My childhood involved Pokemon and Yu-gi-oh. Collection was the name of the game in the '90s. I think TCGs are dying out as it has lost it's special-ness. I saw something similar on a Transformers forum. The problem that creator had is the companies prefer to take ideas in-house.
i supose your right but what if trekers where to make this Themselves a bunch of trekers got together and made this thing a reality ehhh
Post Merge: 20 May 2009 03:42 AM
i am still working out Rules but here are some i have worked out
And i need to add another Card i forgot about its StarBase these don't attack or give you Resorces it does nothing except keep your command Crew safe from the Vacume of space untill you get a Ship in your fleet and it repares your fleet ships
Hand of 7 Alwase if you have 1 card in your hand at you Draw Phase you Must draw 6
Must have in first hand 1 Planet 1 Crew and 1 ship and 1 StarBase
You Must assign a Crew card as Not only Fleet CO but to a Ship as Captain the rest of your six stay on the StarBase as back up
You may only have 1 of each crew member and only one of each tactics card
Tactic cards can only be used once Unless otherwise stated or certain exploration cards are used
you may attack enamy planets however you have to put a ship in Warp to that Planets Listed Turns
Only One ship may go into engagement
once finished in engagement the total of Attack is added up then the loseing ship takes the Damage in the folowing Order Sheild Hull Strangh Structeral Integ
If the Winning player so wishes he may Divert 1 damage to the Enamy Fleet CO if he/she is Onbord that ship
If there are No ships in a Fleet the player can attack the oposing Starbase
the ways to win Destroy your Oponits StarBase Home Planet or Kill of all oposing Crew cards
still more to work out but thats basics