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Author Topic: Star Trek Online features  (Read 6035 times)

Offline Nova

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Star Trek Online features
« on: 19 May 2008 06:08 PM »
as the fans of Star Trek and the loyal group of individuals as we are, all of us probably have some idea as to what specific features we are looking for with in STO. For instance, is a large economy more important to you then say Player ship Interiors, or should STO be PVP based much like the highely anticipated Age of Conan or should it be PVE or what about both.


What are your thoughts and what is your wish list.

Offline Admiral of Starfleet

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Re: Star Trek Online features
« Reply #1 on: 20 May 2008 12:06 AM »
Player starship interiors are a definite, good fleet, guild, or clan options, the best of next gen graphics, canonicity (atleast try to remain canon) :), Good storyline instead of go kill this, multiple ways to complete a mission, built in Voice chat, very little to no grind, holodeck programs ETC.

My basic wish list. (My complicated wish list would be very long)


Offline CaptainPicard

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Re: Star Trek Online features
« Reply #2 on: 16 June 2008 03:27 PM »
Here is my wish list in order from greatest to least. If I had to sacrafice one, it'd be the last ones on the list.

1)Ship Interiors
2)Large Economy
3)Console integration and interaction
4)Puzzles and riddles incorporated into the missions instead of just a "Shoot em up" game.
5)Holodeck interaction
6)Clans and Fleets (extensive integration)
7)An ongoing situation, so while you have the single player campaign you also have like a war or a star going nova or something that would disturb your progress through the campaign, but not for that long.
8)Independent weapon control. This might be because of the servers, but I don't like hoe in some games the weapons are fired for you. You say attack and its done for you. I wish you could control them seperately.

There you go, I know its a little demanding, but that's the way it is.

Offline BLZBUB

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Re: Star Trek Online features
« Reply #3 on: 17 June 2008 07:38 AM »
Admiral of Starfleet and CaptainPicard have pretty well summed it up!  :D
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Offline knightofhyrule730

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Re: Star Trek Online features
« Reply #4 on: 17 June 2008 02:20 PM »
they forgot one critical element.


crafting!

Not just WoW crafting, i need the most awesome SWG crafting style, which was the most amazing thing ever.
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Offline DocSean

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Re: Star Trek Online features
« Reply #5 on: 19 June 2008 10:15 PM »
they forgot one critical element.


crafting!

Not just WoW crafting, i need the most awesome SWG crafting style, which was the most amazing thing ever.

Agreed! And, though it isn't the highest item on my personal list, it will definitely be a must and SWG should be the template! (I've been quite the SWG advocate as of late...  :ugh2:) I'm very interesting to see how thewy handle crafting in the Trek 'verse since there aren't exactly architects, chefs or tailors and everything is made from replicators.


Offline knightofhyrule730

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Re: Star Trek Online features
« Reply #6 on: 19 June 2008 10:20 PM »
well, im thinking that engineers would be able to build stuff like phasers and new items to play around with :P

maybe eventually, player made starships!  ugh, just got shivers of shipwrights from swg...what a waste that was >.>
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Offline Col. J.T.

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Re: Star Trek Online features
« Reply #7 on: 08 July 2008 04:22 AM »
My biggest thing has got to be PSI's. I mean, what's the point of being on a starship if you're not actually on it? Someone should start a poll for forwarding to Cryptic on: Would you be willing to work your way up? ie. Would you be willing to be the doctor, or Chief Engineer or Science officer on someone else's ship? Or are all the naysayers right and everyone just wants to be the captain? Could you really follow orders or would you just say "screw it" and bail? What if you're given an order you feel is unjust or stupid? Would you follow it anyway or bail? What if one of your friends is down in Engineering and it becomes necessary to order them to their death, do you do it? Would they even follow the order or would they say "Sorry, I spent the last four months building this character and now you're going to make me kill him/her? No way!! Send someone else." "Real" Starfleet Officers 1. Volunteer knowing that their lives may be forfeit for the good of the ship. 2. Are willing to do whatever is necessary to protect the safety of the ship regardless of their own personal feelings. and 3. The most important, really. They can be punished if they don't follow orders! You can't have PSI's with PC's grouped together into one crew unless you have firmly established rules of conduct and real, game-relevant punishments. Is it really worth it for Cryptic (or whomever) to bother with PSI's  when no one is going to bother actually making it worthwhile for them to do it? If they do make PSI's, how much of the ship would be accessible? Would you need clearance (ie Rank/Exp.) to gain access to certain parts of the ship? What if someone you know has clearance but you don't? Could they "sneak" you in? These are just some of the problems the devs are going to have dropped on them if they decide to go with PSI's. Personally, I want them, but I think they are just going to turn out to be too difficult to make it happen. How many of us would really sacrifice our hard-earned XP, Rank, Gadgets, Rep, Quarters etc. just so that the other players on the ship can keep playing while we have to go back to square one?

My answer to the orders question etc.? Yes on all counts. I will be one of those serious immersive players that will treat the game as real-life scenarios and not just some sim that I can turn on and off at will. As a member of a crew I will make sure that I have the time to complete the missions given to me before I embark upon them and follow orders as if I were actually there. As Captain I would insist that my crew also do the same and schedule game times to accommodate as many of them as possible. If my crew can't or won't then I would recommend them for transfer to another ship.

The other thing I would want to see in the game is multi-monitor support. Increasingly, more and more people are going to multi-monitor systems but there isn't a single piece of software out there that specifically had this in mind in the development stage. I run dual 21.5 inch LCD monitors and since I got them I have yet to see anything that makes the $350 price tag for each of them worth it. Every game I have runs on one screen, making my other one useless during game play. What I want is to be able to put my main POV on one monitor and put all my auxiliary stuff (ie. comms, inv, maps etc.) on the other so I don't have to clutter up my main monitor with junk.  It can't really be that hard to do. I understand that not everyone has this or can afford it so it would have to be an option to choose during installation. You simply choose single- or multi-monitor play and the game can adjust itself.

And while we're on the subject of monitors, what about touch-screens? They're here and they're not going away. Some things that may hold some level of difficulty using the mouse could be much more easily accomplished by simply touching the screen. ie. lining up your targeting reticle on an enemy. No matter how much they bounce around you just have to move your finger a little and they're back in the crosshairs. How about running the Starfleet interface? How much quicker could you accomplish a reroute operation when all you have to do is touch the screen at the appropriate spot and slide your finger to the new spot? I intend to add a third monitor to my system within a year and it will be a touch screen. I would really like it if the software devs got on their horses and wrote some software to make use of the new technologies. Again this would have to be an install option as not everyone has a touch screen. (YET)

That's all I can think of off the top for now. I'll post more as it comes to me.

J.T.
Hi, my name is J.T. and I'm a STO-net survivor.

Offline Raven

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Re: Star Trek Online features
« Reply #8 on: 16 July 2008 09:49 PM »
To just plainly state, Ship Interiors, by anyone should not be in question, thats just a given, they should be in there <--- (just incase Devs are reading)

Aside from just ship interiors, the game needs to start with at least 2 groups, Federation/Romulans, Federation/Cardassians, or even Federation/Confederation(A splinter group of starfleet in a civil war scenario perhaps).  I think it would hard for people to have PVP isolated to just Holodecks, it would not work.

Offline lootra

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Re: Star Trek Online features
« Reply #9 on: 19 July 2008 01:34 PM »
everybody wants ship interiors, no matter how exact it is, we neEeeeEEd it   :muaha:

dear trek gods, if only i had an...olympic class!!! (of course, it wouyld mean alot of interior design, how about just using key ares, built in with a few corridors)
« Last Edit: 19 July 2008 01:36 PM by lootra »
mah boi, mah boi, mah boi, mah boi, mah boi