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	<title>Hailing Frequency - Star Trek Gaming Podcast, Star Trek Games News, Star Trek Gaming Interviews, Star Trek Conventions, Star Trek Gamers, Star Trek Gaming, Star Trek Games</title>
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	<link>http://hailingfrequency.com</link>
	<description>Star Trek Gaming Podcast, Star Trek Games News, Star Trek Gaming Interviews, Star Trek Conventions, Star Trek Gamers, Star Trek Gaming, Star Trek Games</description>
	<lastBuildDate>Mon, 05 Dec 2011 13:03:02 +0000</lastBuildDate>
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		<title>Vote for Excalibur in the Indie of the Year Competition</title>
		<link>http://hailingfrequency.com/news/vote-for-star-trek-excalibur-in-the-indiedb-indie-of-the-year-competition</link>
		<comments>http://hailingfrequency.com/news/vote-for-star-trek-excalibur-in-the-indiedb-indie-of-the-year-competition#comments</comments>
		<pubDate>Mon, 05 Dec 2011 13:02:39 +0000</pubDate>
		<dc:creator>Zach Nicodemous</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://hailingfrequency.com/?p=356</guid>
		<description><![CDATA[<p>IndieDB is hosting the second annual Indie of the Year competition and one of the best Star Trek indie games needs your votes!  If you feel that it deserves your vote, please head to <a  href="http://www.indiedb.com/games/star-trek-excalibur">http://www.indiedb.com/games/star-trek-excalibur</a> and vote for Star Trek: Excalibur!</p>
]]></description>
			<content:encoded><![CDATA[<p>IndieDB is hosting the second annual Indie of the Year competition and one of the best Star Trek indie games needs your votes!  If you feel that it deserves your vote, please head to <a  href="http://www.indiedb.com/games/star-trek-excalibur">http://www.indiedb.com/games/star-trek-excalibur</a> and vote for Star Trek: Excalibur!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>STO: Season 5 Launched, Dan Stahl Rejoins Cryptic!</title>
		<link>http://hailingfrequency.com/news/sto-season-5-launched-dan-stahl-rejoins-cryptic</link>
		<comments>http://hailingfrequency.com/news/sto-season-5-launched-dan-stahl-rejoins-cryptic#comments</comments>
		<pubDate>Fri, 02 Dec 2011 12:54:34 +0000</pubDate>
		<dc:creator>Zach Nicodemous</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://hailingfrequency.com/?p=347</guid>
		<description><![CDATA[<p>Last night, Cryptic Studios launched the most recent update for Star Trek Online:  Season 5!</p>
<p>The update, entitled &#8220;Call to Arms&#8221; adds a range of new missions for both the Federation and Klingon sides as well as a range of new features such as the much anticipated &#8220;Duty Officer&#8221; system.  Here is a summary of all of the new features:</p>
<ul>
<li><strong>The Duty Officer System</strong> &#8211; Since the birth of the Federation and Klingon Defense Force, there have  been countless unsung heroes that work in a vessel’s lower decks. No  matter which department they are in, these officers have pledged their  lives to their ship and fellow crewmates. For the first time ever, as  their Captain, you will actively manage their activities as you delegate  their assignments aboard and away from your ship.</li>
<li><strong>The Borg Advancement &#8211; </strong>For the past several months, Starfleet and the KDF have been confronting  the Borg armada as they make their advance on the Alpha Quadrant.  Recently, a Borg fleet was able to break through the Defari blockades in  the Orellius Sector Block, land a probe on Defera Prime and begin  assimilating its inhabitants. It is up to you to beam down and eliminate  the threat of total annihilation of this important race.</li>
<li><strong>Klingon Gameplay Updates &#8211; </strong>Season 5: Call to Arms enhances Klingon gameplay and introduces an  improved way to level up your KDF warrior. Not only will your character  start out as a Commander (level 21), you will experience a compelling  storyline that will allow you to move more easily through the ranks by  completing episodic content. It is a glorious day for battle!</li>
<li><strong>Skills Revamp &#8211; </strong>Over the course of Season 5, the way you choose to specialize your  captain will be updated. Phase One of these changes, the Space Skills  Revamp, is now live and provides a clearer understanding of where to  spend your Skill Points and which tree affects which innate and Bridge  Officer powers.</li>
<li><strong>Missions Revamp &#8211; </strong>Season 5 also introduces a more streamlined way to play through the  game’s episodic content. Captains will utilize the completely redesigned  mission journal to find the latest Starfleet or KDF assignments  available, including an option to transwarp instantly to the mission’s  starting planet.</li>
<li><strong>Lore Missions -</strong> Along with the release of the Starfleet and Klingon Academy maps, an  entirely new type of non-combat play is being introduced. Participate in  daily events surrounding</li></ul><p>&#8230; <a href="http://hailingfrequency.com/news/sto-season-5-launched-dan-stahl-rejoins-cryptic" class="read_more"><span class="read-more-large">Read More</span></a></p>]]></description>
			<content:encoded><![CDATA[<p>Last night, Cryptic Studios launched the most recent update for Star Trek Online:  Season 5!</p>
<p>The update, entitled &#8220;Call to Arms&#8221; adds a range of new missions for both the Federation and Klingon sides as well as a range of new features such as the much anticipated &#8220;Duty Officer&#8221; system.  Here is a summary of all of the new features:</p>
<ul>
<li><strong>The Duty Officer System</strong> &#8211; Since the birth of the Federation and Klingon Defense Force, there have  been countless unsung heroes that work in a vessel’s lower decks. No  matter which department they are in, these officers have pledged their  lives to their ship and fellow crewmates. For the first time ever, as  their Captain, you will actively manage their activities as you delegate  their assignments aboard and away from your ship.</li>
<li><strong>The Borg Advancement &#8211; </strong>For the past several months, Starfleet and the KDF have been confronting  the Borg armada as they make their advance on the Alpha Quadrant.  Recently, a Borg fleet was able to break through the Defari blockades in  the Orellius Sector Block, land a probe on Defera Prime and begin  assimilating its inhabitants. It is up to you to beam down and eliminate  the threat of total annihilation of this important race.</li>
<li><strong>Klingon Gameplay Updates &#8211; </strong>Season 5: Call to Arms enhances Klingon gameplay and introduces an  improved way to level up your KDF warrior. Not only will your character  start out as a Commander (level 21), you will experience a compelling  storyline that will allow you to move more easily through the ranks by  completing episodic content. It is a glorious day for battle!</li>
<li><strong>Skills Revamp &#8211; </strong>Over the course of Season 5, the way you choose to specialize your  captain will be updated. Phase One of these changes, the Space Skills  Revamp, is now live and provides a clearer understanding of where to  spend your Skill Points and which tree affects which innate and Bridge  Officer powers.</li>
<li><strong>Missions Revamp &#8211; </strong>Season 5 also introduces a more streamlined way to play through the  game’s episodic content. Captains will utilize the completely redesigned  mission journal to find the latest Starfleet or KDF assignments  available, including an option to transwarp instantly to the mission’s  starting planet.</li>
<li><strong>Lore Missions -</strong> Along with the release of the Starfleet and Klingon Academy maps, an  entirely new type of non-combat play is being introduced. Participate in  daily events surrounding the game’s lore by venturing to these social  zones and test your knowledge of the rich history behind The Path to  2409.</li>
<li><strong>Economy Restructuring &#8211; </strong>Many of the old currencies you have come to know have been converted  into a single monetary-form known as Dilithium. Whether you are playing  through episodic content, participating in Duty Officer assignments, or  completing daily missions, earning Dilithium will allow you to purchase  upgraded equipment that can help you more easily defeat your foes and  bring you the ultimate bragging rights. For the first time ever, this update is going to allow players to acquire Cryptic Points without having to spend money.</li>
</ul>
<p><strong>Celebrate Season 5</strong></p>
<p>Season 5: Call to Arms is now live and we would like to reward all of our players who jump in to check it out with two free ships. All you have to do is log into your account, visit the C-Store and redeem these ships. Federation characters will be able to claim the TOS Enterprise, and KDF characters will be able to claim the brand-new Qorgh Refit. This promotion lasts through the entire month of December so log-in today and boldy go.</p>
<p><strong>Subscription Sale</strong></p>
<p>To celebrate the release of Season 5: Call to Arms, we&#8217;re having a  gigantic subscription sale. From now until December 18th, take 15% off  the regular 3 and 6 month subscription prices, and a full hundred  dollars of the normal lifetime subscription price!</p>
<p><strong>3 Month</strong> Was $41.97     Now $35.97<br />
<strong>6 Month</strong> Was $77.94     Now $65.94<br />
<strong>Lifetime</strong> Was $299.99  Now  $199.99</p>
<p>These special prices on subscriptions will continue to renew at the  discounted rate automatically for as long as you remain subscribed to  Star Trek Online. However, these discounted packages will only be  available until December 18th, when subscription prices will return to  normal. So what are you waiting for? <a  href="http://startrekonline.com/user/product/purchase/588">Subscribe</a> today!</p>
<p><strong>Dan Stahl Rejoins Cryptic Studios</strong></p>
<p>Several months ago, Dan Stahl announced that he was stepping down as executive producer of Star Trek Online to take a position at social-gaming specialist&#8217;s &#8220;Zynga&#8221;.</p>
<p>The good news is, Dan Stahl has now returned to Cryptic Studios and has taken a position as Senior Producer on the Foundry System which is used in several Cryptic Studios projects.  Here is his statement, posted to the Star Trek Online forums several hours ago:</p>
<blockquote><p>As the snoops have deduced, yes I am back at Cryptic Studios! My time  at Zynga was fun and interesting, but I really missed working with my  colleagues here. There is something magical going on at Cryptic these  days and I’m very happy to be back working on the MMOs that I personally  love to play. Being a part of Perfect World is having such a great  positive impact on this company.After talking with Jack about returning, I accepted a position as a  Sr. Producer managing the Foundry (UGC) tools at Cryptic Studios. I’ve  always been passionate about User Generated Content and Community  Developer involvement. Whether it was community deckbuilding software at  Wizards of the Coast, the Xbox Community Developer Program at  Microsoft, or more recently, the Foundry on STO, I’ve been a strong  believer that if you build the right tools, game developers can partner  with the community to build amazing content and applications.</p>
<p>That is why I’m excited to be back at Cryptic working directly with  the highly talented UGC team to begin working on future updates for the  Foundry, especially with the development of Neverwinter which has its  own deep history of User Developed Content.</p>
<p>Today is a great day to be back at Cryptic. Season 5 is here! Stephen  D’Angelo has been doing an awesome job as EP on STO. He’s been able to  rally the team to deliver on the many tasks needed for Season 5 to  prepare the game for F2P. He and the STO team have been working from a  solid plan and everything is on track for an awesome F2P launch. For  those who have been asking, I’m in full support of the changes that have  been made in Season 5 as they will contribute to the continued success  of STO into the future as it brings in a whole new host of players.</p>
<p>So big hugs to everyone in STO land. I’m happy to be back and looking forward to contributing to the future of the Foundry.</p></blockquote>
<p><strong>Free to Play Launches January 17th</strong></p>
<p>Season 5 is the last big update to Star Trek Online before it goes free to play next month on January 17th.   This update is surely going to see a huge influx of new players into the game, so with these latest updates today, now is no doubt a good a time as any for many of you head back into the game and try out some of the cool new stuff!</p>
<p>Be sure to tune into the amazing talent over at Star Trek Radio whilst you play the game &#8211; check it out at <a  href="http://www.startrekradio.com">www.startrekradio.com</a></p>
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		<title>Star Trek Armada: 1.3 Patch Project from FleetOps</title>
		<link>http://hailingfrequency.com/news/star-trek-armada-1-3-patch-project-from-fleetops</link>
		<comments>http://hailingfrequency.com/news/star-trek-armada-1-3-patch-project-from-fleetops#comments</comments>
		<pubDate>Wed, 30 Nov 2011 10:18:00 +0000</pubDate>
		<dc:creator>Zach Nicodemous</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://hailingfrequency.com/?p=345</guid>
		<description><![CDATA[<p>The team behind the hit Armada 2 Modification Fleet Ops, recently launched a patch project for the original Star Trek Armada game designed to solve some of the problems that this aged game experiences on newer systems.</p>
<p>Back in September, FleetOps leader, DocaCola, posted the following:</p>
<blockquote><p>Armada 1 has problems running on newer systems. I was unable to run it  at all so i begun debugging and fixed some of these problems. Besides bug fixing  the patch has two new features for Armada 1. The first is widescreen  (all resolutions) support.</p>
<p>The second feature allows to activate the map editor mode in a &#8216;live&#8217;  game (similar to Armada 2). This can be useful for debugging purposes  (modding) and of course people who ever wanted to command a fleet of  Enterprise Ds in their skirmish games.</p></blockquote>
<p>The bugs fixed include:</p>
<ul>
<li>Game would not start on some systems with more than 2GB of memory</li>
<li>Game could crash on systems with a very long PATH environment variable</li>
</ul>
<p>You can download the Armada 1.3 patch and get installation instructions, over at the FleetOps website <a  href="http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,10788.msg176853/#msg176853">by clicking here</a></p>
]]></description>
			<content:encoded><![CDATA[<p>The team behind the hit Armada 2 Modification Fleet Ops, recently launched a patch project for the original Star Trek Armada game designed to solve some of the problems that this aged game experiences on newer systems.</p>
<p>Back in September, FleetOps leader, DocaCola, posted the following:</p>
<blockquote><p>Armada 1 has problems running on newer systems. I was unable to run it  at all so i begun debugging and fixed some of these problems. Besides bug fixing  the patch has two new features for Armada 1. The first is widescreen  (all resolutions) support.</p>
<p>The second feature allows to activate the map editor mode in a &#8216;live&#8217;  game (similar to Armada 2). This can be useful for debugging purposes  (modding) and of course people who ever wanted to command a fleet of  Enterprise Ds in their skirmish games.</p></blockquote>
<p>The bugs fixed include:</p>
<ul>
<li>Game would not start on some systems with more than 2GB of memory</li>
<li>Game could crash on systems with a very long PATH environment variable</li>
</ul>
<p>You can download the Armada 1.3 patch and get installation instructions, over at the FleetOps website <a  href="http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,10788.msg176853/#msg176853">by clicking here</a></p>
]]></content:encoded>
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		<title>Breaking: BigPoint Games interested in Star Trek: Infinite Space</title>
		<link>http://hailingfrequency.com/news/breaking-bigpoint-games-interested-in-star-trek-infinite-space</link>
		<comments>http://hailingfrequency.com/news/breaking-bigpoint-games-interested-in-star-trek-infinite-space#comments</comments>
		<pubDate>Tue, 22 Nov 2011 17:45:55 +0000</pubDate>
		<dc:creator>Zach Nicodemous</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://hailingfrequency.com/?p=341</guid>
		<description><![CDATA[<p>Over the last couple of weeks, Hailing Frequency has been reporting on the future of Star Trek: Infinite Space, which has recently been stalled following the layoff of over 100 employees at GameForge and an internal company re-structure.</p>
<p>GameForge previously indicated that Infinite Space would only have a future if a co-publisher could be found to help bring the game to completion (relativly speaking) and today, one possible contender has been revealed.</p>
<p>Earlier today, german gaming website OGLabs reported that <a  href="http://www.bigpoint.com/">BigPoint Games</a>, most famously known for games such as Battlestar Galactica Online (BGO) are in discussions with GameForge to come on-board as a co-publisher!</p>
<p>According to the report, GameForge has not yet responded to the offer from BigPoint, but if the deal is succesful, it will see Infinite Space launched sometime in 2012.   The game would continue to be developed by Keen Games, with GameForge and BigPoint acting as co-publishers, however, the partnership would also likely need to be signed off on by CBS Consumer Products, who tend to be quite fussy with regard to who they give access to the Star Trek license.</p>
<p>This is good news for fans of the game who were worried that it may be completely dead.   Hailing Frequency will continue monitoring the situation and will publish updates as and when they become available.</p>
]]></description>
			<content:encoded><![CDATA[<p>Over the last couple of weeks, Hailing Frequency has been reporting on the future of Star Trek: Infinite Space, which has recently been stalled following the layoff of over 100 employees at GameForge and an internal company re-structure.</p>
<p>GameForge previously indicated that Infinite Space would only have a future if a co-publisher could be found to help bring the game to completion (relativly speaking) and today, one possible contender has been revealed.</p>
<p>Earlier today, german gaming website OGLabs reported that <a  href="http://www.bigpoint.com/">BigPoint Games</a>, most famously known for games such as Battlestar Galactica Online (BGO) are in discussions with GameForge to come on-board as a co-publisher!</p>
<p>According to the report, GameForge has not yet responded to the offer from BigPoint, but if the deal is succesful, it will see Infinite Space launched sometime in 2012.   The game would continue to be developed by Keen Games, with GameForge and BigPoint acting as co-publishers, however, the partnership would also likely need to be signed off on by CBS Consumer Products, who tend to be quite fussy with regard to who they give access to the Star Trek license.</p>
<p>This is good news for fans of the game who were worried that it may be completely dead.   Hailing Frequency will continue monitoring the situation and will publish updates as and when they become available.</p>
]]></content:encoded>
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		<title>Excalibur Update: Transparency</title>
		<link>http://hailingfrequency.com/news/excalibur-update-transparency</link>
		<comments>http://hailingfrequency.com/news/excalibur-update-transparency#comments</comments>
		<pubDate>Mon, 21 Nov 2011 12:49:26 +0000</pubDate>
		<dc:creator>Zach Nicodemous</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://hailingfrequency.com/?p=337</guid>
		<description><![CDATA[<p>The latest update from the &#8220;Star Trek: Excalibur&#8221; project has been posted and shows off several examples of how transparency effects are being used in the game:</p>
<blockquote><p>Some Transparency: One big advantage  for Excalibur&#8217;s ship framework is how well it supports transparent parts  of a ship. This album describes some of the interesting uses we have  found for transparency over recent months, and shows just how far it can  be pushed.</p></blockquote>
<p style="text-align: center;"><a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/383251_10150474333004810_349086809809_10672505_11839669_n.jpg" class="thickbox no_icon" rel="gallery-337" title="383251_10150474333004810_349086809809_10672505_11839669_n"><img class="alignnone size-thumbnail wp-image-339" title="383251_10150474333004810_349086809809_10672505_11839669_n" src="http://hailingfrequency.com/wp-content/uploads/2011/11/383251_10150474333004810_349086809809_10672505_11839669_n-150x112.jpg" alt="" width="150" height="112" /></a> <a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/373920_10150474332924810_349086809809_10672504_1224805679_n.jpg" class="thickbox no_icon" rel="gallery-337" title="373920_10150474332924810_349086809809_10672504_1224805679_n"><img class="alignnone size-thumbnail wp-image-338" title="373920_10150474332924810_349086809809_10672504_1224805679_n" src="http://hailingfrequency.com/wp-content/uploads/2011/11/373920_10150474332924810_349086809809_10672504_1224805679_n-150x112.jpg" alt="" width="150" height="112" /></a></p>
<p>You can see the full update at: https://www.facebook.com/media/set/?set=a.10150474332529810.435249.349086809809&#38;type=1</p>
]]></description>
			<content:encoded><![CDATA[<p>The latest update from the &#8220;Star Trek: Excalibur&#8221; project has been posted and shows off several examples of how transparency effects are being used in the game:</p>
<blockquote><p>Some Transparency: One big advantage  for Excalibur&#8217;s ship framework is how well it supports transparent parts  of a ship. This album describes some of the interesting uses we have  found for transparency over recent months, and shows just how far it can  be pushed.</p></blockquote>
<p style="text-align: center;"><a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/383251_10150474333004810_349086809809_10672505_11839669_n.jpg" class="thickbox no_icon" rel="gallery-337" title="383251_10150474333004810_349086809809_10672505_11839669_n"><img class="alignnone size-thumbnail wp-image-339" title="383251_10150474333004810_349086809809_10672505_11839669_n" src="http://hailingfrequency.com/wp-content/uploads/2011/11/383251_10150474333004810_349086809809_10672505_11839669_n-150x112.jpg" alt="" width="150" height="112" /></a> <a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/373920_10150474332924810_349086809809_10672504_1224805679_n.jpg" class="thickbox no_icon" rel="gallery-337" title="373920_10150474332924810_349086809809_10672504_1224805679_n"><img class="alignnone size-thumbnail wp-image-338" title="373920_10150474332924810_349086809809_10672504_1224805679_n" src="http://hailingfrequency.com/wp-content/uploads/2011/11/373920_10150474332924810_349086809809_10672504_1224805679_n-150x112.jpg" alt="" width="150" height="112" /></a></p>
<p>You can see the full update at: https://www.facebook.com/media/set/?set=a.10150474332529810.435249.349086809809&amp;type=1</p>
]]></content:encoded>
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		<title>Enterprise: M.A.C.O for CryEngine3 &#8211; Media Release #01</title>
		<link>http://hailingfrequency.com/news/enterprise-m-a-c-o-for-cryengine3-media-release-01</link>
		<comments>http://hailingfrequency.com/news/enterprise-m-a-c-o-for-cryengine3-media-release-01#comments</comments>
		<pubDate>Tue, 15 Nov 2011 15:25:49 +0000</pubDate>
		<dc:creator>Zach Nicodemous</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://hailingfrequency.com/?p=328</guid>
		<description><![CDATA[<p>As <a href="http://hailingfrequency.com/news/enterprise-temporal-cold-war-mod-finds-new-life-as-m-a-c-o">previously reported</a>, the Enterprise Temporal Cold War modifiation for Half Life 2, which shut-down development in 2010, recently found new life as Enterprise: MACO, which is currently in development for the cutting edge CryEngine3 game engine!</p>
<p>Its a couple of weeks later now, the <a href="http://enterprise-tcw.info">official MACO website has launched</a> and with it, the very <a href="http://enterprise-tcw.info/index.php?option=com_content&#038;view=category&#038;layout=blog&#038;id=1&#038;Itemid=50">first Media Release</a> for the game!</p>
<p>In the media release, the project leader, <strong>Trip Tucker</strong>, had the following to say about the storyline for MACO:</p>
<blockquote><p>Set one year after the events of Season 4, the modification aims to portray the events leading to the <strong>Earth-Romulan War</strong> in a linear, story-oriented fashion. The story arc itself would be told from the perspective of an operative of  Earth&#8217;s elite military organization known as Military Assault Command  Operations, or M.A.C.O. Unlike its predecessor, STE:M aims to follow the  footsteps of the Elite Force FPS-series in these episodes: gameplay  would consist roughly 75% combat and 25% puzzle-solving, sometimes  interrupted by free roam sections during which the player can explore  the titular starship within reasonable bounds.</p></blockquote>
<p>The full media release contains a tonne of information, several screenshots (which you can see below) and promises of much more!</p>
<p><a href="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-1.jpg" class="thickbox no_icon" rel="gallery-328" title="Maco-1"><img class="alignnone size-thumbnail wp-image-333" title="Maco-1" src="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-1-150x84.jpg" alt="" width="150" height="84" /></a> <a href="../wp-content/uploads/2011/11/Maco-2.jpg"><img title="Maco-2" src="../wp-content/uploads/2011/11/Maco-2-150x84.jpg" alt="" width="150" height="84" /></a> <a href="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-3.jpg" class="thickbox no_icon" rel="gallery-328" title="Maco-3"><img class="alignnone size-thumbnail wp-image-331" title="Maco-3" src="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-3-150x84.jpg" alt="" width="150" height="84" /></a><a href="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-4.jpg" class="thickbox no_icon" rel="gallery-328" title="Maco-4"> <img class="alignnone size-thumbnail wp-image-330" title="Maco-4" src="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-4-150x84.jpg" alt="" width="150" height="84" /></a><a href="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-5.jpg" class="thickbox no_icon" rel="gallery-328" title="Maco-5"> <img class="alignnone size-thumbnail wp-image-329" title="Maco-5" src="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-5-150x80.jpg" alt="" width="150" height="84" /></a></p>
<p>Interestingly, as this mod is a ressurection of the Temporal Cold War mod, its important to note that this mod is not starting from square one.  Dozens of object and character models, animations, scripts and sound effects have been brought forward from TCW into the new C.E.3 platform, ensuring that MACO gets off to a running start!</p>
<p>In addition, the team is adopting a more realistic and bite-size philosophy with regard to the release of the mod &#8211; rather than trying to complete the entire storyline prior to the release of the project, it will be released in one-hour episodes every few months, thus ensuring that the community can play the mod much sooner than might otherwise occur and, hopefully, keeping fans coming back every few months to experience the next episode in the storyline!</p>
<p>We here at Hailing Frequency are excited to see this project resurrected and moving forward with new life, and we cannot wait to play the first episode.</p>
<p>Those of you with a more technical background should&#8230; <a href="http://hailingfrequency.com/news/enterprise-m-a-c-o-for-cryengine3-media-release-01" class="read_more"><span class="read-more-large">Read More</span></a></p>]]></description>
			<content:encoded><![CDATA[<p>As <a  href="http://hailingfrequency.com/news/enterprise-temporal-cold-war-mod-finds-new-life-as-m-a-c-o">previously reported</a>, the Enterprise Temporal Cold War modifiation for Half Life 2, which shut-down development in 2010, recently found new life as Enterprise: MACO, which is currently in development for the cutting edge CryEngine3 game engine!</p>
<p>Its a couple of weeks later now, the <a  href="http://enterprise-tcw.info">official MACO website has launched</a> and with it, the very <a  href="http://enterprise-tcw.info/index.php?option=com_content&#038;view=category&#038;layout=blog&#038;id=1&#038;Itemid=50">first Media Release</a> for the game!</p>
<p>In the media release, the project leader, <strong>Trip Tucker</strong>, had the following to say about the storyline for MACO:</p>
<blockquote><p>Set one year after the events of Season 4, the modification aims to portray the events leading to the <strong>Earth-Romulan War</strong> in a linear, story-oriented fashion. The story arc itself would be told from the perspective of an operative of  Earth&#8217;s elite military organization known as Military Assault Command  Operations, or M.A.C.O. Unlike its predecessor, STE:M aims to follow the  footsteps of the Elite Force FPS-series in these episodes: gameplay  would consist roughly 75% combat and 25% puzzle-solving, sometimes  interrupted by free roam sections during which the player can explore  the titular starship within reasonable bounds.</p></blockquote>
<p>The full media release contains a tonne of information, several screenshots (which you can see below) and promises of much more!</p>
<p><a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-1.jpg" class="thickbox no_icon" rel="gallery-328" title="Maco-1"><img class="alignnone size-thumbnail wp-image-333" title="Maco-1" src="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-1-150x84.jpg" alt="" width="150" height="84" /></a> <a href="../wp-content/uploads/2011/11/Maco-2.jpg"><img title="Maco-2" src="../wp-content/uploads/2011/11/Maco-2-150x84.jpg" alt="" width="150" height="84" /></a> <a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-3.jpg" class="thickbox no_icon" rel="gallery-328" title="Maco-3"><img class="alignnone size-thumbnail wp-image-331" title="Maco-3" src="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-3-150x84.jpg" alt="" width="150" height="84" /></a><a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-4.jpg" class="thickbox no_icon" rel="gallery-328" title="Maco-4"> <img class="alignnone size-thumbnail wp-image-330" title="Maco-4" src="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-4-150x84.jpg" alt="" width="150" height="84" /></a><a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-5.jpg" class="thickbox no_icon" rel="gallery-328" title="Maco-5"> <img class="alignnone size-thumbnail wp-image-329" title="Maco-5" src="http://hailingfrequency.com/wp-content/uploads/2011/11/Maco-5-150x80.jpg" alt="" width="150" height="84" /></a></p>
<p>Interestingly, as this mod is a ressurection of the Temporal Cold War mod, its important to note that this mod is not starting from square one.  Dozens of object and character models, animations, scripts and sound effects have been brought forward from TCW into the new C.E.3 platform, ensuring that MACO gets off to a running start!</p>
<p>In addition, the team is adopting a more realistic and bite-size philosophy with regard to the release of the mod &#8211; rather than trying to complete the entire storyline prior to the release of the project, it will be released in one-hour episodes every few months, thus ensuring that the community can play the mod much sooner than might otherwise occur and, hopefully, keeping fans coming back every few months to experience the next episode in the storyline!</p>
<p>We here at Hailing Frequency are excited to see this project resurrected and moving forward with new life, and we cannot wait to play the first episode.</p>
<p>Those of you with a more technical background should note that the team is currently recruiting and seeking help with the project &#8211; Character Modellers, Animators and Coders are all beign activly recruited, so if you think you may be able to help, check out the projects recruitment forum at <a  href="http://enterprise-tcw.info/forum/viewforum.php?f=14">http://enterprise-tcw.info/forum/viewforum.php?f=14</a></p>
<p>In the meantime, please visit the projects official website at <a  href="http://enterprise-tcw.info">http://enterprise-tcw.info</a>, sign up <a  href="http://enterprise-tcw.info/forum/">on their forums</a> and show your support and most importantly, keep your fingers crossed!</p>
]]></content:encoded>
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		<title>Excalibur shows off the Norkova Class</title>
		<link>http://hailingfrequency.com/news/excalibur-shows-off-the-norkova-class</link>
		<comments>http://hailingfrequency.com/news/excalibur-shows-off-the-norkova-class#comments</comments>
		<pubDate>Sat, 12 Nov 2011 15:28:06 +0000</pubDate>
		<dc:creator>Zach Nicodemous</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://hailingfrequency.com/?p=322</guid>
		<description><![CDATA[<p>In the most recent weekly media update from the development team behind Star Trek: Excalibur, we can see the familiar Norkova Class in all of its Excalibur-ian glory!</p>
<p>The team had this to say:</p>
<blockquote><p>Norkova Class: This week we have some  shots of our Norkova Class transport which is seen throughout TNG, DS9  &#38; Voyager and is seemingly used by many species for transporting  cargo. The ship was modelled some time ago by Tvrtko (Newman) and was  textured by Jonny (JB06)</p></blockquote>
<p>Here are some pictures:</p>
<p><a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/306361_10150439991689810_349086809809_10501050_1087317590_n.jpg" class="thickbox no_icon" rel="gallery-322" title="306361_10150439991689810_349086809809_10501050_1087317590_n"><img class="alignnone size-thumbnail wp-image-323" title="306361_10150439991689810_349086809809_10501050_1087317590_n" src="http://hailingfrequency.com/wp-content/uploads/2011/11/306361_10150439991689810_349086809809_10501050_1087317590_n-150x112.jpg" alt="" width="150" height="112" /></a> <a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/384312_10150439991504810_349086809809_10501046_2017216810_n.jpg" class="thickbox no_icon" rel="gallery-322" title="384312_10150439991504810_349086809809_10501046_2017216810_n"><img class="alignnone size-thumbnail wp-image-325" title="384312_10150439991504810_349086809809_10501046_2017216810_n" src="http://hailingfrequency.com/wp-content/uploads/2011/11/384312_10150439991504810_349086809809_10501046_2017216810_n-150x112.jpg" alt="" width="150" height="112" /></a> <a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/373781_10150439991649810_349086809809_10501048_887650053_n.jpg" class="thickbox no_icon" rel="gallery-322" title="373781_10150439991649810_349086809809_10501048_887650053_n"><img class="alignnone size-thumbnail wp-image-324" title="373781_10150439991649810_349086809809_10501048_887650053_n" src="http://hailingfrequency.com/wp-content/uploads/2011/11/373781_10150439991649810_349086809809_10501048_887650053_n-150x112.jpg" alt="" width="150" height="112" /></a></p>
<p>See more at <a  href="https://www.facebook.com/media/set/?set=a.10150439991359810.429188.349086809809&#038;type=1">https://www.facebook.com/media/set/?set=a.10150439991359810.429188.349086809809&#38;type=1</a></p>
]]></description>
			<content:encoded><![CDATA[<p>In the most recent weekly media update from the development team behind Star Trek: Excalibur, we can see the familiar Norkova Class in all of its Excalibur-ian glory!</p>
<p>The team had this to say:</p>
<blockquote><p>Norkova Class: This week we have some  shots of our Norkova Class transport which is seen throughout TNG, DS9  &amp; Voyager and is seemingly used by many species for transporting  cargo. The ship was modelled some time ago by Tvrtko (Newman) and was  textured by Jonny (JB06)</p></blockquote>
<p>Here are some pictures:</p>
<p><a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/306361_10150439991689810_349086809809_10501050_1087317590_n.jpg" class="thickbox no_icon" rel="gallery-322" title="306361_10150439991689810_349086809809_10501050_1087317590_n"><img class="alignnone size-thumbnail wp-image-323" title="306361_10150439991689810_349086809809_10501050_1087317590_n" src="http://hailingfrequency.com/wp-content/uploads/2011/11/306361_10150439991689810_349086809809_10501050_1087317590_n-150x112.jpg" alt="" width="150" height="112" /></a> <a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/384312_10150439991504810_349086809809_10501046_2017216810_n.jpg" class="thickbox no_icon" rel="gallery-322" title="384312_10150439991504810_349086809809_10501046_2017216810_n"><img class="alignnone size-thumbnail wp-image-325" title="384312_10150439991504810_349086809809_10501046_2017216810_n" src="http://hailingfrequency.com/wp-content/uploads/2011/11/384312_10150439991504810_349086809809_10501046_2017216810_n-150x112.jpg" alt="" width="150" height="112" /></a> <a  href="http://hailingfrequency.com/wp-content/uploads/2011/11/373781_10150439991649810_349086809809_10501048_887650053_n.jpg" class="thickbox no_icon" rel="gallery-322" title="373781_10150439991649810_349086809809_10501048_887650053_n"><img class="alignnone size-thumbnail wp-image-324" title="373781_10150439991649810_349086809809_10501048_887650053_n" src="http://hailingfrequency.com/wp-content/uploads/2011/11/373781_10150439991649810_349086809809_10501048_887650053_n-150x112.jpg" alt="" width="150" height="112" /></a></p>
<p>See more at <a  href="https://www.facebook.com/media/set/?set=a.10150439991359810.429188.349086809809&#038;type=1">https://www.facebook.com/media/set/?set=a.10150439991359810.429188.349086809809&amp;type=1</a></p>
]]></content:encoded>
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		<title>Dominion Wars can now run on Newer Systems!</title>
		<link>http://hailingfrequency.com/news/dominion-wars-can-now-run-on-newer-systems</link>
		<comments>http://hailingfrequency.com/news/dominion-wars-can-now-run-on-newer-systems#comments</comments>
		<pubDate>Mon, 07 Nov 2011 16:53:51 +0000</pubDate>
		<dc:creator>Zach Nicodemous</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://hailingfrequency.com/?p=315</guid>
		<description><![CDATA[<p>Those of you who remember the Star Trek Gaming hey-day of the late 90&#8242;s and earlier 00&#8242;s probably remember the much anticipated game, Star Trek: Dominion Wars from Pan Interactive and Gizmo.</p>
<p>Those of you who got the game also probably remember that it was riddled with issues that pretty much crippled it from running on anything but a very specific hardware and software setup.   If you had Windows XP or above, you pretty much gave up on your dreams of playing this game and now, a decade later, if you told your friends you were trying to get this game working, they would point and laugh at you ironically.</p>
<p>The good news, nay, the FANTASTIC news, is that these days are over.   Thanks to a fantastic community effort, it is now possible to get Dominion Wars working on almost any setup.   Today, I succesfully got the game running both on my Windows 7 x64 laptop (GeForce 540M 2gb Graphics, Quad Core, 6gb RAM) and my Desktop also (AMD Phenom 6-core, 12gb RAM, 2gb GeForce card) &#8211; need proof?</p>
<p><a  rel="attachment wp-att-316" href="http://hailingfrequency.com/news/dominion-wars-can-now-run-on-newer-systems/attachment/dw-2"><img class="alignnone size-thumbnail wp-image-316" title="dw-2" src="http://hailingfrequency.com/wp-content/uploads/2011/11/dw-2-150x112.png" alt="" width="150" height="112" /></a> <a  rel="attachment wp-att-318" href="http://hailingfrequency.com/news/dominion-wars-can-now-run-on-newer-systems/attachment/dw-1"><img class="alignnone size-thumbnail wp-image-318" title="dw-1" src="http://hailingfrequency.com/wp-content/uploads/2011/11/dw-1-150x112.png" alt="" width="150" height="112" /></a></p>
<p>How I hear you all asking?  For the answer, go here: <a  href="http://hailingfrequency.com/boards/star-trek-games/dominion-wars-technical-help/msg21133/#msg21133">http://hailingfrequency.com/boards/star-trek-games/dominion-wars-technical-help/msg21133/#msg21133</a></p>
<p>So, this is your perfect chance folks, jump on eBay, purchase an old copy of the game, install the patch as above, and rock on!  Post your screenshots!  If you have any issues, post in the thread above and we&#8217;ll help how you can!</p>
]]></description>
			<content:encoded><![CDATA[<p>Those of you who remember the Star Trek Gaming hey-day of the late 90&#8242;s and earlier 00&#8242;s probably remember the much anticipated game, Star Trek: Dominion Wars from Pan Interactive and Gizmo.</p>
<p>Those of you who got the game also probably remember that it was riddled with issues that pretty much crippled it from running on anything but a very specific hardware and software setup.   If you had Windows XP or above, you pretty much gave up on your dreams of playing this game and now, a decade later, if you told your friends you were trying to get this game working, they would point and laugh at you ironically.</p>
<p>The good news, nay, the FANTASTIC news, is that these days are over.   Thanks to a fantastic community effort, it is now possible to get Dominion Wars working on almost any setup.   Today, I succesfully got the game running both on my Windows 7 x64 laptop (GeForce 540M 2gb Graphics, Quad Core, 6gb RAM) and my Desktop also (AMD Phenom 6-core, 12gb RAM, 2gb GeForce card) &#8211; need proof?</p>
<p><a  rel="attachment wp-att-316" href="http://hailingfrequency.com/news/dominion-wars-can-now-run-on-newer-systems/attachment/dw-2"><img class="alignnone size-thumbnail wp-image-316" title="dw-2" src="http://hailingfrequency.com/wp-content/uploads/2011/11/dw-2-150x112.png" alt="" width="150" height="112" /></a> <a  rel="attachment wp-att-318" href="http://hailingfrequency.com/news/dominion-wars-can-now-run-on-newer-systems/attachment/dw-1"><img class="alignnone size-thumbnail wp-image-318" title="dw-1" src="http://hailingfrequency.com/wp-content/uploads/2011/11/dw-1-150x112.png" alt="" width="150" height="112" /></a></p>
<p>How I hear you all asking?  For the answer, go here: <a  href="http://hailingfrequency.com/boards/star-trek-games/dominion-wars-technical-help/msg21133/#msg21133">http://hailingfrequency.com/boards/star-trek-games/dominion-wars-technical-help/msg21133/#msg21133</a></p>
<p>So, this is your perfect chance folks, jump on eBay, purchase an old copy of the game, install the patch as above, and rock on!  Post your screenshots!  If you have any issues, post in the thread above and we&#8217;ll help how you can!</p>
]]></content:encoded>
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		<title>Infinite Space &#8211; Cancellation Update</title>
		<link>http://hailingfrequency.com/news/infinite-space-cancellation-update</link>
		<comments>http://hailingfrequency.com/news/infinite-space-cancellation-update#comments</comments>
		<pubDate>Sat, 05 Nov 2011 13:50:59 +0000</pubDate>
		<dc:creator>Zach Nicodemous</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://hailingfrequency.com/?p=312</guid>
		<description><![CDATA[<p>In an article posted on <a  href="http://www.gamasutra.com/view/news/38361/Gameforge_Lays_Off_100_Staff_Cancels_Multiple_Projects.php">Gamasutra</a>, it has been revealed that while Infinite Space has NOT been cancelled, they are considering shutting down development of <em>Star Trek: Infinite Space</em> if they cannot find a co-publisher.</p>
<p>This means that there is still a small chance that the game may survive and one day be released.   With CBS heavily backing the game, it is possible that they may assist in locating a co-publisher for the game.  One possible contender for a partnership could be Zynga, where former exeutive producer of Star Trek Online, Dan Stahl, recently became a staff member.  Zynga is a large and well-loved developer and publisher of online and social games in the United States.  This is just speculation of course.</p>
<p>All things considered however, its logical to conclude that CBS would not want to see this project die, so there is some hope to be had, however small it may be.</p>
]]></description>
			<content:encoded><![CDATA[<p>In an article posted on <a  href="http://www.gamasutra.com/view/news/38361/Gameforge_Lays_Off_100_Staff_Cancels_Multiple_Projects.php">Gamasutra</a>, it has been revealed that while Infinite Space has NOT been cancelled, they are considering shutting down development of <em>Star Trek: Infinite Space</em> if they cannot find a co-publisher.</p>
<p>This means that there is still a small chance that the game may survive and one day be released.   With CBS heavily backing the game, it is possible that they may assist in locating a co-publisher for the game.  One possible contender for a partnership could be Zynga, where former exeutive producer of Star Trek Online, Dan Stahl, recently became a staff member.  Zynga is a large and well-loved developer and publisher of online and social games in the United States.  This is just speculation of course.</p>
<p>All things considered however, its logical to conclude that CBS would not want to see this project die, so there is some hope to be had, however small it may be.</p>
]]></content:encoded>
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		<item>
		<title>Infinite Space &#8211; Cancellation Looks Imminent</title>
		<link>http://hailingfrequency.com/news/infinite-space-cancellation-looks-imminent</link>
		<comments>http://hailingfrequency.com/news/infinite-space-cancellation-looks-imminent#comments</comments>
		<pubDate>Sat, 05 Nov 2011 11:26:09 +0000</pubDate>
		<dc:creator>Zach Nicodemous</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://hailingfrequency.com/?p=310</guid>
		<description><![CDATA[<p>Yesterday, we broke the news that the hotly anticipated game, Infinite Space was on shakey legs.  While hoping to have better news today, its not looking good.</p>
<p>At least two of our contact within GameForge who were directly on the Infinite Space development team have been laid off &#8211; this information was gleaned from their public Facebook pages which now solemly say &#8220;Worked at Gameforge&#8221; in the past tense.</p>
<p>Some of you may be aware that I am/was a part of the moderation team over at the Infinite Space official forum and I can reveal that internally, we have no more information than there is externally.</p>
<p>However, given that it now seems likely that swatches of the Infinite Sapce team have been laid off, as well as the fact that GameForge specifically used the word &#8220;discontinued&#8221; when referring to the game in their press release, it would seem all but certain that&#8230;&#8230;</p>
<p><strong>Star Trek Infinite Space is Cancelled.</strong></p>
]]></description>
			<content:encoded><![CDATA[<p>Yesterday, we broke the news that the hotly anticipated game, Infinite Space was on shakey legs.  While hoping to have better news today, its not looking good.</p>
<p>At least two of our contact within GameForge who were directly on the Infinite Space development team have been laid off &#8211; this information was gleaned from their public Facebook pages which now solemly say &#8220;Worked at Gameforge&#8221; in the past tense.</p>
<p>Some of you may be aware that I am/was a part of the moderation team over at the Infinite Space official forum and I can reveal that internally, we have no more information than there is externally.</p>
<p>However, given that it now seems likely that swatches of the Infinite Sapce team have been laid off, as well as the fact that GameForge specifically used the word &#8220;discontinued&#8221; when referring to the game in their press release, it would seem all but certain that&#8230;&#8230;</p>
<p><strong>Star Trek Infinite Space is Cancelled.</strong></p>
]]></content:encoded>
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