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Author Topic: One Universe or Many?  (Read 3765 times)

Offline Zach

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One Universe or Many?
« on: 13 August 2009 05:46 PM »
I am sure this issues comes up time and time and time again over on the official STO forums, however those boards tend to be fairly maniacal and I try to steer clear as much as I can.

The question is simple:  Alot of MMORPGs tend to have a few different servers up at the same time, usual one for the USA, one for Europe and one for Asia.  If you create a character on one server, you are limited to that server and cannot interact with a character on another server.

Thus, Do you feel that a setup like this would/could work with Star Trek Online, OR, should there be a system in place where there are physical servers in place all over the world, but all of them are tied into the same server, thus you can play in the UK and be in the same game universe as someone in China for example.

Interesting Information: CBS/Paramount are treating Star Trek Online with the same level of importance as they regard a Star Trek TV Show.  This means that events within Star Trek Online will most likely be considered canon.  CBS has been involved with STO at every junture, directing the overall direction of the story and the game.

Thus, it makes sense to me that everything and everyone would be in the same universe.

In theory, you could have some servers which take place in alternatve universes, the mirror universe for one, and these could server as your "alternate/non rp" or whatever, game servers.

What are your thoughts people?

Offline klogd

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Re: One Universe or Many?
« Reply #1 on: 13 August 2009 05:55 PM »
Wow have multiple servers, but then again WOW have almost 10 million users.
One thing I liked about Eve online was that it was only 1 server/universe, so I guess it's technically doable to distribute a universe across several physical servers. But this kinda depends on the game, having all wow servers merged together would mean 100'000 people standing in one location (Orgrimmar, etc..) which would be hard to render / transfer the data.

But if there are no such hotspots then I defiantly think it should be one universe, maybe split up into zones to split the load or something.

How are the other crypic games in this respect?

If it turns out that there will be lots of servers, I think star trek groups like Hailingfrequency / Lotus fleet and maybe others should "recommend" a server, so that us trekkers can stick together :)
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Offline BLZBUB

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Re: One Universe or Many?
« Reply #2 on: 14 August 2009 08:05 AM »
 My thoughts an this are that one ultimate universe (server) is the way to go with the Star Trek Online MMO.
 It simply makes sense to play worldwide with/against everyone. Unlike EVE or WoW, the ST:O universe is just two factions, so the ability to play for or against a friend is the only option...Federation or Klingon faction.
 If CCP can run their Eve game with everyone in one place, I fail to see why Cryptic cannot do the same.
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Offline Sarevok

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Re: One Universe or Many?
« Reply #3 on: 14 August 2009 11:38 AM »
Yeah, I'd also prefer one universe. I want to play with all the nice people I've met here and on sto.com.

Offline Zach

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Re: One Universe or Many?
« Reply #4 on: 14 August 2009 02:56 PM »
This is the general consensus I am hearing everywhere so I am going to attempt to get some information on how Cryptic plan to tackle this.

Offline zetetic

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Re: One Universe or Many?
« Reply #5 on: 09 September 2009 11:56 AM »
I've been playing Champions Online for a bit.
My "ulterior" motive for Champs was to get the Beta slot hehe
But anyways, its a fun game.
Champs uses one big server split up into instances.
My feeling is that Cryptic will use a similar system for STO.
They may up the player limit per instance (e.g. perhaps they'll allow a larger amount of people in Starbase instances). I think this type of system will work nicely with "canon events" or whatever happens in STO that will be "set in stone" in the history of Trek.

I'm kinda thinking "wow" on that aspect of the game, that it will be a collaborative effort in shaping the story of Star Trek.


Offline Zach

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Re: One Universe or Many?
« Reply #6 on: 09 September 2009 12:16 PM »
The thing that annoys me with Champions - is that yes, its in one big universe, but the number of people that they allow per instance, i think its 200 or 300 max......

I just don't find that very massivly multiplayer to me.  I feel like I am playing something like Microsofts Freelancer, but just with a big integrated chat system.

If they are going to have instances in Star Trek Online, I think in order for it to feel "massivley multiplayer" to me, it would need to have something like 1000 or 2000 people PER INSTANCE.

I dunno, it just really bugs me a little at the moment.......with Champions, I dont feel like I am playing an MMO....

Offline zetetic

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Re: One Universe or Many?
« Reply #7 on: 09 September 2009 01:09 PM »
I have a question: in your time playing an MMO have you ever seen 1000 or 2000 people around you at the same time?

In my time of playing WoW etc, the most people I have seen "crowding" around me could be 100 to 200 people (and severe lag from that), think Iron Forge or Orgrimmar in WoW.
So really I don't see what the problem is?


Offline Zach

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Re: One Universe or Many?
« Reply #8 on: 09 September 2009 01:21 PM »
In my time playing EVE Online, I have seen some pretty epic battles with 300 or 400 or more players engaging in huge combat sessions at pivitol points in the storyline, perhaps even more.

In Second Life, again, I have experienced areas with several hundred players......no lag in either game.....

Counter-Question:  In Deep Space Nine, for example, the Battle to Retake DS9 or the Battle for Cardassia - How many ships were present in those battles?  Hundreds if not thousands on each side.....

Should Star Trek Online have the capability to do things like that?  I would say yes.......Obviously there is a technological limit of what can be done with internet connection and graphics cards......but my point is, I feel that being limited to an arbitary amount of 100 or 200 ships or players per instance, is too low.

Offline Ak_Vader

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Re: One Universe or Many?
« Reply #9 on: 09 September 2009 03:22 PM »
 :startrek004:  I can see the benefit of both.  After playing sfc2 for like 5-6 years I and several other friends moved to eve.  We had a lot of fun there,  the one server is great, but it does have major issues with big battles, although it has gotten better.  Me and my fellow sfc buds that moved to eve were excited about being in fleet battles with more then 6 players. LOL
well we got our wish many many times however even with "everyone one the same server" the max allowed in a system was 700 people.  This was both good and bad.  It allowed us to theoretically have some pretty big battles, in actuallity it was horribly laggy, and unplayable.  Not long after loosing my 3rd capital ship without even getting to activate moduels i said well screw it. The main draw to me was the ability to be in some epic space battles, yet the game could not deliver.  In battles of lets say 100v100 it was ok, still laggy but playable, but at least our entire clan could all play together.  Well to make the GF happy after years of playing eve together i agreed to play WOW with her for a while, we both got bored with wow in 6 months, and other friends I found out that played where on different servers, so couldn't even play with friends.  But i will say the wow servers where way less laggy then eve's single server.  I personally would like to see a single server, however if the game is a huge success (lets hope) i could see one server basically for each major continent.  I mean lets say they did awesome and got 5 mill subs (half of wow) there is no way one server could handle it.  Eve has approx 500,000 subs, with around 35,000 on at any one time.

On a side note, if there is little or no depth/tactics to the game I know it will not keep most of the old sfc players happy, the "going to be on xbox360 scares me".  Imagine playing sfc with a game pad, either they get wasted by pc users which would happen in sfc, or they dummy it way way down to be a series of button combos, so that they can compete with pc users.  I mean look at sfc3 it was so dumbed down for the kids to play, that most players of sfc2 where totally let down.  Sure it had pretty new graphics, but they took away so so much tactical play that I didn't even feel it was part of the sfc series.  Back to the point I'd say One server to start with, and 500,000 subs will be considered a success, that would equal eve,s sub base, and they have been around for years now, so that would immediately put STO at top of the sci-fi genere.