I decided to add this response in the romance in trek thread here that I made in the trek forums below:
Okay, romance aside for a moment and I would agree with a lot of what has been said here, the devs need to make those npc's 'fun' to be around. If the the game is going to be made up of 50% exploration as were told it will then were going to be around these npcs alot of the time. Making them more interesting by allowing players to develop relationships with them ( note this does not mean romantic relationships ), will allow players to enjoy having them around rather than be bored with the fact they only provide a bonus to your ships skills in combat/research etc. As has been pointed out, trek had a number of relationships going on between the captain and bridge crew of every show in every series. It would be very dissapointing to me if this were to be left out, especially when the occasional humour comes out of it. Examples for instance, Guinen using the ships crew as guinea pigs to try out new mixes of drinks, with worf saying prune juice was a warriors drink and data wanting more of a drink that he found horribly revolting just to experience that emotion after activating his emotion chip.
It is moments like these that helped shaped our love for star trek and it would be a shame if the devs were to overlook this aspect of relationships between the player and crew. How would the devs implement this? A good question, I dont know myself, but I do know it would be a shame if all you get out your crew are bonus's to run your ship... IMHO.
I think this is something important that the devs should not overlook.