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Author Topic: An Opinion of STO at launch.........  (Read 2420 times)

Offline Blackfire

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An Opinion of STO at launch.........
« on: 05 March 2009 02:50 PM »

    I have, as I'm sure a great many of you have, been thinking about STO and all  that we have seen and heard over the course of many years, perhaps not just when Cryptic picked up the IP, but since STO was first announced by Perpetual so long ago now. There have been many debates during that time and flaming as well.  But for the sake of this post, I'll concentrate on Cryptic's development of this much beloved and at times maligned MMO.

   We have heard a lot of things about this game, and many of those things have both found favour and derision, either way it has us all salivating for more info.

   I believe strongly that STO will be but a shadow of what this game should be at launch and I'll tell you why I think that.  Cryptic has said on several occasions that with their engine they can easily get an MMO up and running in probably half the time it would take normally to do. With the knowledge that the devs will be implementing a 'random' generator for most exploration, with the exception of written scenerios dealing for the galaxy threat. perhaps a little more if time permits before launch. One thing is certainly clear, the combat system for ship and ground combat has already been completed. Even before anyone knew they had the IP, and before anyone could say what they might want in it.  This of course got some people bent out of shape as soon as the big announcement was made in vegas and who could blame them for that. And for several months afterward, people complained about being left out of the loop and 'how dare they' for deciding everything without any consultation.  I'm sure that was not the case, after all did we not as fans been saying what we wanted during perpetuals watch what we wanted? Sure it is not what we hoped and lobbied for......the ability for people to work together on the bridge of a ship in ship to ship combat. There are a lot of merits to this idea and headaches as well, in the end the naysayers won and I have to regretfully agree, as  to state some of the problems with it stem from people not being available to be on at the same time, or having someone on board that is acting contrary to the wishes of a group or captain. It spawned numerous debates " Can we courtmartial an insubordinate player?" A game is not much fun if your stuck in the brig. So it was nixed. And while I agree or perhaps I should say I understand why the decision was made, I don't nessesarily care for that decision either. Count a victory point for the griefers.
   So everyone is a captain, this is okay, we all, or the vast majority of people want to command their own ship. Nevermind that a lot of us want to see a merit system in place, whereby we work our way into command by starting as ensign nobody and work our way up. But I can live with that.
 

 Ship Customization......

   I admit, I really liked this idea, you can arrange your ship interior as you preffered, great idea! As some elements of bridge design, at least for the galaxy class ship bothered me, but no, wait....we wont have interiors at launch, but there will be ship interiors in instances, hmmm......okay so we have to wait.
   You can change the look of your starship and... paint it......and add....decals? I still balk at the thought of this, Can you imagine seeing a pink klingon ship? I can't, sorry but I can't and if the klingons actually existed I'm sure they could'nt either or imagine seeing flaming skulls either, but I'm degressing a bit here, you the reader can come to your own conclusions here.
   We can keep our old ships after we get rank and experience to obtain a higher teir vessel. I wont get into this too much as it is bieng debated elsewhere, suffice it to say I strongly dissagree with this idea.
   You can pick one of the standard races known to the game, or create a completely new one. Do I dare delve into the potential problems here? I hope that cryptic puts in place reasonable limits on what can be created, to a degree they have saying that only humanoid species can be created at launch, we'll have to wait and see what else they come up with.

  Holodecks have entered the debate arena recently. But without ship interiors available outside of instances, it's a moot point. The sandbox possibilities here are tremendous for giving those creative individuals a chance to shine with their creations....eventually. However visiting one will probably entail the next time you stop at a common area starbase and most likely you will only be able to use 'set programs' already in the holodecks computer. This is what I see will happen with holodecks at launch, at least until the devs figuire what just what they want to allow players to be able to make. It's the most sensable thing I think the devs will probably decide to do on the subject to be revisited much later as more game content is released through updates and such.

  Since I've mentioned it lets talk about starbases, in reference to guilds or 'fleets' as they will be called. The devs have mentioned that they are not even sure these will be available to fleets at launch. personally I cant see a fleet operating without the facialities these huge bases provide to maintain one.
   My own suggestion to the devs who may have doubts about having such a powerful faciality available to a fleet is simple, using the information on the galaxy class for example, just make the base modular. In other words make it so that you have a basic structure that a fleet can add what it needs over time and as recources are found and developed for it. Have only what you might find most commonly found on a base to start with. You may not have what it needs to build ships there but you can start with a basic repair dock. It may not have gobs of torpedo launchers and enough phaser banks to fry the surface of a planet in one shot but it could have 6 phasers and 2-4 torp launchers when built. Enough  anyway to ensure respect from anyone who might want to try to blow one up early in its life cycle.
 :startrek063:

  Keep your old ships, gobs of custonization options, A random mission generator, all of this says one thing to me 'smoke screen'. Why a smoke screen? I believe its due to the fact that while cryptic pushes it's much selfvaunted ability to be able to build an MMO in half the time it would otherwise take, they are doing so at the cost of actual content and pushing the custonization option to launch a bare bones game that will be 'updated' with a series of content that should have been there at launch. Why? I wish I knew. It could be that cryptic was put under huge pressure by CBS to get 'something' out the door for the movie and were very angry to put it mildly when all perpetual did really was 'bleep' the pooch, just as they did with the other mmo they were working on. ( pooch= investors btw).
  This is the only reason I can think of why cryptic is trying to get this mmo out the door in half the time it would normally take.  In a way I don't blame cryptic for this, Investors want a return on their investments and I sympathize if this is the case, however I will not be happy if we have a bare bones combat game with high customization at launch just to prove they can produce a game in half the time they say they can. It would put the survivability of trek as an MMO at risk to fail, before it truly even gets started. It would truly be a sad day if STO fails and is never revisited, because people think the IP is cursed. And as strange it may sound, ' being cursed', people have indeed posted just that idea, here in these forums and elswhere.

   I don't want to be a naysayer here, nor do I wish in any way for this game to fail, but I wonder at the wisdom behind how this IP is bieng developed. And I would be remiss if did'nt voice my opinion here lest more wild and crazier ideas were to surface. In all, I think we should all try and give cryptic all the support we can muster, but we should also let them know our concerns, preferably as constructively as we can. I know what some of you might say, that I hav'nt exactly been gung ho in previous posts. True, but if we don't critisize some of these things we disagree with and try to get cryptic to change their minds on some area's then we deserve what we get. And in trying to please everyone with these customization things were promised and saying almost nothing really tangible on content, with only hints and 'were debating it', well what we will end up having is a game that will please almost no one. Let's face it, when an MMO tries to please everyone, it does poorly in the end.  Look at Tabula Rasa, some people feel it's a great game, but a far larger number of people did'nt and that will decide whether a game will be successful, not the bells and whistles put on it, not the ad campaign either, the latter may bring some people in sure, the trek name will too, but it's word of mouth from those that have played the game that will ultimately decide the fate of any mmo. Comming out with a bare bones game with periodic updates is a bad idea, but as I pointed out, cryptic may not have a choice in the matter.

  Either way I think this MMO is in for a rocky ride, I'll be there, at least for the first three months anyway............are you?
   

Offline Jatal Khyron

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Re: An Opinion of STO at launch.........
« Reply #1 on: 05 March 2009 04:20 PM »
Gamma Fleet will be there, that I can promise.   :startrek080:


It would truly be a sad day if STO fails and is never revisited, because people think the IP is cursed. And as strange it may sound, ' being cursed', people have indeed posted just that idea, here in these forums and elswhere.



As far as this topic goes, I don't think we'll have to worry about that. When my friends and I started playing Star Wars Galaxies back in the day, we all enjoyed it until their 'New Coke' combat upgrade really screwed that up, then they compounded the error by making Jedi as common as tribbles in a grain silo. =)

HOWEVER, they are still going to make a new MMO:

---->http://www.swtor.com/<------

Even if this game does fall on it's face, that doesn't mean that Star Trek as an MMO is forever dead. Take solace in at least that much.

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I believe strongly that STO will be but a shadow of what this game should be at launch


Well if I were Cryptic, I'd think "Geez, these guys are never satisfied. They want us to get it out the door ASAP, but then complain about quality. If we push back the launch date to put more 'meat' into the game, they scream bloody murder."

My suggestion to Cryptic is this: Take all the time you need to make it right the first time. At least then after it comes out you'll have less teeth gnashing. =)

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You can change the look of your starship and... paint it......and add....decals? I still balk at the thought of this, Can you imagine seeing a pink klingon ship?


You know, I'd actually consider that, if for no other reason than to make my opponent hesitate long enough for me to unload on them. ;) Seriously tho, that's not a big deal. I'm sure there will be oversight by the devs into what you can/can't customize and how far you can go, but there will be the inevitable question "How far is too far? If the Gorn can paint their ship green & the Dominion purple, why can't I paint mine pink?". You and I might think that's silly, but the young 10 year old girl might like her "Hello Kitty" Vorcha-class battlecruiser. Who am I to say no?

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You can pick one of the standard races known to the game, or create a completely new one. Do I dare delve into the potential problems here? I hope that cryptic puts in place reasonable limits on what can be created, to a degree they have saying that only humanoid species can be created at launch.


This I don't agree with at all. Many of us who have played a Star Trek RP have at least one person who just HAS to create a character race/class/type all their own. (Aizar and I know someone like that.) We all do. So if they want to log on and play that character, they should be free too. What if they wanted to play a Horta? Or a plant based creature with tentacles? Or, God forbid, a tribble? Wait, that's not a bad idea....;)

The character creation is all about IDIC, and it should remain so.

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Holodecks have entered the debate arena recently. But without ship interiors available outside of instances, it's a moot point.


This is something that I could see later as a part of an expansion, allowing you to create your own holodeck adventures. If there were no real holodeck options at launch, I wouldn't throw a hissy fit. With all the content at launch, I'm sure that won't be a deal breaker. (i.e. "They don't have the holodeck? Well, then I'm not playing.") Doubt that. Old school ST fans didn't NEED a flippin' holodeck! Why, in MY day.....<insert old fogey joke here>  ;)

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Either way I think this MMO is in for a rocky ride


Now THIS, I agree with. This MMO is probably the most scrutinzied in history, and we as fans have to agree to stay out of the kitchen and let the chefs finish whipping up their creation. We cannot declare that it's terrible before we even try it. If it does turn out that way, then I will be the first to gather the unruly mob and torches. =)



Offline Wyolars

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Re: An Opinion of STO at launch.........
« Reply #2 on: 18 March 2009 04:35 AM »
I agree with what Jatal is saying here.

Customization from what we have seen so far, is limited to humanoids, but my concern would be seeing a customized "Romulan" or something that would not be at star fleet.

As far as ships, I don't believe we could actually paint our ships pink. Hopefully we are stuck with some stock colors, Star Fleet Greys and Klingon Greens, then add decals to the ships in areas.

As far as failing, MMO's don't "fail", rather they lack the funds to go massive. Look at Galaxies, it's still around. I haven't played it in years, but it's still there.

And lastly, as far as missing content at launch. The heart of a MMO is it's subscriptions. You are paying monthly for dedicated servers but more importantly continued development. Depending how fast you "level", development can meet your current game play. Adding Star Bases is not needed right at launch, as Captains will need to organize and form resources to build such a base. This gives us things to look forward to and to add in the almost curtain expansion packs.
« Last Edit: 18 March 2009 04:39 AM by Wyolars »