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Author Topic: Aftermath 1.9 info, news and more  (Read 29263 times)

Offline tjoz_aftermath

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Re: Aftermath 1.9 info, news and more
« Reply #20 on: 19 July 2008 10:17 AM »
No major news for anyone this week. We taking a small break at the moment and are only working on Aftermath every now and then. No major work has gone on just some fine tuning here and there. But what we do have for you is a small 15 wallpaper pack of various areas of Aftermath 2.0 up for download that was compiled by our team member Trekky.

The download will do for your weekly promo shots and is available up at Legacy Files, OPTG and soon up at ModDB (better update ModDB too while Im at it).

Here are links for the picture pack

Aftermath 2.0 Wallpaper Pack by Trekky (OPTG link)
Aftermath 2.0 Wallpaper Pack by Trekky (Legacy Files link)

Offline Zach

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Re: Aftermath 1.9 info, news and more
« Reply #21 on: 19 July 2008 10:32 AM »
Thanks for the Update Tjoz


Offline tjoz_aftermath

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Re: Aftermath 1.9 info, news and more
« Reply #22 on: 26 July 2008 05:19 AM »
Today no promo but we have a patch for Aftermath 1.7 that is only for German users. The patch fixes a critical error in German versions of Aftermath. One day we will get our German version right on the first try...

Also on language, some time into the future we will be repackaging the tutorials and offering them in other languages. Currently all our current tutorials are being translated into German. For future releases, only English and German versions of Aftermath and its tutorials will be offered in the main releases. All other language versions will be separate downloads.

Aftermath 1.7 German Patch

Offline tjoz_aftermath

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Re: Aftermath 1.9 info, news and more
« Reply #23 on: 03 August 2008 12:02 AM »
Promo for this week, we have a video and some shots and also some news in Legacy in general. We get the Aftermath stuff out of the way first then we get to the Legacy news bit.

On show today we have over 7mins of footage of one of our brand new maps for Aftermath 2.0 called 'Spinders Rift'. The map is still in development stages (still undecided on player count at moment but its 98% final). Spinders Rift is also a competition map for Legacy Files. Spinders Rift is one of Legacy's most challenging maps ever created as it provides both safety and weakness in its twin parallel asteroid belts. This gives the impression of a rift or corridor for larger ships to pass through but at the same time turning them into sitting ducks. Coupled up with the AI we got, you quickly find the smaller ships lure the larger ships closer to the belts where they can pick them off...

Spinders Rift will be everyones first hands on taste of Aftermath 2.0. The map will be available in the next few days. The shots below all come from Spinders Rift, plus there is a shot of one of our new registries, the ISS Onuris (Terran Poseidon).

[youtube=425,350]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/JijQ_bDT2sQ&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/JijQ_bDT2sQ&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]



Now for Legacy news, over the coming months I will be commissioning off some work for Legacy which extends the player base. What I am doing is translating Legacy (Aftermath as well) into other languages to open up the player base for everyone. These translations will be done proffesionally and out of my own pocket, I wont be getting any help from Bethesda or anyone else. Planned languages are Spanish (33% of the world speak it...), Italian, French. These languages will also have interface conversions for them. The audio however wont be translated. Other languages that will require more work are Russian, Greek, Vietmanese, Japanese and Chinese.

The other languages will slowly filter through depending on turn around on the translations. They should start filtering out once Aftermath 2.0 is out as that will also be translated into the other languages (Aftermath is the only Legacy mod to be made available in both English and German).

Offline tjoz_aftermath

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Re: Aftermath 1.9 info, news and more
« Reply #24 on: 09 August 2008 07:44 AM »
Onto promo now, we got a video, some shots and the download link of the comp map. The map we have on show today is one of our new Co-op Wave maps, Akran Observatory (the current name for it is Akran Ek. Dont ask...). This map is the first of its kind as it is the first Co-op Wave map that switches up its enemies depending on which era you select to play in. You get 4 shots and a 7min video.



[youtube=425,350]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5qWvap4HpoE&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/5qWvap4HpoE&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

Spinders Rift map download link (Legacy Files)

Offline tjoz_aftermath

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Re: Aftermath 1.9 info, news and more
« Reply #25 on: 17 August 2008 12:09 AM »
Your last bit of weekly promo before we begin the major promo runs to pave the way for Aftermath 2.0. That means a release is imminent!! We finally getting it out the door... We are in our last week of development of the 2.0 release and already some of the team are straight into the 2.2 release. This release is our most difficult to date as you name it and it came up. We have got in our best content to date but the release will be in an 'as-is' state and will possibly receive a content patch within a month of release. This is also our first release where we have expanded and ventured into new areas we previously never went in with our previous releases. All in all, Aftermath will feel different as if it has changed or evolved...

Our small promo today, we have 3 shots of our other 3 new Co-op Wave maps. In 2.0 we have more than doubled the Co-op Wave offering of stock and other mods (we are still the only mod to date to offer new additions to Co-op Wave). The shots are of Grid 453, Hyphus and Masonite Quarantine Zone. With Grid 453, it is the very first Borg based Co-op ever made and its also the most elaborate one to date. As you play through different era's, you get to see the 'hive' grow. In future releases, we hope to expand on the possibilities this map provides. On Hyphus, its a Federation based Co-op in similar fashion to Akran Observatory; it switches up its enemies depending on the era you play in. Grid 453 also has this feature too. Now Masonite Quarantine Zone is of the more traditional Co-ops in terms of its enemy (enemy is consistent through all era's). This is also the first time MQZ has been shown.

As for videos, we wont posting individual ones as we are gearing them up for the major promo runs. During the week you will start seeing these runs happen. We are currently uploading new videos on a daily basis.



Offline tjoz_aftermath

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Re: Aftermath 1.9 info, news and more
« Reply #26 on: 23 August 2008 12:44 AM »
Aftermath 2.0 release imminent! As we are currently in final testing stages of our first Cycle 2 release, we are giving you all a clip on some of the new areas we have been working on over the last several months.

This development cycle (from 1.7 to 2.0) has been our most difficult to date but we have closed up development of 2.0 and are putting the final touches to the release. Aftermath 2.0 is our largest release to date and also introduces many new areas from the team. This is our first release where we have worked in the texture field. For our first venture into this area of Legacy we have yielded some very impressive results.

Many ships from ENT right through to TNG have been retextured by either ourselves or by means of gifts to Aftermath (some exclusive gifts which are only available in 2.0). Our ENT era Feds have been retextured (one of our exclusive gifts), TMP Feds have also had some visual work done to them (courtesy of the guys at TLG). Then we have our Borg, all completely retextured in-house. Not only have our ships gone under the knife but we have also got a few new weapon looks too (all gifts from OEM). Ships and weapons weren’t the only area to receive a new look, so do our explosions too and all done in house. We also have a few new backgrounds too.

Something else that gets a new look is our Cycle 2 interface, Ascension. Ascension will be a multi stage release though for 2.0 Ascension will be a skeleton. We have big plans for Ascension which will change the way interfaces are created for Legacy. Ascension is the first non-Federation interface for Legacy and it has many tricks up its sleeve…

We have also made graphic improvements to the entire mod (non-texture based improvements). Although we have decided not to go with the current trend and incorporate Shaders 3.0 into Aftermath.

And what have we done to gameplay?? Many things have changed. We have our ENT and TNG re-balances done for all races (TOS/TMP is planned for 2.2). These changes have resulted in more challenging oppositions and have limited the ‘god-like’ abilities of several ships/races. Something else we have done to gameplay yet again is our new AI. Aftermath 2.0 has a new build of AI that is more alert, smarter, cunning and much more.

Our AI is becoming more and more ruthless with each release we put out. Some of the things you will notice our AI do is make more use of special weaponry (cloak, sensors and self destruct), team tactics (ships team together to take down stronger enemies), advanced threat analysis. This means our AI is making better target decisions against enemies that it can take on and survive. If the chance of survival is low, watch the AI team up to take down enemies. Our AI are capable of a whole lot more from advanced fleet teams (ships group together on terms of payload and not type and stretch too multi race groupings). We have our lag-reducing AI back now too.

We have not one but three new game modes introduced in Aftermath 2.0, one being a return of an old mode after over a year of inactivity. The Survival mode returns to Legacy (though it never left as its first outing is in another mod). After 2.0, the Survival mode will be scripted. Our other new game modes are script based modes called ‘Earth Romulan Wars’ and ‘Starfleet Academy’. The later is a ‘learners’ mode that introduces players not only to the ships systems but introduces them to new tactics (the mode currently has only one mission for 2.0). The ‘Earth Romulan Wars’ is our first of many campaign-type modes we will be introducing throughout the Cycle 2 release. For 2.0, the mode sets out in the ENT era and creates its own path in the lead up to the Romulan wars.

We have much more in 2.0 ranging from countless scripting changes, tutorial updates, the entire Death Match map rebuilds and restructuring, brand new maps (Death Match, Co-op Wave, Survial, ERW, SFA, Historicals). Co-op Wave has had a small explosion in 2.0, we now have more than double the offerings for that mode as opposed to stock and any other mod. But that’s not all that’s started to change with Co-op Wave, we have the first set of new Co-op Waves which switch up their enemies depending on era and have incorporated the advanced map design principles of the Armada and Survival modes. We also have the very first Borg based Co-op ever made.

Last but not least, Aftermath will release with a full German translation (and one that actually works this time…). Our German players will now be able to play Aftermath just the same as the English speaking players. Our German counterpart is our most vital aspect to Aftermath’s international appeal.

Aftermath has changed…



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Offline tjoz_aftermath

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Re: Aftermath 1.9 info, news and more
« Reply #27 on: 24 August 2008 09:13 AM »
More videos and a few small bits of insight or whatever into the 2.0 release. You get not 1, but 3 videos were put up today all over the place. Two are at Youtube and one is up at ModDB. All different footage of various areas we all been working on, lots of explosions too as ships generally do blow up after a while

Now onto the 2.0 insight thing, our internal compile is done (bug ridden and all)and we onto testing the stuff out. In a little over a week you will be looking at around 150mb download.

Masonite Quarantine Zone (YouTube)

Xhin Mae'ga (YouTube)

Masonite Quarantine Zone (Alternate footage, ModDB)

More videos over the coming week

Offline tjoz_aftermath

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Re: Aftermath 1.9 info, news and more
« Reply #28 on: 13 September 2008 11:47 PM »
Been a while, but we are back now and got present for you all (its fixed this time...)

Aftermath 2.0 is actually back out again and few things different. First of all we at a new home now, no longer at OPTG we left (or are in the process of leaving). Our new site is thanks to Jigalypuff and Skeeter as we are now coming under the star-trek-games.com sites.

New things have changed since the last outing (besides a new home), ENT was rebalanced again, so was alot of the weapons files too. The things that were missing were put back in, we have a newer explosion which we are fine tuning and expanding on for 2.2. We got lots in 2.0, too many to list but the changes are extensive. New AI, new modes, textures, and much more...

Its also our largest release coming in at 240mb. We got a new intro too, some of you people here are in it (such as Chessmess and Hailing Frequencies).

For now, knock yourselves out with 2.0 at our new site for the next few days then we start spamming it out to the other sites.

Aftermath's new home

Just go to the downloads section and take it from there.

Offline Zach

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Re: Aftermath 1.9 info, news and more
« Reply #29 on: 14 September 2008 11:36 AM »
Thanks for the headsup Tjoz :)