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Star Trek Gaming => Star Trek: Online (MMORPG) => Locations, Storyline and Characters => Topic started by: MrJuliano on 20 March 2008 06:07 PM

Title: Emote Yourself!
Post by: MrJuliano on 20 March 2008 06:07 PM
Emotes are a huge part of character interaction in any MMOG. A detailed system makes playing the game more fun, and your character more expressive.

To that end, what are some emotes you feel are essential, or might just be fun, and should be included in STO?

I definitely want /cough, /sneeze, /burp, and /sinisterlaugh
Title: Re: Emote Yourself!
Post by: Nova on 20 March 2008 06:09 PM
/Tap Comm badge is a must!

I also really enjoy all of the Sarcastic emotes as well
Title: Re: Emote Yourself!
Post by: BLZBUB on 20 March 2008 06:11 PM
" /sinister laugh" ??? what-ever for MrJ?
 
 But let us not forget ... /picard manouver
Title: Re: Emote Yourself!
Post by: Zach on 20 March 2008 07:15 PM
/engage and /makeitso - - sorry but its gota be done.
Title: Re: Emote Yourself!
Post by: Random Redshirt on 20 March 2008 07:18 PM
/qa'pla!
Title: Re: Emote Yourself!
Post by: Zach on 20 March 2008 07:38 PM
/livelongandprosper
Title: Re: Emote Yourself!
Post by: Nova on 20 March 2008 08:17 PM
/colorfulmetaphor
Title: Re: Emote Yourself!
Post by: knightofhyrule730 on 20 March 2008 10:31 PM
id say go look at all the emotes from SWG. there were well over 100, and actually, i used a lot of them.

WoW does not have enough at all.

but one definate needs to be the classic: /me (enter what you want)

Im thinking that /livelongandprosper might be changed to /vulcansalute or just /vulcan...
Title: Re: Emote Yourself!
Post by: SpeakThoseWords on 20 May 2008 10:34 PM
I need multi-person emotes.

Seriously... I need characters to be able to touch each other and interact in more ways than just collision-detection.  Hugs, dances... carrying would be the utmost, some kind of interlock system would be awesome.

And if these various emotes could play into/trigger storyline and mission completion, I think the game would feel that much more real.

Title: Re: Emote Yourself!
Post by: DocSean on 21 May 2008 12:14 AM
id say go look at all the emotes from SWG. there were well over 100, and actually, i used a lot of them.

I cannot agree with you more. I've always used SWG's emote list as a great example. The motion capture for some of them, too, was very well done and I would love STO to do similar things. Although, some of them were a bit repetitive or over-the-top in reactions, but you would always turn the animations off.

I need characters to be able to touch each other and interact in more ways than just collision-detection.  Hugs, dances... carrying would be the utmost, some kind of interlock system would be awesome.

...I think the game would feel that much more real.

While I agree, I'm not quite sure this would happen. If it did, it would most definitely revolutionize the MMO world. Not only would it involve everyone to have superior internet connection speeds to keep up with the server, but it could also present some exploitive situations, depending on how it was carried out. It would have to involve mutual cooperation from both players, obviously.

Back on the topic of emotes: Emote length has always been a slight issue for me (i.e. /livelongandprosper). If it takes me as long to type the emote as it would to actually say it, it can become cumbersome. Although you could cut them down and just have to type "/livelong". Speaking of actually "saying" an emote, I'd like to look back at SWG once again. They, in a sense, had custom emotes, which I believe knightofhyrule730 was referring to with the /me command. You could use either use ": (insert emote)" or "/emote (insert emote). For example: ": takes the glass" would translate to "DocSean takes the glass.", it was one of my favorite things and really allowed me to express exactly what I wanted to.

Just my two cents.. or perhaps three.
Title: Re: Emote Yourself!
Post by: SpeakThoseWords on 21 May 2008 12:53 PM
Quote
While I agree, I'm not quite sure this would happen. If it did, it would most definitely revolutionize the MMO world. Not only would it involve everyone to have superior internet connection speeds to keep up with the server, but it could also present some exploitive situations, depending on how it was carried out. It would have to involve mutual cooperation from both players, obviously.

Obviously.  Any co-emotes would have to be mutually agreed upon, thus preventing the exploitive situations.

I think that your concern about internet connection speeds is unfounded though, not sure why you feel that way.

The actual technical challenge would be collision detection on such a wide variety of avatars. This technical issue would prevent the same, say, hug animation being used between a Klingon-to-Ferenghi Hug and a human-to-human hug, due to size difference and the inevitable compensation.  Seeing as hugging isn't really a trek thing anyway, limiting these to handshakes, where all that needs to be compensated for is arm position, becomes a much more plausible goal.  As implied, looking to the Matrix Online's Interlock system for cues on this issue might be wise.

As for custom emotes, definitely... this is something that I've been doing since chat rooms came out in the late 90s.  But it highlights another concern I attempted to touch on... Emotes, at least a times, should have some sort of gameplay purpose... either NPCs react to them, they trigger certain things in certain missions or something, so that the time taken to learn and utilize them isn't deemed a complete and utter waste of time.  Adding multi-person emotes and, as thus, 'gameplay' to emotes is one solution, but there are other ways.
Title: Re: Emote Yourself!
Post by: Zach on 24 July 2008 08:43 PM
Quote
Emotes, at least a times, should have some sort of gameplay purpose... either NPCs react to them, they trigger certain things in certain missions or something, so that the time taken to learn and utilize them isn't deemed a complete and utter waste of time.  Adding multi-person emotes and, as thus, 'gameplay' to emotes is one solution, but there are other ways.

I totally agree. Games that allow any custom emotes just do my head in - especially Second Life - its bloody t errible.

I dont think custom emotes should be allowed in STO - though i think they should take the time to give us a huge database of stock emotes.
Title: Re: Emote Yourself!
Post by: Zach on 20 January 2009 01:11 PM
/Tea, earl grey, Hot
Title: Re: Emote Yourself!
Post by: Aizar Kel on 20 January 2009 01:41 PM
/makeitsothatChakotayneverexsisted

I just wanted to say that I love what Warhammer Online did with /dance.  There was nothing more annoying to me than being in a Corvette in SWG and having some character dancing around the place while killing SBDs.  Warhammer online, when you type /dance, your character shakes his/her head and says, "No, you refuse to dance."  Classy!


I have always wanted to see /eat and /drink .  Just an emote, no real effect on gameplay but a roleplay tool.




Title: Re: Emote Yourself!
Post by: CherryTerri on 16 February 2009 07:03 PM
/killfedrats

Hehe ...

As a Gorn .. maybe /growl or /snarl

Klingons could get /headbutt
Title: Re: Emote Yourself!
Post by: Blackfire on 16 February 2009 09:02 PM

 /Trudeau_salute

   hehehe and for those who dont know.......using your middle finger. :D

     :startrek021: