 February 2010 04:14 PM
After much to-ing and fro-ing from Maya to Z-Brush I've finally gotten a high-detail mesh that I'm happy with. I've sampled it as a normal map and from there also started in on the colour map. There's much tidying to do - especially around the cuffs and wrists where the Z-Brush mesh was screwy and so the normal map sample has also broken. I may well rebuild those sections from scratch just using Photoshop and CrazyBump instead of Z-Brush.

Things I have learned so far: Don't try and do the whole thing in one go. It makes more sense to break it up - the normal map sampling will be tidier too - at least until I'm more experienced at using it.

Here he is thus far: 3058 triangles (which I'm quite happy with).



Crow
« Last Edit: 12 February 2010 04:14 PM by Scarecrow »
Wayne Peters
Senior Artist
Blitz Games

Offline Zach

  • President
  • Captain
  • *
  • Posts: 2919
  • Reputation: 1475
Re: Lt Arex Player Model
« Reply #5 on: 19 June 2010 12:19 PM »
Very impressive.