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Author Topic: Loading Screens or a Completly Seamless Universe.  (Read 8604 times)

Offline Zach

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Loading Screens or a Completly Seamless Universe.
« on: 01 March 2008 03:40 PM »
Alot of MMORPGs that i have played over the years have had loading screens and such when you switch from one area to another - matrix online is good recent example. You would get a loading screen from one district of the city to another.

I think that in todays world, we have more than enough computing power and technology to ensure seamless enviroments in STO. I am talking about beaming from your ship down to a planet with no waiting time, just the 5 to 10 second transporter effect/cycle - i am talking about manually taking your shuttle into the atmosphere of a planet and flying it down to the planet surface with no loading or transition screens. I am talking about the demise of the long lived and much hated loading screen where you have to wait 2 freakin minutes for your computer to load the next enviroment.

We have enough technology to make it happen.

What does everyone else think?!?! Are my needs a part of tomorrows world?!

Offline BLZBUB

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Re: Loading Screens or a Completly Seamless Universe.
« Reply #1 on: 01 March 2008 05:46 PM »
 I hope you are right here Zach, and we can have a seamless environment. Waiting for things to load is, imo, a crappy way to run a game in todays technology. And, by the time ST:O does launch, we will be a year ahead of our current computing tech., so I fail to see why seamless transitions would not be implemented!
 Just for example,say, when you take a shuttle out of your ship, as the bay doors open...the outside environment loads along the edges of the opening doors. And as you enter the atmosphere, there could be cloud layers that you pass through, which are hiding the terrain loading as you descend! Things along those lines are easily accomplished with right-now tech. and should certainly be implementable by 12 to 18 months from now.
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Offline Botany Bay

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Re: Loading Screens or a Completly Seamless Universe.
« Reply #2 on: 01 March 2008 06:07 PM »
I agree with BLZBUB. Its absolutely possible to make the universe look and feel seamless when the transitions are made in a clever way: Turbolifts, Transporters, Shuttleflight, Public Transportation, Warp Transfer, Wormholes...

All this can serve as a highly sophisticated loading screen, that makes you totally forget what it actually is: A nice distraction during loading times.
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Offline Random Redshirt

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Re: Loading Screens or a Completly Seamless Universe.
« Reply #3 on: 01 March 2008 06:09 PM »
I would like to see STO be as seamless as possible, but in some cases that may not be practical, so loading screens may be necessary, but I would like them to be used only for seperating things like instanced areas in WoW were or whatever the case may be. I don't want to see a loading screen every time I cross a sector, or jump to warp or something.
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Offline Zach

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Re: Loading Screens or a Completly Seamless Universe.
« Reply #4 on: 01 March 2008 06:11 PM »
Quote
when you take a shuttle out of your ship, as the bay doors open...the outside environment loads along the edges of the opening doors. And as you enter the atmosphere, there could be cloud layers that you pass through, which are hiding the terrain loading as you descend!

Thats the kinda thing i meant acutally, i just didnt have time to expand as much as i wanted to.

Of course there is still going to be loading involved, but as long as you make the loading occur in a dynamic enviroment where you can still do stuff, the issue of loading screens becomes irrelevant.

People hate static loading screens cos you just have to sit there and wait, there is nothing you can do.

I hope they will implement it.

I am curious, how is loading handled in game likes WOW? Anyone know?

Offline Random Redshirt

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Re: Loading Screens or a Completly Seamless Universe.
« Reply #5 on: 01 March 2008 06:13 PM »
I am curious, how is loading handled in game likes WOW? Anyone know?

Loading generally only occurs when going into an area that is "dedicated" such as a battleground, and instance or a raid dungeon. It also occurs if jumping between the continents via ships and zepplins. Otherwise, your journey within a continent is seamless.
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Offline Sarevok

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Re: Loading Screens or a Completly Seamless Universe.
« Reply #6 on: 01 March 2008 07:23 PM »
Quote
I am curious, how is loading handled in game likes WOW? Anyone know?
In Guild Wars, when you go to any other area than the one you're in now (leaving/entering a town, entering the next area of a mountain range, traveling to another continent) you get a loading screen. When you've recently (as in, during the last hour) been in that area it takes only a few seconds, if you've been there longer ago, or worse: never, it can take a few minutes.
Mind you, these times are on my computer, wich only just makes the minimum system requirements.

I think seemless loading is great, but may not be always practical. High-end computers can probably manage seamless loading, but what if you're playing on a computer wich barely meets the requirements? I think they would start lagging whenever the player even comes near a new area. For this reason I suggest that maybe you could have a setting wich allows you to choose wich to use, something like:

[ ] Use seamless loading (the area you are approaching will load in the background)
[ ] Use a loading screen (any new area you enter won't begin loading untill you actually enter, and you will see a loading screen till it's fully loaded (greatly increases performance on slow computers))

Offline Botany Bay

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Re: Loading Screens or a Completly Seamless Universe.
« Reply #7 on: 01 March 2008 08:02 PM »

I think seemless loading is great, but may not be always practical. High-end computers can probably manage seamless loading, but what if you're playing on a computer wich barely meets the requirements? I think they would start lagging whenever the player even comes near a new area.

Not forcingly because the clever made transitions can be made as fast or slow as needed by your computer. You have a slow computer, then your turbolift-transitions need a few seconds longer and so do the shuttlecraft entries into a planets atmosphere or the warptransfers.
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Offline Sarevok

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Re: Loading Screens or a Completly Seamless Universe.
« Reply #8 on: 01 March 2008 09:26 PM »
Yeah, but if you're going about it that way, you would basically be replacing a loading screen by a loading video clip, is that what you're suggesting?

Offline MrJuliano

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Re: Loading Screens or a Completly Seamless Universe.
« Reply #9 on: 01 March 2008 09:27 PM »
I think WoW's solution is probably pretty similar to what we'll see in STO. Unless you are going somewhere very far away instantly, you won't see loading screens. When just traveling through the world, you'll seamlessly go from shard to shard with no interruption.

Most likely, we'll see them when beaming down to an away mission, or beaming up from one, or if we have some sort of "transport hub" that goes from one place in the galaxy to another instantly.
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