I think they should add more stuff for bridge commander 2
Features include: Hull Polarization, Ablative Armor, Shield Regeneration, Exterior Hull Repair, Auto-destruct, Warp Core Ejection, Landing Procedure,
Alert Control; Blue Alert; Landing + Saucer Separation (MVAM), Red Alert, Yellow Alert, Green Alert; Normal Alert, Running Lights, Sensor Scans, Tractor Beam, Life Support Control, Galaxy Charts, Fighter bay, Deflector Dish Control, Force Field Control, Bulk Head Control, Away Team, Cloak, Fleet Orders, Mine Launching, Secondary Targeting, Surrender, Thrusters, Tractor Beam Inversion, Warp Speed Selection, Escape Pods, Transporter Control, Holodeck & Advanced Power Control.
I think a Star ship Operation Interface would be nice like this pic
http://image.com.com/gamespot/images/2005/334/924226_20051201_screen002.jpgif you go here this is Star ship Operations:
http://paulgazis.com/EightWorlds/Starships/Operations_001.htm#OPERATIONS_STARTUPyou can also check out Ship Construction & Space Combat Page on the site tab on the left side.
Here is an Alert Simulation
http://fc05.deviantart.net/fs70/f/2010/142/8/d/LCARS_Master_Situation_Monitor_by_ZellDenver.swfonce you see it make sure you tell me what you think.
One feature would be cool if there was a crew count on the HUD so you know how many crew are on board so if you do a collision then if your ship has a hull breach that crew count would go down. If your ship has only 1/4 crew then ship repairs take 4 times longer.
Exterior Hull repair means a repair crew would have to go outside on the exterior of your ship and star repairs and they would have their own own count like Repair Crew count 20/30 Engineer Crew. So make sure you don't get fired on or you will lose your crew that are repairing the hull breach.
another thing have different types of counts like:
SHIP CREW
800/800 Crew
150/150 Officers